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Shrine's Legacy News

Steam Chronicle #23: Enemies Completed and More

Hi! It's time for Steam Chronicle #23! Here’s some of our progress for this month:

[h2]Enemy AI[/h2]
Enemy AI is now complete! This also includes the recolors we plan on using and their AI.

For example, here's the AI for couple of late game recolors of early game enemies, as seen in our debug room (a place I've been spending a lot of time lately making these AI's):




[h2]Boss Art Progress[/h2]
We have art for 2 new bosses done and 3 more started. We also have the concept art for all bosses except 1 is now complete!

Additionally, and this one is important... The art for the very final boss battle is completed! Please forgive us for keeping most of these boss arts as a surprise for the time being. 😊

[h2]Tunnel & Mapping Progress[/h2]
The Parum Tunnel dungeon now has all of its basic enemy placements, battle challenges, and puzzles roughly in place (subject to change as the mapping progresses). We've also added a new minecart and switch mechanic to keep this mini-dungeon interesting and fresh.

Additionally, our new mapper Deckiller has made his first bit of progress on the mapping for this dungeon. It's still WIP but take a look!



[h2]Closing[/h2]
Thanks for reading Steam Chronicle #23 and hope you have a good March! Now if you'll excuse us for a bit, we're gonna go and play some of the newly released FF7 Rebirth! πŸ˜‰

Until next time,
Joe


https://store.steampowered.com/app/1435410/Shrines_Legacy/

Shrine's Legacy is part of Remote Play Together!

Hi everyone!

We're excited to share that Shrine's Legacy is part of the Remote Play Together event on Steam!

Sync up with a friend and play games together while celebrating the Remote Play Together event from February 12th to the 19th. Check out the event page here to discover some other great couch co-op games you can play with friends anywhere!



Additionally, there is currently a demo live on Steam! We highly recommend you check it out and share your thoughts through the Steam forums or our Discord server. And if you enjoy the game, don't forget to add it to your wishlist to be kept up to date!


https://store.steampowered.com/app/1435410/Shrines_Legacy/

Steam Chronicle #22: NPC Dialogue Roughly Completed!

This month we have a few fun things to talk about, including progress on the enemy AI, NPC dialogue, and more!

[h2]Enemy AI[/h2]
A lot of progress was made! At this point, there are only 5 unique enemies and a handful of simpler palette swap enemies left to do the AI for. For reference, Shrine's Legacy now has a total number of 56(!) unique enemies not counting bosses so we are finally very near the finish line on this task.

To celebrate this, I did want to another enemy we haven't shown before, the Moophant:

Be wary or be trampled by its powerful stomp!

Despite being slow and big targets, they have a lot of range and damage, so be careful not to stay in one place too long while fighting them!

[h2]NPC Dialogue[/h2]
Alan has also been hard at work writing dialogue for the many towns and locales in the game. In fact, we have a good starting draft to build up the towns with! I've been really used to all the towns in the game past the demo cutoff looking like ghost towns with only the essential NPCs there, so it'll be rewarding seeing them populated soon. 😊

[h2]Boss Fight Art Progress[/h2]
We've made progress on the art for a few more bosses as well! We'll be keeping most of that art secret for now though to avoid spoilers.

[h2]Closing[/h2]
Thanks for reading and that concludes this Steam Chronicle! I'm really looking forward to seeing the dungeons start coming to life with these beasties.

Until next time,
Joseph

https://store.steampowered.com/app/1435410/Shrines_Legacy/

Steam Chronicle #21: Normal Enemy AI Almost Complete!

Happy New Year everyone and hope everyone had a good holiday season too! πŸŽŠπŸŽ‰πŸ™Œ

[h2]Even More Enemies Completed![/h2]
There's still a chunk more enemies to complete the AI for, but I put a very large dent in them this month. We'll be holding back showing most of them so ya'll can be surprised when you play the game. But we did want to show off a couple! And it makes the most sense to show off a couple enemies who you've seen only without AI before now. So, without further ado:

[previewyoutube][/previewyoutube]
They're the Pinga and the Jama Mouse! 🐭 πŸ₯š Note that they will definitely have some adjustments and also be less tanky in the final game.

[h2]Starting on the Boss Fights[/h2]
Earlier we got the art for the first part of the final boss done, but this past month we finally got to get a real start on the art for other boss fights! We currently have two new boss fights with their art in the works!

[h2]Closing[/h2]
It's been exciting seeing a lot of the enemy art we've been sitting on slowly coming to life in the form of fleshed out real and functional monsters in-game. Expect to start seeing some more final looking screenshots and videos later this year as we get closer and closer to going gold!

Until next time,
Joseph

https://store.steampowered.com/app/1435410/Shrines_Legacy/

Steam Chronicle #20: More Enemy Implementation

[h2]New Enemy Art[/h2]
Art progress has been going well for enemies. There are only a few enemies left to get art for now, not including bosses! Many of which we haven't shown, so look forward to seeing them for the first time in the final game.

[h2]New Enemy AI[/h2]
More enemy AI have been completed. Below you can see a couple of the new ones which serve as obstacles rather than chasing down the player.

I'm personally a big fan of the wall sliding enemy, and a few among you might recognize its concept from a certain Super Nintendo Action RPG game. We haven't seen an enemy like that used in many (any?) other JRPG games so it seemed like a good homage to make! And the other enemy happens to be another homage, one that may be a little easier to guess! 😊

The purple enemy gets faster every time you deal damage to it! It can become quite comical if you let it get too fast :)

[h2]A Look WAYY Back[/h2]
We shared this image as part of #ThrowbackThursday on Twitter but I wanted to share it here too. It's a great example of how far we've come over the years through hard work, learning, taking feedback, and the help from our Kickstarter backers, too!



The "OLD" image is very old, from back before the Kickstarter, and even further. It was before we really knew what we were doing with the project and how to make a game of this scale. The sprites were 4 times the size (32x32 tiles instead of 16x16 tiles like we have now). This was very hard to work with and contributed to the lack of pixel art quality in the early build. I don't think I even have to mention just how much the character designs or UI has changed and improved. πŸ˜‚

[hr][/hr]
This was Steam Chronicle #20; thanks for reading as always! By the way, while I can't share a definitive release window for the game yet, we are getting closer and it's only a matter of time before we will be able to!

We'll keep doing our best, and we hope you do too! 🌟

Until next time,
Joseph

https://store.steampowered.com/app/1435410/Shrines_Legacy/