1. Shrine's Legacy
  2. News
  3. Shrine's Legacy Patch Notes v1.0.6

Shrine's Legacy Patch Notes v1.0.6

[p]Today's patch has map fixes, some important fixes for the UI when using the Chinese Language, along with improvements to the save / load system! Lastly, there are a few other misc UI fixes included![/p][p][/p][p]If you had trouble starting the game in the past due to crashes, you should give it another try now. The game should now check for old or corrupted save/config files and move them to a backup folder if found instead of crashing on startup.[/p][p][/p][h2]Patch Notes[/h2][p][/p][p]New Content / Features:[/p]
  • [p]Saving / Loading: If the game detects an invalid, old, or corrupted save file or configuration file, it now moves it into a new a folder and ignores it, rather than triggering a game crash[/p]
  • [p]Saving / Loading: If the game fails to save for some reason, it should now give an error message instead of failing silently[/p]
[p][/p][p]Bug Fixes / Adjustments:[/p]
  • [p]Other: New numbering scheme for new versions[/p]
  • [p]Galadine / Softlock: Fixed an issue where the cutscene wouldn't start after defeating the guards if you died and retried, preventing you from getting the reward[/p]
  • [p]Marize / Softlock: Fixed an issue where you could fall out of bounds after using the wind spell in certain places in the town[/p]
  • [p]Menu / UI: Jewel slots display now makes it clear the current max total in the game at the moment[/p]
  • [p]Map / UI / Postcat Quest: The locations for the quest are now marked with easy to see postcat faces for better clarity[/p]
  • [p]Galadine / Layering: Fixed a couple boxes which were on the wrong layer drawing below the player[/p]
  • [p]Localization: The names of world locations in the menu and title screen now update immediately when you change the language (requires saving game once after update to apply)[/p]
  • [p]Localization: Rio and Reima's names now properly update upon loading a game saved with a different language setting than your current language[/p]
  • [p]UI / Localization: Chinese UI for many title screen and in-game menus was cleaned up significantly[/p]
  • [p]UI / Localization: Chinese button prompt text now has a proper dropshadow[/p]
  • [p]UI / Localization: Added a variant of the title screen textbox with more space[/p]
  • [p]UI / Localization: The quit / confirmation textbox now allows for a bit more space for text[/p]
  • [p]UI / Localization: Fixed an issue where the cancel button text would not update in the config menu after changing languages[/p]
  • [p]UI / Localization: Fixed an issue where the file select button descriptors on the title screen would not update after changing languages[/p]
  • [p]UI: Fixed an issue where all jewels after the first equipped jewel would incorrectly display at full opacity in the inventory selection menu[/p]
  • [p]UI: Moved "Speedrun Timer" option to "Other" config screen instead of "Visuals" config screen[/p]
  • [p]Dialogue: A very minor adjustment to one of Mala's lines in the early game[/p]
[p][/p][p]Mapping Fixes:[/p]
  • [p]Galadine Town: Fixed some issues with the collisions / appearance of the entrance and exit of Galadine and it's neighboring rooms[/p]
  • [p]Galadine Town: Fixed some other minor tiling and collider issues[/p]
  • [p]Galadine Castle: Fixed some minor tiling issues[/p]
  • [p]Final Dungeon: Fixed a wierd doorway collider at around the mid-point of the dungeon[/p]
  • [p]Fellinore Overworld / Layering: Fixed some layering issues such as with the bridges[/p]
  • [p]Yuril Village: Some map polish and layering fixes[/p]
  • [p]Early Game: A few of the early caves got some light coming from the entrances (more to come soon)[/p]
  • [p]Yuril + Marize + Siltens Overworld: Fixed some various layering and shadow issues in many of these rooms[/p]
  • [p]Groonis Island: Fixed some various layering and shadow issues in many of the rooms[/p]