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Escape Simulator News

Mayan Update Hotfix #3

...or is it #4? Not sure, but here you go:

[h3]Fixes[/h3]
  • Cats in Time: Fixed a bug causing the pizza puzzle to stutter when solved.
  • Cats in Time: Red batteries now display correctly as red in the inventory.
  • Treasure Island: Implemented realistic digging mechanics specifically for VR gameplay.
  • Treasure Island: Resolved an issue where only one part of a combined paper could be selected.
  • Treasure Island: Digged-out markers now have colliders to prevent items from getting hidden inside them.
  • Treasure Island: Chest turnables are now easier to control.


[h3]Mayan DLC Fixes[/h3]
  • Jaguar’s Gate: Fixed a bug where the golden ball could get desynced in certain situations.
  • Jaguar’s Gate: Resolved an issue where a giant UI icon would appear when another VR player was using the metal detector.
  • Serpent’s Crossing: Fixed a visual bug where pointing a flashlight at the sky would turn it black.


[h3]VR Updates[/h3]
  • Fixed an issue where voice chat volume wouldn’t function properly on some platforms.
  • Resolved a bug where pinned items could attempt to enter a slot while still pinned, leading to a glitched state.
  • Improved the responsiveness of the "Walkthrough" button in community rooms, making it easier to interact with.
  • Adjusted item sizes across multiple levels for better usability and readability.


[h3]Meta Quest Updates[/h3]
  • New Official Level: Cats in Time! 🐱
  • New Community Level: King Tut’s Tomb Escape! 🏺

-Pine team

Welcome to the Build-a-Room: The Artifact Challenge!

Dear Builders, are you ready for the challenge?

This time, we’re introducing a unique twist: all participants must incorporate objects from "The Artifact Pack" into their escape rooms. With this requirement, we’re excited to see how you creatively use these elements in puzzles, storytelling, and design. Will you craft a high-tech lab, an ancient vault, a futuristic bunker, or something completely unexpected? The choice is yours!



Also, for the first time, we have a guest judge! Wollo, one of the creators behind the Mystery Pack Community Contest, will be joining the Pine Studio team to evaluate your entries.

[h2]🏆 Prizes Galore![/h2]
To make this competition even more exciting, we are once again featuring several categories to ensure that both seasoned and first-time builders have a chance to shine.

[h3]💪Experienced Builders Category[/h3]
This is the main event, open to participants who already have one or more rooms in their portfolio. The top prizes include:

  • 1st place: $500 cash + 2 keys for the upcoming ES DLC
  • 2nd place: $100 Steam gift card + 2 keys for the upcoming ES DLC

[h3]🐣Rookie Builders Category[/h3]
Is this your first time competing in one of our Build-A-Room contests? Fantastic! You have a chance to win:
  • 1st place: $500 cash + 2 keys for the upcoming ES DLC
  • 2nd place: $100 Steam gift card + 2 keys for the upcoming ES DLC

[h3]🧑‍🤝‍🧑Community Award[/h3]
After the submission deadline, we'll open a poll for the community to vote on their favorite room. The winner of the Community Award will receive:
  • Community Award: $100 Steam gift card + 2 keys for the upcoming ES DLC

[h2]🎨 Contest Requirements[/h2]
  • Use “The Artifact Pack”: Your room must feature at least 3 of the 10 objects from the pack. These should be integrated meaningfully (e.g., as part of puzzles or storytelling). You may resize or retexture objects, but their essence must remain recognizable.
  • Using more than three objects is allowed, but will not score additional points.
  • The objects can be resized and retextured as long as their essence is maintained (i.e., don’t retexture or resize them to make them completely unrecognizable).
  • The room must be started from scratch. Reusing existing rooms or parts thereof is not allowed. However, publicly available assets and scripts may be used.
  • The room must include an in-game walkthrough covering the solution to each puzzle.
  • Rooms must have a video walkthrough.
  • Puzzles must be colorblind-friendly and hearing-impaired-friendly.
  • The room must be submitted before February 17th, 8AM CET/2AM EST. Bug-fixing is allowed at any point after submission.


