1.45
Fighting Mechanics Changes
● Characters are now granted 4 frames of throw invincibility after wake-up, and should no longer be valid targets for throw during pre-jump frames
● Corrected issue where only CPU characters were able to block attacks from another player immediately after wake-up. Player characters are now able to do so
● Corrected issue where if two characters connected to each other with a throw and grounded attack on the same frame, both the throw and attack would process. Only the throw should now process