Shrine’s Legacy Publisher Announcement
Hello everyone! We are proud to announce that Shrine’s Legacy is now being published by Freedom Games (https://freedom.gg). We didn't make this decision lightly. As a few of you may know, Alan and I have been vocal about our goals of staying as independent as possible while developing Shrine's Legacy. And that hasn't changed; with Freedom Games, true to their name, we maintain complete creative and development freedom. Freedom will be helping us by taking care of a lot of the business and marketing side of releasing Shrine's Legacy. That includes managing our store pages, marketing and advertising the game, helping showcase the game at both digital and live events, PR, and a lot more. And in return, we can spend more time actually building an awesome game for you all to enjoy.
You may also be concerned about horror stories of publishers ruining the vision of a game or forcing arbitrary restrictions on the dev team. Know that we were very careful when considering whether to go with a publisher or not, and selected Freedom because they are committed to our vision of the game and making the game and its launch the best it can be.
With the big announcement done, it's time to get into the dev progress updates! That’s right, we’ve decided to start updating Steam with a devlog each month, which will share a bit of the progress and behind-the-scenes of working on the game as we go along.
[h3]Story Cutscene Progress[/h3]
As of writing this, I've managed to build basic scenes in the game up to when you obtain the 6th gemstone. So, good progress has been made! With some diligence, the full game worth of scenes should be finished by next month's Steam Chronicle! 💪 It'll be immensely satisfying to have the full story text play out in the game, even if it is in a simple state.
[h3]Siltens[/h3]
Here's a work-in-progress of a new area! It's called Siltens, and it's a town located in a large canyon. The views are spectacular and so it's rather effective at pulling in tourists. Since it's still a WIP expect some adjustments and changes for the final game.

We can’t wait for you all to get to see and play more of the game. Thank you for all of the support you've given us. If you want to keep up with our development progress a bit closer, make sure to follow us on Twitter or join our Discord. While you’re here on Steam, make sure to wishlist the game as well!
You may also be concerned about horror stories of publishers ruining the vision of a game or forcing arbitrary restrictions on the dev team. Know that we were very careful when considering whether to go with a publisher or not, and selected Freedom because they are committed to our vision of the game and making the game and its launch the best it can be.
With the big announcement done, it's time to get into the dev progress updates! That’s right, we’ve decided to start updating Steam with a devlog each month, which will share a bit of the progress and behind-the-scenes of working on the game as we go along.
[h3]Story Cutscene Progress[/h3]
As of writing this, I've managed to build basic scenes in the game up to when you obtain the 6th gemstone. So, good progress has been made! With some diligence, the full game worth of scenes should be finished by next month's Steam Chronicle! 💪 It'll be immensely satisfying to have the full story text play out in the game, even if it is in a simple state.
[h3]Siltens[/h3]
Here's a work-in-progress of a new area! It's called Siltens, and it's a town located in a large canyon. The views are spectacular and so it's rather effective at pulling in tourists. Since it's still a WIP expect some adjustments and changes for the final game.

We can’t wait for you all to get to see and play more of the game. Thank you for all of the support you've given us. If you want to keep up with our development progress a bit closer, make sure to follow us on Twitter or join our Discord. While you’re here on Steam, make sure to wishlist the game as well!