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Shrine's Legacy News

Steam Chronicle #32: Boss AI Done + Feature Complete

Some big news this update: the Boss AI is completed! We are now also officially in the "Feature Complete" stage. There's still a ton of work to do on content, but it's still a huge milestone for us.

Boss AI Complete


As mentioned above, the AI for all bosses is now complete! I wanted to show off at least one so here is one of the early game bosses after the end of the demo (note that some things like sound effects are still not implemented, and boss behavior is subject to change / polish):

[previewyoutube][/previewyoutube]

Dungeon and Map Progress


There's been some mapping progress on the Marsh dungeon!



And additionally, many new rooms in the overworld are now mapped!



Pixel Art Progress


More pixel art has also been completed! Here is a small sample preview of the many new jewel, potion, and item icons that have been made:


Cutscene Progress


Alan is done going through the cutscenes and adding portrait expressions! Additionally, a good chunk of new in-game cutscenes have been scripted.

The next couple months will be mostly dedicated towards scripting cutscenes in-game. Expect a non-spoilery cutscene preview or 2 in the next couple updates! 🙂

Closing


Completing the Boss AI is a big milestone for me personally. It's been really cool seeing them all come to life, and I can't wait to see people take them on once the game has been released! Thanks as always for reading, and...

Until next time,

Joe

Steam Chronicle #31: Lotsa Random Stuff!

Updated GameMaker + Bugfixes


I did something I've been putting off for a while and updated our game development IDE to the newest version. This brought some new bugs with it I needed to fix which took some time. But I also took it as an opportunity to fix a lot of long-time bugs I never got around to dealing with. There's still a handful I haven't had time to get to, but it will really help out later having a big chunk of them out of the way.

Cutscene Progress


Alan is almost done going through the entire script of the game and adding character expressions to the portraits throughout! He's reached chapter 20 out of 21, so there's only 2 remaining now!

Dungeon and Map Progress


Postcat Jeff minigame is now mostly functional! Some aspects are still incomplete but this video should give you a pretty good idea of how it will work. You control Jeff the Postcat as he moves on a grid like old-school maze type games. You try to avoid the obstacles and get to the end, maybe collecting some things along the way to open up the path!

[previewyoutube][/previewyoutube]

We've also gotten started planning out the mapping for another dungeon, the Hendran Marsh! There's nothing new to show yet, but there most likely will be next update.



NPC Pixel Art Progress


We're almost done with NPC's! We have one more batch in the making right now, and then there will only be a few misc NPC's and extra pieces of art for them needed.

Here's a small sample of the last batch of NPCs!



Closing


That concludes yet another update! With some of this other work out of the way, next time around expect all the remaining boss AI to be completed. 💪

Until next time,

Joe

Steam Chronicle #30: Boss AI Underway and Sounds finished!

Boss AI


The in-game AI for approximately 10 new bosses has been implemented, and all the art for each boss has been imported and is ready to be used to make the remaining boss AIs.

As a celebration of this, take a look at one of the new bosses in action: the Sand Hydra! This boss was also made through collaboration with one of our producer tier backers. 🙂

[previewyoutube][/previewyoutube]

It's important to note that each of the 3 heads has its own statistical and elemental properties so you'll need to experiment if you want to discover the most effective way to defeat each one.

Sound Effects Completed


All of the sound effects for the game have been completed. Some of the new sound effects were put to good use in the video above with the Sand Hydra!

Dungeon and Map Progress


With spooky season coming, it only makes sense to show off some of the major updates to a spooky dungeon called Moglore Woods. Here's a shot of the woods in action:



NPC Pixel Art Progress


Another hefty chunk of new NPC's have been created! Here's a sampling of just a few of them:



Closing


This has been a bit of an intense month for us working on Shrine's Legacy, trying to keep progress flowing at a steady rate! But it's been extremely exciting seeing the bosses and world come to life, and I get a little bit more antsy to finish things the further we get along.

Until next time,

Joe

Steam Chronicle #29: Soundtrack complete and New NPC Art!

Dungeon Progress


2 more dungeons have had significant mapping progress, along with improvements to a previously mapped dungeon!

Here's a bit of new gameplay footage of the Sand Seas dungeon:

[previewyoutube][/previewyoutube]

NPC Pixel Art Progress


We got 20 new NPCs drawn by our artists, and many more being finished up right now. Progress is going very well and there will be no shortage of interesting characters and animals to interact with!

Here's a showcase of a few new NPCs that'll be found in the world of Ardemia:



Music


The soundtrack for Shrine's Legacy is now roughly complete! At this time, there are 78 tracks and over 1 hour 40 minutes of original music.

Here's a brand new music track for you. If you listen, please leave a comment and let me know what you think. :)

Peaceful Respite - Shrine's Legacy Soundtrack on Soundcloud

Sound Effects


The sound effects are also nearly complete! We'll show some of these in the next update, hopefully in context of the game.

Closing


With the soundtrack roughly completed, there is one less major obstacle on the way to finishing the game.

Until next time,

Joe

Steam Chronicle #28: Trailer, Boss Pixel Art Completed and More!

PixElated Festival


Happy to announce we are part of the PixElated Festival here on Steam! Please check it out and support all the awesome modern pixel art games that are out and upcoming. :)

New Trailer


First, I just wanted to share a reminder of our new trailer for the game for those who haven't seen it yet. It will probably be the last trailer we release before our release date trailer!

[previewyoutube][/previewyoutube]



Anyways, without further ado, here's what has been going on in the world of Shrine's Legacy since last month!

Dungeon Progress


The Crystal Cavern, a dungeon of illusions is now complete mapping-wise except for some finishing polish! A preview of one of the rooms in the dungeon is shared below.

[previewyoutube][/previewyoutube]

The secret optional dungeon that's being mapped has also made good progress and is also nearly finished now minus a few incomplete rooms and some polish.

Boss and NPC Pixel Art Progress


An exciting milestone has been reached with all the pixel art for bosses in the game being 100% complete!

We also got an update to the graphics for our very first Shrine's Legacy boss!



Music


More music tracks have been completed. The soundtrack is about 70% complete with 55 out ~75-78 tracks done and over an hour and eleven minutes of raw audio for the music at this time! Below is a soundcloud link to one of the tracks created this past month, extended for looping.

Shrine's Legacy OST: Separated on SoundCloud

Sound Effects


Over half the remaining sound effects that were needed since Alan started working on the sounds recently have now been created!

Closing


Little by little, we chip away at this beast of a project. But we climb this staircase one stair at a time, and the top of the flight is slowly coming into sight. 🌄

Until next time,

Joe