1. Escape Simulator
  2. News

Escape Simulator News

Patch version v1.0.18718r

Hi everyone,
Today we have another update for Escape Simulator. One significant change in this patch is the new networking stack that fixes a lot of problems with the co-op play you had. In addition to that, we have a couple of more tweaks and bug fixes.

Fixes:
  • Fixed Reconnecting bug in co-op play
  • Fixed triggers in co-op play
  • Fixed rotation of some props in workshop rooms
  • Fixing drone in “Hallway Accident” level
  • Fixing “The Lobby” bugs in the first “Omega Corporation” level
  • Better undo and redo functionality in Room Editor
  • Better texture filtering on disk loaded textures


Additions:
  • New networking stack, co-op play should be much better and robust
  • Room Editor has a new search bar. You can use it to filter items and find what you need quickly
  • Room editor slots have a new “On Remove” field. It will be activated when an object is removed from the slot


Version 1.0.18637r

Fixes for paint mode.
Minor level fixes.

Spooky Update!

Time for a huge update!

[h2]New Official Room: The Lobby[/h2]



We're releasing the first room in the all-new "Omega Corporation" pack, which will join "Labyrinth of Egypt", "Adrift in Space" and "Edgewood Mansion" as the 4th room pack. And best of all, you get to play it for free! The rest of the rooms from the packs are going to come in the coming two months.

[h2]Spooky season calls for spooky assets![/h2]

We're adding Halloween assets to the room editor. Enjoy the pumpkins and candy! :)



We've also added effects. You can now have things such as smoke, fire, and sparks in your rooms. Special logic fog component was also added so you can turn your environment spookiness to 11!

You can also see the video overview by our designated room designer Matija:
[previewyoutube][/previewyoutube]

[h2]A Spooky room to go with spooky assets![/h2]

To test the assets, we've designed a spooky room. It requires 2+ players, and you can get it here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2638379672

[h2]Full changelog (1.0.8618)[/h2]

[h3]Game:[/h3]
  • Added Omega Corporation room #1.
  • Custom rooms with textures on linux fixed!
  • Trash sticky fix
  • Net zoom fix
  • Trashcan name
  • Bug fixed where impostor is created on other player when one player takes item from the trash
  • Fixing s3 keypad desync and mp zooms
  • Fixed slot key scaling.
  • Fixing net buffer errors when sending syncRigidbody, optimize net messages
  • Space3 - storage room item positioning fixes
  • Audio Egypt1 & Egypt2 removed some audio which caused errors
  • Audio / removed sounds from hanging plants and chandeliers because of errors
  • Egypt4 - pyramid slot added
  • Trashcan duplication on zoom fixed
  • Egypt2 - scarab puzzle mp other player couldn't continue dragging fixed
  • Collection item stays selected on throw and drop.
  • Better networking, fixed some reconnection issues.
  • Victorian1 - large vase broke into extra pieces fix


[h3]Room Editor:[/h3]
  • Added effects
  • Added Fog
  • Added Crumpled Paper and texture
  • Created new portal and placed old portal in obsolete props
  • Created icons and generated meta
  • Different footstep sound in custom levels
  • Fixed Stove colliders, added Effects to the IgnoreTrigger Layer, and fixed effect colliders, Created new icons
  • Fixed Toy closet colliders and V2Desk Colliders.
  • Clean outline on room reset.
  • Desk compound fix.
  • Halloween props, scripts, colliders and icons.
  • Added nav mesh obstacles to all props that were to big to move through. Added switches to chest-s and props that needed to be openable by default.
  • Different ghost material.
  • Trigger fixes.
  • End screen does not teleport players in custom rooms, a bit different end screen
  • Added new textures for basic shapes, fixed collider issues on v2desk, new Halloween prop icons.
  • Triggers can be triggered by switches (with rigidbodies)
  • Halloween walls
  • Vector3 property z fix.
  • Disable setting slot as a parent.
  • Set Lock prefab collider to isTrigger.
  • Autosave.
  • Card material editor fixes.
  • