Steam Chronicle #2: Siltens and Element Progress
Welcome to Steam Chronicle #2, a devlog where we’ll keep you up to date on progress for Shrine’s Legacy!
Unfortunately, life's been pretty tough on me this past month, I lost a close family member to cancer and I've been mentally recovering from it. There's been a lot of death in my family the past several years so it's hit a little extra hard. That said, I'm slowly getting back into action. And there is still some cool stuff to show off and talk about right at this moment. So enough depressing stuff, keep reading for cool stuff!
[h3]Basic Cutscene Progress[/h3]
Despite things moving a bit slowly we still got a fair amount done. Firstly, we got some more basic cutscenes into the game, now up to just before the penultimate main dungeon. However in addition to the two main remaining dungeons there's still a lot of side content to put in scenes for. I wasn't able to finish these scenes for this month's update like I wanted to, so hopefully I can make up for it next time around.
[h3]Siltens is Alive[/h3]
Secondly, we got a new environment commission finished, and a couple more started! We showed off a WIP of Siltens last time around, but now that art is properly in the game! Take a look:

We've also gotten started on the capital of Ardemia, called Galadine. There's a castle surrounded by a large town, a wall, and a moat. It can be seen in the distance in our key art. It's still a bit too early to show it off for now, but look forward to seeing more of it soon!
Galadine is the castle you see far out in the horizon in this key art :)
[h3]Elemental Spells Progress[/h3]
Thirdly, we've figured out a good chunk of what we want to do with the remaining elemental puzzles. It's not programmed into the game yet, but the ideas we've come up with so far are pretty exciting.
And... I'd prefer to not spoil them yet until we can show them off in a visual form. I'll be programming them in once we finish setting up the basic cutscenes so I'll try to prepare some cool animated gifs once we reach that point! I will say though that so far, our idea for Wind could be my favorite of the new element/puzzle ideas.
[h3]Closing[/h3]
That's it for the second official Steam Chronicle! Again, I apologize there's not more to show this month. We'll try to remedy that for next month. Thank you all for being understanding and supportive during this endeavor. 💓
Unfortunately, life's been pretty tough on me this past month, I lost a close family member to cancer and I've been mentally recovering from it. There's been a lot of death in my family the past several years so it's hit a little extra hard. That said, I'm slowly getting back into action. And there is still some cool stuff to show off and talk about right at this moment. So enough depressing stuff, keep reading for cool stuff!
[h3]Basic Cutscene Progress[/h3]
Despite things moving a bit slowly we still got a fair amount done. Firstly, we got some more basic cutscenes into the game, now up to just before the penultimate main dungeon. However in addition to the two main remaining dungeons there's still a lot of side content to put in scenes for. I wasn't able to finish these scenes for this month's update like I wanted to, so hopefully I can make up for it next time around.
[h3]Siltens is Alive[/h3]
Secondly, we got a new environment commission finished, and a couple more started! We showed off a WIP of Siltens last time around, but now that art is properly in the game! Take a look:

We've also gotten started on the capital of Ardemia, called Galadine. There's a castle surrounded by a large town, a wall, and a moat. It can be seen in the distance in our key art. It's still a bit too early to show it off for now, but look forward to seeing more of it soon!
Galadine is the castle you see far out in the horizon in this key art :)[h3]Elemental Spells Progress[/h3]
Thirdly, we've figured out a good chunk of what we want to do with the remaining elemental puzzles. It's not programmed into the game yet, but the ideas we've come up with so far are pretty exciting.
And... I'd prefer to not spoil them yet until we can show them off in a visual form. I'll be programming them in once we finish setting up the basic cutscenes so I'll try to prepare some cool animated gifs once we reach that point! I will say though that so far, our idea for Wind could be my favorite of the new element/puzzle ideas.
[h3]Closing[/h3]
That's it for the second official Steam Chronicle! Again, I apologize there's not more to show this month. We'll try to remedy that for next month. Thank you all for being understanding and supportive during this endeavor. 💓