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Steam Chronicle #20: More Enemy Implementation

[h2]New Enemy Art[/h2]
Art progress has been going well for enemies. There are only a few enemies left to get art for now, not including bosses! Many of which we haven't shown, so look forward to seeing them for the first time in the final game.

[h2]New Enemy AI[/h2]
More enemy AI have been completed. Below you can see a couple of the new ones which serve as obstacles rather than chasing down the player.

I'm personally a big fan of the wall sliding enemy, and a few among you might recognize its concept from a certain Super Nintendo Action RPG game. We haven't seen an enemy like that used in many (any?) other JRPG games so it seemed like a good homage to make! And the other enemy happens to be another homage, one that may be a little easier to guess! 😊

The purple enemy gets faster every time you deal damage to it! It can become quite comical if you let it get too fast :)

[h2]A Look WAYY Back[/h2]
We shared this image as part of #ThrowbackThursday on Twitter but I wanted to share it here too. It's a great example of how far we've come over the years through hard work, learning, taking feedback, and the help from our Kickstarter backers, too!



The "OLD" image is very old, from back before the Kickstarter, and even further. It was before we really knew what we were doing with the project and how to make a game of this scale. The sprites were 4 times the size (32x32 tiles instead of 16x16 tiles like we have now). This was very hard to work with and contributed to the lack of pixel art quality in the early build. I don't think I even have to mention just how much the character designs or UI has changed and improved. 😂

[hr][/hr]
This was Steam Chronicle #20; thanks for reading as always! By the way, while I can't share a definitive release window for the game yet, we are getting closer and it's only a matter of time before we will be able to!

We'll keep doing our best, and we hope you do too! 🌟

Until next time,
Joseph

https://store.steampowered.com/app/1435410/Shrines_Legacy/