1. ROBO OH
  2. News
  3. 1.21

1.21

Thank you everyone for the warm reception that ROBO OH has received since release. This small update fixes a couple of bugs, improves the CPU experience, and balances a few characters.

Bug Fixes

    ● Fixed issue that re-processed hit and KO data if an opponent who had already been knocked out was hit again. Subsequent abilities will now always miss a knocked out opponent

    ● Fixed bug where the victory screen did not reset properly, if the game was reset via the program menu during victory screen. The victory screen should now disappear
CPU Opponents

    ● CPU opponents can now act more quickly after coming out of hitstun or blockstun

    ● CPU opponents' behavior against an active projectile has been modified slightly
MASAMIOH

    ● Reduced invincibility on Super Masami Drop from 33f to 12f, and maximum damage from 230 to 200. Removed invincibility from non-Overdrive Masami Drop specials

    This should give the opponent a better chance to counter or trade these strong abilities on a read, and more appropriately balances Super damage considering its unique auto-targetting property
NEKOGAMI

    ● Reduced size of hitbox for Drop Kick specials. Reduced size of hitbox and expanded lower hurtbox for Jumping Heavy Attack

    This should give the opponent a better chance to counter or trade these strong abilities on a read

    Drop Kicks
    ->

    Jumping Heavy Attack
    ->