Steam Chronicle #36: More Mapping and Cutscene Work
As we enter a new month and we get closer to Beta it's time for another Shrine's Chronicle!
Many more maps are complete, with almost all maps for the game being at a base level in appearance now. Some collision work still needs done but some progress was made for that too. The main exception to appearance being complete is the optional dungeon which still needs to have the rooms tiled.
Additionally, all the enemy placements are now done for almost all of the maps!
Let's take a look at a couple new treasure spots:


Every remaining cutscene in the game is now planned out in the code but a number still need to be scripted. However, they are closer to complete now than ever! We should be pretty close to having the cutscenes finished by the next Steam Chronicle.
Thanks for joining us for another Steam Chronicle!
Until next time,
Joe
Mapping and Enemies Placed
Many more maps are complete, with almost all maps for the game being at a base level in appearance now. Some collision work still needs done but some progress was made for that too. The main exception to appearance being complete is the optional dungeon which still needs to have the rooms tiled.
Additionally, all the enemy placements are now done for almost all of the maps!
Let's take a look at a couple new treasure spots:


Cutscene Progress
Every remaining cutscene in the game is now planned out in the code but a number still need to be scripted. However, they are closer to complete now than ever! We should be pretty close to having the cutscenes finished by the next Steam Chronicle.
Closing
Thanks for joining us for another Steam Chronicle!
Until next time,
Joe