[h2]📑 Rules[/h2]
  • You can only submit one room.
  • Multiple builders can collaborate on a single entry, but only one prize will be awarded to the submitter.
  • The room must be an escape room.
  • Ideal playtime should be under 30 minutes, but longer experiences are allowed.
  • The room can be as big as you wish.
  • You are allowed to fix bugs after submission, but you cannot resubmit an entirely different room.
  • All references to existing IPs must be edited, parodied, or modified to infer a likeness without directly copying the original IP.

    Use models, textures, sounds, and other assets that are either:
  • Creative Commons (CC) with proper attribution
  • From the Escape Simulator library
  • Licensed content that you have legally acquired
  • Give credit where needed.
  • Copies of other players' rooms are not eligible.
  • Keep it fun and clean! No profanity, racism, hate speech, sexually suggestive content, etc. Any offensive content will result in disqualification.
  • AI-generated content is allowed, but its usage should not compromise originality or puzzle quality.
  • The Pine team and guest moderator Wollo will judge the Experienced and Rookie Builder categories, while the Community Award will be decided by a community vote.


[h2]📢 How to Enter[/h2]

To submit your room, make it available (public or unlisted) and share a link in the #💾competition-submissions channel on the Pine Studio Discord server. Remember, you can only submit one room!

The submission deadline is February 17th, 8AM CET/2AM EST We'll then review all the submitted rooms and announce the winners during a special livestream [date to be announced]. Stay tuned for more details on the stream!

[h2]📌 Judging Criteria[/h2]
  • Puzzle Design – Logic, originality, and engagement of puzzles
  • Room Design – Theme, aesthetics, progression, and atmosphere
  • Object Use – Creative and meaningful integration of at least three Artifact Pack objects
  • Playability – Deductions for bugs, technical issues, or violations of contest rules (e.g., IP infringement, colorblind accessibility, incomplete walkthroughs)


💡 Building Tips
  • Keep it simple! Aim for a playtime of 15-30 minutes.
  • Test thoroughly and get feedback from the community.
  • Focus on quality over quantity – A few great puzzles are better than many mediocre ones.
  • Consider accessibility features like colorblind and hearing-impaired options.
  • Most importantly, have fun! Creativity and enjoyment are what make great escape rooms.


We can't wait to see your Artifact Pack-inspired rooms!
Happy building!

-Pine Team

Mayan & Talos DLC props are now available in the room editor!

Hey, Escapers!
We’re thrilled to share that the latest Escape Simulator update has just dropped! Here’s what’s new:

[h3] 363 new props added to the Room Editor![/h3]
These include items from the Talos DLC and the Mayan DLC, giving you even more creative tools to build your dream escape rooms! The props are available for everyone to use, with or without the DLCs.



[h3] Build-a-Room Contest Alert![/h3]
Next week, we’re launching the next Build-a-Room Contest! Start brainstorming, and stay tuned for more details.

[h3] Escape Simulator Sale – 40% Off![/h3]
If you or your friends haven’t tried Escape Simulator yet, now’s the perfect time! Get it at 40% off during the sale.
https://store.steampowered.com/app/1435790/Escape_Simulator/

[h3] Escape Simulator 2 Announcement[/h3]
Did you catch the announcement of Escape Simulator 2? If not, check it out here and don’t forget to wishlist it for updates on its release!
https://store.steampowered.com/app/2879840/Escape_Simulator_2/

Thank you for being part of our amazing community. We can’t wait to see what you create with these new props!

Happy Escaping!

[h3]Full Changelog for v35338r[/h3]
General
  • Added 273 Mayan DLC editor props
  • Added 90 Talos room editor props
  • A bunch of smaller fixes
VR
  • Fix a bug where items could sometimes disappear after assembling them in hand.
Meta Quest VR
  • Added brand new map - Leonardo's Workshop!
  • Added ability to re-install any DLC level in case it gets corrupted during the initial download.

