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Meet the Builders: Bartololomeo

[p]Today, we’re chatting with Bartololomeo or Bart in short, a beloved Escape Simulator room builder from Poland, known for his playful humor, cat-themed comedy rooms, and increasingly ambitious creations. What started as a Christmas self-gift in 2021 quickly turned into a creative journey filled with hand-drawn puzzles, silly ideas, and a lot of learning along the way.

From his first rough map to the massive, new room "What The Fox", Bart shares how he designs rooms, what he learned the hard way, and why cats keep sneaking into his escape rooms!🐱[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Can you tell us a little bit about yourself and how you got into designing rooms in Escape Simulator?[/h3][p]Hi! I’m Bart! I’m from Poland. And no… I’m not a cat. Or maybe I am? Who knows… Ok, where should I start? [/p][p]It was 2021 before Christmas. I wanted to buy myself a present, so I was looking for a perfect game and then…  I found this Masterpiece: Escape Simulator.[/p][p]I love escape rooms, so I was extremely excited when I found out I could make my own room. I had no idea though how the editor worked, but somehow I figured it out.[/p][p]After a few weeks I created my first map:’ Find a Remote’. Please don’t play it. It’s very bad! ;)  However people started leaving positive reviews, so I decided to make even more escape room maps!
[/p][h3]Can you walk us through your process of creating a room? [/h3][p]It almost always starts with a theme. I need to decide what I’m making a map about. About cats, or maybe something else… Maybe a horror one?[/p][p]After that it’s time to make some puzzles! I’m a bit of a traditionalist and like to design all my puzzles on paper. I don’t use a computer for it. It’s easier for me that way. [/p][p]It’s important that the puzzles I design are connected to the theme of the room. For example, if I’m making a cat room the puzzles must be connected with cats. (e.g. lasers, yarn balls, pawprints, scratch marks etc.) Personally, I just follow a simple recipe to make the puzzles fit the theme.[/p][p]Let’s say we have a jigsaw. If we want a room about pirates, we can add a picture of a treasure chest to it. But if we want a room about dogs we need to only change the picture to a cute doggo. And if we have a spy room - an image of diamond. [/p][p]Additionally, I categorize puzzles into two main groups:[/p]
  • [p]puzzles where you know what to do, but you don’t know how to do it (e.g. jigsaws, mazes, sudoku)[/p]
  • [p]puzzles where you have to figure out what to do, but after that there's no longer a puzzle (e.g. hidden numbers in paintings)[/p]
[p]I like to have a wide variety of puzzles in my maps, so I try to mix the two types equally, otherwise the room can feel a bit flat. [dynamiclink][/dynamiclink]How do you come up with the themes and puzzles for your rooms? Do you have any favourite themes or types of puzzles?[/p][p]What can I say? I love comedy! The sillier the idea, the better the room! And my brain has a lot of silly ideas! But honestly I like to try weird, new things that no one has done yet. When I was starting to make maps in Escape Simulator there weren’t a lot of rooms about cats in the workshop. So I created one and people loved it! [/p][p]And my favourite type of puzzle? Thinking about it, yes, I have one, and I used it in almost all my maps. It’s placing items into slots based on written clues about their positions. It’s simple, but pretty fun.
[/p][p][dynamiclink][/dynamiclink][/p][h3]You certainly seem to like cats – why cats?[/h3][p]Before I answer this question I need to tell you something. I have a dark secret.[/p][p]\ I DO NOT HAVE A CAT! [/p][p]\\[/p][/p][p]Yeah, that’s true. But wait, that's not the end![/p][p]\I HAVE A DOGGO! \[/p][p]So why make escape rooms about cats? It’s simple – cats are cute, goofy and funny, which makes them perfect for comedy maps![/p][h3]
Your latest room ‘What The Fox’ features an immense amount of unique, custom mechanics and artwork. How long have you worked on it? How does it compare to other rooms you’ve made?

[dynamiclink][/dynamiclink][/h3][p]Yes, ‘What The Fox’ is my biggest project so far for sure. Almost all assets were made by myself. 134 custom models, tons of 2d art, about ten minutes of voice acting, and plenty of LUA scripts (especially in The Grand Finale). It took me over 9 months (with some breaks) to finish![/p][p]However that project couldn't exist without the help of great people I met at Pine discord server. Special thanks to Elkondo, Rhea West and GG3L! 👏[/p][h3]
What are some lessons you’ve learned the hard way as a creator for Escape Simulator?[/h3][p]It was my second map: “It’s only a Game” (my worst map btw). People didn’t like it. The main reason was that the puzzles were too hard and boring. They weren’t satisfying for players to solve. I received a lot of negative comments and I was a bit devastated. But thanks to that experience I started making better puzzles, so looking back, I’m glad it happened.[/p][p]
[dynamiclink][/dynamiclink][/p][h3]Can you share any memorable experiences or funny stories that have happened while you were designing or playing escape rooms?[/h3][p]There are a lot of funny stories when you're making comedy maps! Often when I test my rooms I can’t stop laughing! And if I can make myself laugh, I hope it will work for others too![/p][p]I especially love watching streamers playing my maps on Twitch and seeing their reactions. For me, that’s one of the best parts of being a builder. One time I was watching a steamer play one of my maps, “Pet The Cat”, and it was really funny to see him shout obscenities at the cat while he was chasing it around![/p][p][/p][p][/p][p][/p][h3]What do you feel has been your greatest ‘Escape Simulator accomplishment’ so far?[/h3][p]Creating “What The Fox”![/p][p]When I started making rooms I had no idea about programming and didn't even know what Blender was. Now, after a few years, when I look at my new map I’m really proud of how much I learned throughout this journey, and how much Escape Simulator and its community helped me grow![/p][p][/p][h3]Are there any other room designers in the game whose work you admire or draw inspiration from? Any favourite rooms?[/h3][p]There are so many great creators! It’s an extremely hard task to list them all, so here are 3 of my favourite rooms.[/p][p]“The Devilish Diorama” by Zesty Mordant
[dynamiclink][/dynamiclink][/p][p]“Karakuri Castle” by Namo_crub 
[dynamiclink][/dynamiclink][/p][p]“Quantum Quest, Inc” by Wollo
[dynamiclink][/dynamiclink][/p][h3]What are your future plans for Escape Simulator? Can we expect more from you any time soon?[/h3][p]I’m planning something special for the future. It’s a secret, but I’ll tell you anyway ;)[/p][p]I’m hoping to make my own game! I’m a total beginner, but hey…A few years ago I didn’t know what Blender was, so I won't give up this time either!

