Steam Chronicle #37: Cutscene and Balancing Progress
Greetings and happy May! This will be a short update as we're busy grinding toward Content Complete for this month!
We're on the final cutscenes. We've officially made it up to the inner part of the final dungeon, with final scenes and a handful of optional quest cutscenes remaining.
Enemy balance first draft is now complete for most of the game, every enemy has now had base stats set, and only the last few dungeons and optional areas still remain to be tested.
Additionally, a bit more pixel art has been completed, and mapping has been done, although there is still just a bit more to do for both of these.
Pictured below: These guys don't mess around!

Pictured below: Rio and Reima patiently awaiting the game to be finished!

Hope you all have a happy May! We will keep pushing towards the finish line the best that we can. Stay tuned for more info as we accelerate into the final phase of development before SL is launched!
Until next time,
Joe
Cutscene Progress
We're on the final cutscenes. We've officially made it up to the inner part of the final dungeon, with final scenes and a handful of optional quest cutscenes remaining.
Enemy Balance and Other
Enemy balance first draft is now complete for most of the game, every enemy has now had base stats set, and only the last few dungeons and optional areas still remain to be tested.
Additionally, a bit more pixel art has been completed, and mapping has been done, although there is still just a bit more to do for both of these.
Pictured below: These guys don't mess around!

Pictured below: Rio and Reima patiently awaiting the game to be finished!

Closing
Hope you all have a happy May! We will keep pushing towards the finish line the best that we can. Stay tuned for more info as we accelerate into the final phase of development before SL is launched!
Until next time,
Joe










