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Escape Simulator News

Omega Corporation's 2nd room - The Office - is released!

🚀 100 000 players! 🚀


Over the weekend, we passed the number 100 000 players! That's beyond awesome, and what better way to celebrate than by releasing a new room for you all to play! 😊

[h2]New Official Room: The Office[/h2]

It's time for the 2nd room in the Ω Corporation pack: The Office!* You're trapped in the office of an employee of secretive Ω Corporation, he had to be very very careful when he left you clues how to escape and get to the next room.



* Right now, it's launching only in English. More languages for the whole Omega Corporation pack are coming next week.

[h2]Changelog v1.0.18958r[/h2]
[h3]Features:[/h3]
Omega Corporation room #2 released!
RoomEditor: Dial, turnable - edit multiple.
RoomEditor: searching improvement, consider tags.

[h3]Fixes:[/h3]
Fixed hint tint colors.
Rigidbody child object now animates directly, bypassing issues with physics. (Unity issue)
Room editor: removed normal map from medieval material, changed the size of medieval walls - Walls and props.
RoomEditor: deleting multiple objects fix.
Better logging for networking.
Join lobby if localPlayer disconnected
Download workshop item on play.
Not simulating physics until all players join.
Better syncing off rigidbodies that are important.
Removing scale in sending rigidbody data.
Networking now syncs buttons directly, without going through physics sync.

Escape Simulator sees over 600 rooms made by players

Pine Studio has seen quite a success with player interaction with their new game Escape Simulator, with 500 player created rooms in just over two weeks after release and right now it has well over 600.

Read the full article here: https://www.gamingonlinux.com/2021/11/escape-simulator-sees-over-600-rooms-made-by-players

We have the winners of the first "Build-a-Room" competition!

The first Build-a-Room competition is finished!
We had to pick between 193 rooms, and there were so many interesting and creative ones. It was fun to play all of them, but the decision was really hard. In the end, it was up to the details.

This Friday, we had a live stream where Tom and Jura played the top 10 rooms and announced the winners. If you've missed it, you can watch it here:
[previewyoutube][/previewyoutube]
Without further ado, here are the winners:

🏆 Deluxe Museum Heist by Deluxe - Prize $1000!

2️⃣ I Expect You To Escape by Elkondo - Prize $300

3️⃣ Edgar Allan Poe Creepy Stories by obvious - Prize $200!

💙 Popularity award won Seth's Tomb by Dachi - Prize $500

Here's a easy way to check and install the top 10 rooms from the competition:
https://steamcommunity.com/sharedfiles/filedetails/?id=2643826225
Due to popular demand, we've made a list of top 30 best rooms from this competition.

Thank you all for making awesome rooms! ❤️
Till the next competition...
Pine team


PS. New patch is out now! We've fixed the network issues and we have a couple of more tweaks and bug fixes.
https://store.steampowered.com/news/app/1435790/view/3087774682037164716

Patch version v1.0.18718r

Hi everyone,
Today we have another update for Escape Simulator. One significant change in this patch is the new networking stack that fixes a lot of problems with the co-op play you had. In addition to that, we have a couple of more tweaks and bug fixes.

Fixes:
  • Fixed Reconnecting bug in co-op play
  • Fixed triggers in co-op play
  • Fixed rotation of some props in workshop rooms
  • Fixing drone in “Hallway Accident” level
  • Fixing “The Lobby” bugs in the first “Omega Corporation” level
  • Better undo and redo functionality in Room Editor
  • Better texture filtering on disk loaded textures


Additions:
  • New networking stack, co-op play should be much better and robust
  • Room Editor has a new search bar. You can use it to filter items and find what you need quickly
  • Room editor slots have a new “On Remove” field. It will be activated when an object is removed from the slot


Version 1.0.18637r

Fixes for paint mode.
Minor level fixes.