1.61
Character Changes
● GRANDSKY: Special and Super abilities reworked:
● Super Grand Payload may now be performed on the ground in addition to the air, with reduced damage. The ground version moves straight forward
● Payload may now be performed on the ground in addition to the air, with reduced damage, hitstun and blockstun. The ground projectiles move slightly less downward
● Airframe is now inputted with backward, down, backward, attack. Heavy and Overdrive versions now have more active and recovery frames. Overdrive version now has more fully invincible startup frames
● Voyage is now inputted with up, up, attack
NOTE: These changes hopefully make GRANDSKY a less awkward and more versatile and dynamic character to play
● Characters will no longer change facing direction while the opponent is in knockdown or airborne knockback state
NOTE: This change greatly reduces situations where characters shifted directions while attacking an opponent in the corner
● Corrected issue where sometimes a character in startup frames of a throw would continue to attempt throwing after hit by the opponent