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ROBO OH News

1.2



Input Device Improvements

    ● Keyboard Input: Start and Select have been swapped. [V] now pauses the game, and [C] functions as select and Light + Heavy Attack. This should reduce accidental pauses

    ● Gamepad Input: Default mapping for Start should now be mapped better for common brands such as XBox, Playstation and Nintendo. Pads with fewer buttons can still be configured manually in the program menu

    ● The mouse cursor is now hidden if hovering over the game screen
Feature: Program Options Saved To File

    ● Added feature to save program menu options to file upon exiting the program menu or the game. Screen, CRT Filter, Gamepad Config, and Dialog Language are saved
Feature: Japanese Dialog Language Option

    ● Added feature to toggle in-game dialog language between English and Japanese, which can be accessed in the program menu. 'Daisy' added to credits for Japanese translation



ROBO OH Planned Updates

Hello!

I hope everyone is enjoying ROBO OH. Below are the next updates planned for the game, which are general program related:


    Keyboard Input: Swap default mapping of select and start. Pause is often being pressed by accident due to the current placement

    Gamepad Input: Improved auto mapping for specific controller types, such as XBox controllers

    Languages: Add option to display in-game story dialog in Japanese

    Program: Add feature to save program menu choices to file


The early player experiences have been valuable, and I'll continue tailoring the game to it as much as I can. A couple of infinite combos were fixed right away, and I will try to stay on top of those updates too.

Jesse Shepherd
Foxy Boxy Games

1.12

-AUTOFIVE: Reduced hitstun on Light Combiner Dash from 35 to 25

1.11

-MASAMIOH: Reduced hitstun on Light Masami Spin from 30 to 20