-Pine team

Happy Holidays from Pine Team!

Hey escapers,

The holiday season is here, and the Pine Team is gearing up for a well-earned winter break. ːcatlookingː

[h2]What’s Cooking in the Pine Studio Kitchen?[/h2]
New DLC for Escape Simulator 1! We’re excited to announce that a new paid DLC and a new free DLC are in the works! We’ll share more details soon, but we’re confident you’ll love what we’ve got planned.

[h2]Escape Simulator 2 Demo Incoming![/h2]
For Escape Simulator 2, we’ve been busy gathering feedback from all corners of the community—Steam, Discord, Reddit, YouTube comments—you name it.

Our next big milestone? A playable demo! We’re pouring our hearts into making it a special sneak peek for you. Don’t forget to wishlist Escape Simulator 2 to stay updated!
https://store.steampowered.com/app/2879840/Escape_Simulator_2/

[h2]Next Build-a-Room and Room Editor Props – When?[/h2]
We’ve added almost all Mayan DLC and Talos props to the room editor, but we couldn’t finish everything in time before the holidays. Our plan is to release these props in a few weeks, alongside the next installment of the famous Build-a-Room competition! Builders, stay tuned! ;)

[h2]Our Biggest Escape Simulator Sale Ever![/h2]
Now’s the perfect time to dive into Escape Simulator—or explore the latest Mayan DLC—if you haven’t already! The game is currently on its biggest sale yet: 50% off. Whether you’ve been curious to try it yourself or know someone who’d love a puzzle-filled adventure, this is the moment to grab it (or gift it).
https://store.steampowered.com/app/1435790/Escape_Simulator/

[h2]Oh...We just Dropped a Tiny Holiday Update[/h2]
New Content
  • Added 2 festive themes to boost your holiday spirit: “Christmas” and “Frozen”!
  • Added music for all new and existing themes.
General Improvements
  • Fixed a bug where VR players wouldn’t see the celebration animation of non-VR players upon level completion.
  • Optimized and fixed various aspects of the Mayan DLC.
  • Prepared assets for the upcoming Mayan & Talos room editor props, launching in a few weeks!


While we’re taking some time to recharge, our responses on Steam forums and Discord might be a bit slower than usual. But don’t worry—we’ll still keep an eye on things to make sure you’re taken care of.

Thank you for being such an amazing community. We can’t wait to bring you even more exciting content in 2025.

Happy holidays and happy escaping!
– Pine team

Mayan DLC - Hotfix 2

Hi Escapers!

We’re so glad to see players having fun with the Mayan DLC and diving into the new rooms! It’s always amazing to see how creative and engaged our community is. A big thank you to everyone who reported bugs and helped us improve the game.

We also want to say how incredibly grateful we are for the warm welcome you've given to Escape Simulator 2. Seeing the community's excitement has been amazing—it truly means the world to us. Thank you for your support!

Now, onto the updates! Here’s what’s new with this hotfix:
[h2]Changelog: [/h2]
  • Resolved bugs in puzzles involving the feather, post-it notes, and plates.
  • Adjusted running and walking speed for better pacing (You can also adjust walking speed in the options > advanced > movement speed)
  • Resolved various out-of-bounds issues, including the snake model and upstairs areas.
  • Fixed several checkpoint bugs across rooms for smoother progression.
  • Updated multiple translations.
  • Improved shader functionality: Added "FalloffMultiplier" to the "ProjectorTransparency" shader for adjustable falloff opacity.
  • Enhanced main menu stability: Fixed issue where double-clicking tabs or packs could prematurely open levels.
  • Fixed multiplayer puzzles not triggering in certain cases.
  • Low-poly optimizations for rocks, foliage, statues, and interactive objects. (you can turn on additional optimizations in the options>graphics)
  • Fixed radar stuck bug and controller issues with cages.
  • Added new 4x4 white texture.
  • Tweaked palm assets for consistency and visual improvements.


-Pine team