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Shrine's Legacy News

Shrine's Legacy Demo V1.4b

This update adds features which will be helpful for our upcoming speedrun contest (stay tuned for more info on that!), along with some bonus features including a buff to Reima's attack range and MP gained when attacking enemies!

-Full Patch Notes:
  1. Reima buffs!
    -Range on normal attack is moderately larger.
    -Gains more MP when hitting enemies than Rio. Used to gain 1.25x MP compared to Rio, now gains 1.5x compared to Rio. This equates to her regaining 1 MP per every 2 attacks, compared to Rio's 1 MP per every 3 attacks.
  2. Speedrun friendly stuff:
    -Can now mash by alternating with action, cancel, or dash to mash through dialog quicker and more comfortably.
    -Text now moves much faster than before when mashing through dialog.
    -There is now a speedrun timer which can be toggled on and off. (Shortcut F1)
    -Copy File is now an option on the file select. Use this to make backup points wherever you'd like to play or practice again!
  3. Config updates:
    -"Visuals" and "Sound" now have their own menu in the config instead being collectively known as "Other".
    -Speedrun timer option added to config.
    -UI font can be set between Retro and Modern, where modern is a smaller font.
    -Music can be set between Retro and Modern (it's another way to switch between chiptune and orchestral music which already existed). (Shortcut F5)
  4. Tweaks/Bug fixes:
    -Fixed a bug where the game might pause for a split second when casting spells on enemies.
    -Fixed the hitboxes for the trees on Groonis Island, so that they get in the way less often.
    -Fixed a bug where certain jewel descriptions would go slightly out of the box when viewing jewels in the status menu.
    -Adjusted the selection box when choosing an option in a dialog box so that it's properly centered.
    -If you lose in a boss fight and retry, the in-game timer will keep ticking from where you left off, instead of reverting back to the old time. This also applies for when you quit the game normally. Whatever your current in-game time is when you quit is what time will be saved on your file.


Thank you, and as always, feedback is welcomed!

Join and play the Demo Beta here: Shrine's Legacy Demo

Join our Discord community to chat with us or share feedback (have any cool ideas for speedrun friendly features? We'd love to hear about it!): https://www.discord.gg/KxnRukD

Shrine's Legacy Demo V1.4

New update! This time around we've got lots of visual updates, including a full overhaul of all the portraits in the game! There's also improved UI, font, and textboxes, and shadows and decoration throughout the world. There's also some minor gameplay improvements!

Please check out our new trailer we made for this new version!

[previewyoutube][/previewyoutube]
-Full Patch Notes:
  1. Gameplay:
    -Made the last two bosses in the demo a little bit easier to hit. Gave the last boss a bit more health to compensate.
    -Can now freeze and burn bushes in the Overworld.
    -Game now remembers your fullscreen setting when closed and reopened.
    -When striking pushable objects, they no longer stop being pushed when colliding with your CPU ally.
    -Reprogrammed how some draw calls were being done. Hopefully will help the frame rate with certain systems which slowed down on the title screen.
    -Game will now tell you your completion time during the credits.
  2. Aesthetics:
    -New Textbox and font for cleaner color and a more pixel perfect look.
    -Every portrait has been updated!
    -Updated art assets for MANY objects, including houses, cliffs, certain trees, and much more!
    -Added shadows everywhere to add more depth to the world.
    -More decorations like moss on cliffs and tall animating grass.
    -Added proper shadows to the last two bosses in the demo.
    -Added a few new sounds to the game.
    -Added a "controller is recommended" screen to the game startup.
    -EXP bar shows current EXP with more precision now.
  3. Bug fixes:
    -EXP bug where Reima gets the incorrect amount of EXP upon joining your party is fixed.
    -Bug where pausing the game during scenes could cause occasional minor bugs has been fixed.
    -Fixed a bug where controllers weren't being detected properly sometimes, however there could still be some issues. If you run into any controller issues, please let us know.
    -Fixed a bug where certain sound effects would play at 100% volume regardless of your sound volume setting.
    -Lots of smaller minor bug fixes and stuff we've forgotten about.

