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Shrine's Legacy v1.1.1 Patch Notes

[p]This is a small follow-up patch for v1.1.0 (Combat Update). It has some further improvements and fixes to the new dodge controls, along with some other nice fixes, tweaks, and balance improvements.[/p][p][/p][p]But perhaps most importantly, slick new graphics for dodging! 😀[/p][p][/p][h2]Patch Notes:[/h2][p][/p][p]Combat / Movement Mechanics:[/p]
  • [p]Added new graphics for the dodge![/p]
  • [p]Backwards dodging is now possible again by pressing dash with no direction pressed[/p]
  • [p]Fixed an issue where you weren't able to cancel your dash skid animation into a new dash or dodge[/p]
  • [p]Fixed an issue where the buffering / endlag on dash attack wasn't working as intended[/p]
  • [p]Fixed an issue where holding the dash button without moving after an attack would cause a small movement after the attack finished[/p]
  • [p]Fixed a bug where dodging would fail to activate if you pressed dash while turning into a new direction during a dash[/p]
  • [p]You can string dodges together a bit quicker now (good for traversal)[/p]
  • [p]Fixed an issue where attacking during dodge skid while holding dash would do a normal attack instead of a dash attack[/p]
[p][/p][p]Bug Fixes / Adjustments:[/p]
  • [p]Fixed a new bug with certain terrains like sand whirlpools and beds temporarily locking your facing[/p]
  • [p]Made sure dodges don't accidentally happen instead of dashes during cutscenes, which could potentially mess up positioning of characters[/p]
  • [p]Fixed any potential issues with dodges that happen automatically during cutscenes[/p]
  • [p]Fixed a new issue where you could revive your (now invisible) ally during a dummy battle[/p]
  • [p]Owl enemies no longer target you if you aren't on the same layer as them[/p]
  • [p]Dialogue: Updated Reima's tutorial dialogue for the light spell to be more accurate with the new changes[/p]
  • [p]Dialogue: Slightly adjusted a portrait and a dialogue line[/p]
[p][/p][p]Mapping:[/p]
  • [p]Galadine Overworld: Some small mapping fixes in 1 room[/p]
  • [p]Belkhar Overworld: Small mapping fix in 1 room[/p]
  • [p]Omdale Overworld: Small mapping fixes in 1 room[/p]
[p][/p][p]Balance:[/p]
  • [p]Enemies: Many enemies and some bosses throughout the game now have slightly smaller touch hitboxes to make colliding into them and taking damage feel more fair[/p]
  • [p]Enemies: Balance and aggression of some mid-game enemies adjusted to be more challenging with the new mechanics[/p]
  • [p]Enemies: Prawna now take reduced damage from physical attacks[/p]
  • [p]Crystal Dungeon: Genie and boss mirrors now have low HP and extreme defense (die in 4 hits)[/p]
  • [p]Moglore / Dungeon: Made the miniboss a little bit easier. Spectrails now take slightly longer to eat the flames, and spawn a bit slower[/p]
  • [p]Light / Water: Lowered effect duration since now you don't lose duration when hitting enemies[/p]