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Shrine's Legacy News

Steam Chronicle #9: MAGFest, New Title Screen and Dungeon Art

[h3]New Title Screen[/h3]
The title screen sketch that we showed off last update is now finished and can be seen animating in game!
[previewyoutube][/previewyoutube]

[h3]Art Updates[/h3]
Here is our first WIP mockup for Parum Tunnel, a mini-dungeon that takes place shortly after the end of the current demo on Steam! It'll get some tweaking (especially the floor and lights) before it's totally finalized but this should give you an idea of what to expect!

Do you dig it?

Aaand, a small teaser for one of the dungeons that hasn't been shown yet! We'll keep this shot small to leave some mystery for this one. ๐Ÿ˜‰

What spooky things lay waiting in this forgotten place?

[h3]Closing[/h3]
That's it for Steam Chronicle #9! Donโ€™t forget that we will be at MAGFest this weekend! So if you are going, be sure to give our booth a visit while you're there! I hope that 2023 treats you all well! This will be a tough but rewarding year for us, because we'll be doing our best to make this the year that Shrine's Legacy launches. Thank you for being here for us! ๐Ÿ˜Š

Until next time,
Joseph

Steam Chronicle #8: Fellinore Sneak Peek and Dungeon Progress

[h3]Dungeon Progress[/h3]
Dungeons have made a huge amount of progress since the last update! The tileset art for almost every dungeon in the game is now close to complete, and the rough room and obstacle layouts are laid out for them too!

Within the next couple months we'll be developing custom dungeon functionality, tiling the rooms, and making brand new enemies/puzzles for them, so that's pretty exciting!

[h3]Commissioned Art and Art Updates[/h3]
We're in the process of updating our title screen art with the help of the artist who made our current key art, Steph. It's almost complete, and we'll be excited to show it off once it's totally ready, but for now check out this early sketch for it!


Can't wait to see the completed version!

Enjoy this early sneak peek WIP of the town square in Fellinore, a wealthy city of magic-users! At the center of the square houses a mysterious statue... ๐Ÿ˜ฎ


What a beautiful statue! But who is it?

[h3]Closing[/h3]
And with that we close off Steam Chronicle #8. Thanks for sticking around with us on this tough journey towards a more complete and polished alpha!

Until next time,
Joseph

Steam Chronicle #7: Big Progress and MAGFest!

Happy Halloween and welcome to Steam Chronicle #7! ๐ŸŽƒ

First, some quick news. Weather permitting, Shrine's Legacy will be showcased at MAGFest 2023 in January! It's in the National Harbor area in Maryland. Alan and myself will be there in person, so if you are going, it's a great opportunity to say hi and visit our booth. ๐Ÿ˜Š It'd be an honor to meet you there! ๐Ÿ™‹โ€โ™‚๏ธ



Learn more at their website linked here: Super Magfest

With that out of the way, let's get into what's been completed since last time!

[h3]Dungeon Design Progress[/h3]
Dungeon progress has been very good this month. In fact, we've managed to get the basic floor plans for nearly every dungeon complete! Not only that, but elevations, obstacle layouts, and key/lock functionality has been placed for most of the dungeons.

We still have to make them actually look pretty and finish tiling them, but having the functionality there is a big step in the right direction.

[h3]Frost and Foxes[/h3]
Hope you are ready for Winter! We got started mocking up the snowy town of Illdar where the fox people called Vulpecs live. Here's the very first WIP look at the town:


Brrr...! I hope you brought a jacket

[h3]Spoopy Woods...?[/h3]
Oh! Since it's Halloween, we'd thought it would be cool to share something a little... spoopy too. This is a very very early preview of some of the foggy forestry of Moglore Woods.


It's still very early WIP, but already looking pretty spooky!

[h3]Closing[/h3]
That's all for Steam Chronicle #7, hope you enjoyed what we had to show today! Can't wait to get even more of these dungeons completed!

Until next time,
Joseph

Steam Chronicle #6: Weโ€™re in Alpha!

Welcome to Steam Chronicle #6, and it marks a very important milestone for the game's development. We've officially reached the Alpha stage! ๐ŸŽ‰

What does this mean, exactly? It means the entire game is playable from beginning to end in some form or another. In our case, the entire floor plan of the game and the most basic form of cutscenes are all laid out (not to mention the first two dungeons being basically finished from the demo).

It's still a very unpolished Alpha as we're still missing things like final art for each area, designing out the details and elevations of most rooms, and enemies and bosses being made and placed. So, there's still quite a road ahead of us! But it's still an exciting milestone, nonetheless!

[h3]Dungeon Design Progress[/h3]
Our main goal for last time was to get the remaining dungeons floor plans finished, and I can say we succeeded on that goal. What does floor plan mean, you ask? Think empty house, but rooms intact!

[h3]New Art and Town Progress[/h3]
We're very close to finishing commissioning all the art for the towns of the game now as well! Next up will be the remaining dungeon tiles and more of the overworld. ๐ŸŽจ

Still very WIP, but as a teaser, let's take a short look at how the farm town of Omdale is coming along:


Love those turnips! ๐Ÿคญ ๐Ÿ‘ฉโ€๐ŸŒพ

[h3]Closing[/h3]
With that we close Steam Chronicle #6 and a major milestone in the development of Shrine's Legacy. Time to begin the journey onward toward "polished alpha" and eventually "beta"!

Until next time,
Joseph

Steam Chronicle #5: Whatโ€™s a Tiorseโ€ฆ?

It's that time again, we've reached the 5th monthly Steam update. ๐Ÿ™‚

Shrine's Legacy was showcased at the Gamescom convention in Germany courtesy of our Publisher! Although we weren't able to be there in-person, Freedom got a couple of good pictures for us:
Folks enjoying the Shrine's Legacy demo!

[h3]New Art[/h3]
We got chickens and horse... I mean tiger horses now! We're still deciding on a final name for them but Tiorse has been the code name. And... Just look at them. They're an absolute unit!


And look at that strut :)

๐ŸŽจ There's some more tileset art that's been made as well but we'll save that for next time when we have it prepared in a more showcase-able form.

[h3]Closing[/h3]
That's it for Steam Chronicle #5. As always, thank you so much for reading. Wishing you the best in September!

Until next time,
Joseph