1.8

Special Collaboration
● The character UCHUZINE from UCHU MEGA FIGHT joins ROBO OH! Likewise, AUTOFIVE crosses over to join UCHU MEGA FIGHT! The characters adopt the style and mechanics of the other game, while retaining signature abilities
https://www.youtube.com/watch?v=Lg_-FOLVctE
Feature: New characters
● All-new robots HEAVYTEX and UCHUZINE!
● New stages EURO METRO and MEGA METRO with new BGM!
https://www.youtube.com/watch?v=WWXTmy2s2V4
CPU Opponents
● CPU Opponents now have a greater chance to activate Hyperdrive on Hard and Maniac difficulties
● YUMELODY: All Number One Hit specials are now grounded attacks that travel forward, with improved recovery and reduced damage. Corrected hurtbox of Command Heavy Attack to the intended size
● DRAGONOH: Corrected issue where on a certain frame, back dash cancel from Dragon Punch would not move the character backwards
● AUTOFIVE: Corrected issue where connecting with another ability after Command Heavy Attack would not apply horizontal movement to the target during knockdown bounce
● Targets in hitstun or blockstun will now always update their facing direction to the attacker while both characters are grounded
● Additional Steam Achievements added to the game
● In the Program Menu, changes to CRT Filter and Palette can now be seen while the Menu is open
● CRT Filter now has several sub options
● Corrected issue where the target of a throw would remain in throwstun if the attacker was hit on the same frame. The throwstun is now removed in this situation
● Corrected issue where the left side of the stage had slightly more space than the right side when initializing a round
● Corrected issue where a state related to Hyperdrive would sometimes not reset properly, causing hitstun and other properties to stop counting.
NOTE: Credit, MrMKL for discovering and reporting bug