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We're incredibly grateful to Bart for taking the time to share his insights with us. While we wait for his next fantastic creations, be sure to check out his existing masterpieces here or directly in-game. If you wish to chat with Bart or other amazing community room builders, make sure to join our Discord.
We hope you enjoyed this recurring series and we look forward to diving deeper into the creation process of many other room builders. Stay tuned![/p][p][/p][p]-Pine team[/p]

Escape Simulator 2 is Now Available!🧩

[h3]Escape Simulator 2, the next chapter of ES world is out now on Steam!
[/h3][p][dynamiclink][/dynamiclink]
It features 12 completely new rooms, each much larger and more detailed than before, with puzzles that take around 50 minutes to solve. [/p][p]The new Lobby lets you gather with friends before entering rooms. It is also a place to display trophies, hang photos, or relax between escapes.
[/p][previewyoutube][/previewyoutube][p]Under the hood, we rebuilt many systems from scratch. The game now includes improved graphics, physics, networking, animation, and a new autosave system that remembers your progress at all times. You can now invite friends mid-game with drop-in multiplayer and keep playing together instantly.[/p][p]The Room Editor 2.0 is available in BETA, bringing new tools and upgrades. We’ll keep improving it and soon host the first Builders Competition for ES2 creators.[/p][p]
[/p][h3]What’s next for ES1?[/h3][p]We’re not done with Escape Simulator 1 either. Our dedicated team is already working on new rooms and we plan to keep releasing content for it for a long time. [/p][p][/p][p]If you enjoyed Escape Simulator 1, we think you’ll love exploring what comes next in both games.[/p][p][/p][p]Happy escaping![/p][p]Pine team[/p]

Spy DLC: Hotfix #2

Agents, we’ve got another round of improvements ready for you. This update focuses on the hints, multiplayer isses, and a few handy tweaks to make your missions more enjoyable.

[h3]All Levels[/h3]
  • Clearer hints and improved hint progression
  • Fixed a few multiplayer bugs

[h3]Level 2[/h3]
  • Fixed turret gear slotting issues in both single and multiplayer mode

[h3]Level 4[/h3]
  • Relocated the token lockbox to avoid confusion with main puzzles
  • Improved keypad input on the final puzzle
  • Added a label to the punchcard recycling device (fewer accidental recycles!)
  • Added a few bugs so we can fix later

Have fun!
-Pine team

Spy DLC: Hotfix #1

First of all, thank you for playing the Spy DLC! 🕵️‍♂️
We’ve just rolled out a hotfix to improve a few things based on your feedback (thanks for that). If you’re enjoying the Spy DLC, we’d love it if you could leave us a review! 💖

[h2]Spy DLC Hotfix – Changelog[/h2]
[h3]All Levels[/h3]
  • Fixed incorrect hints and improved hint order
  • Added missing translations and improved localization
  • Fixed several multiplayer issues
  • Adjusted VR zoom scales and made some VR optimizations
  • Added missing sound effects
  • Improved input response and item visibility in some areas

[h3]Level 1[/h3]
  • Clearer solution path for the Kryptos Cube puzzle
  • Improved default rotation for certain items

[h3]Level 2[/h3]
  • Turret no longer misfires after multiple runs

[h3]Level 3[/h3]
  • Cupboard is now filled
  • Vases are now draggable

[h3]Level 4[/h3]
  • Reduced difficulty of the motherboard puzzle

[h3]Other[/h3]
  • Added VFX to fuel rods
  • Fire extinguisher is now interactable -safety first!

-Pine team

🕵️ ES: Spy DLC Now Available!

[h3]Spy DLC is Now Available! [/h3][p]Agents, the Spy DLC has landed! Slip into the shadows with 4 brand-new escape rooms and stylish spy outfits. A cinematic soundtrack ties it all together for the ultimate covert experience.[/p][p][dynamiclink][/dynamiclink][/p][previewyoutube][/previewyoutube][h3]Pine’s Big Sale is here![/h3][p]Pine’s biggest Steam sale so far is live! All our games are discounted, from time-traveling cats to crazy speedrunners. Check it out here: https://store.steampowered.com/developer/pinestudio/sale/pinebigsale[/p][p][/p][p][/p][h3]Escape Simulator 2 Is almost here[/h3][p]The countdown is on! Escape Simulator 2 launches October 27, bringing larger and more mysterious rooms, multiplayer for up to 8 players, and brand-new settings. We’ve just revealed the new key art, a glimpse at the next big chapter of ES. Go wishlist it already! [/p][p]
-Pine team[/p]