Thank you, and as always, feedback is welcomed!

Join and play the Demo Beta here: Shrine's Legacy Demo

Join our Discord community to chat with us or share feedback (we'd love to know how the new portraits look to you!): https://www.discord.gg/KxnRukD

Shrine's Legacy Demo V1.3

With this patch, we're adding something highly requested; a fully featured lunging dash attack! A lot of work has been put into this new dash attack, so we hope you will have fun with it! It's going to have a large effect on how the whole game plays, both now and in the future. This patch also includes some bug fixes and small controls improvements.

-Full Patch Notes:
  1. Dash attacks added for both Rio and Reima! Attack while running to perform a dash attack!
    -Earthroot jewel (reduced knockback) replaced with a jewel that improves your dash attack.
    -Some minor buffs to certain boss HP's to account for the new dash attack.
  2. Ally AI was adjusted to handle when the player dash attacks, and should be better at avoiding damage now.
  3. Repeated attacks can be buffered into other directions more easily now.
  4. It's now possible to turn during the startup of an attack, making it slightly easier to face the correct way when attacking.
  5. Adjusted the timing for Rio and Reima's sound effects when attacking to be sooner during the attack.
  6. Bug Fixes:
    -Fixed a crash that could sometimes happen when you are attacked by an enemy.
    -The thunder sound on the title crawl no longer ignores your sound volume setting.
    -Fixed a bug where the light orb enemies on Groonis Island would no longer damage you after being destroyed once.
    -Fixed a bug where the game could track a character's HP when they aren't in the party and trigger near fatal effects such as the near fatal sound when it shouldn't.

Thank you, and as always, feedback is welcomed!

Join and play the Demo Beta here: Shrine's Legacy Demo

Join our Discord community to chat with us or share feedback (we'd love to know how the new dash attack feels to you!): https://www.discord.gg/KxnRukD

Shrine's Legacy Demo V1.2

It may be a surprise to see another update just a week after the last! But, there were some changes and fixes we wanted to go ahead and get live. Here's the full patch notes:
  1. Fixed a bug with controllers in co-op mode where both controllers could end up controlling the same character.
  2. Graphical update! Tree trunks look much nicer now, and shadows have been added under trees, even those outside Kaliko Forest.
  3. Aklor's minions are more fearsome, with updated visuals and sound on their attack.
  4. Enemies whose HP was 0 could still damage you before they exploded. Should be fixed now.
  5. Other minor fixes.

Click here if you haven't played the demo yet and want to try it.

Shrine's Legacy Demo V1.1 is out!

Hello! For those that didn't know, Shrine's Legacy has a demo available on Steam. It can be obtained through our mailing list!
Get the Shrine's Legacy Demo

Today we released a meaty update (v1.1) for the demo which you can play right now through the link above. We made a trailer to commemorate the update!
[previewyoutube][/previewyoutube]
Here's a list of what's changed in V1.1:

-Can crossfade between SNES style chiptune music and normal music anytime by pressing F5!
-Improved and more detailed environments, with more variety in tiles.
-Ally in single-player is much less likely to collide into enemies while fighting.
-Optimized certain rooms for better frame rate on weaker systems.
-Better text and font readability.
-Froogah projectile graphic fits the design better now.
-Balance tweaks to improve flow of play.
-Increased MP gained when hitting MP statues.
-Made it easier to tell floors apart in a dungeon when looking at the map and mini-map.
-Many, many other smaller changes and several bug-fixes.


If you like what you see and would like to support us, we have a Kickstarter in the works. You can follow the Kickstarter pre-launch page here to be notified when it goes live early next year:
Kickstarter Pre-Launch Page

And finally, we have a Discord if you'd like to chat with the community!
Join our Discord