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  3. 1.45

1.45

Fighting Mechanics Changes

    ● Characters are now granted 4 frames of throw invincibility after wake-up, and should no longer be valid targets for throw during pre-jump frames
Bug Fixes

    ● Corrected issue where only CPU characters were able to block attacks from another player immediately after wake-up. Player characters are now able to do so

    ● Corrected issue where if two characters connected to each other with a throw and grounded attack on the same frame, both the throw and attack would process. Only the throw should now process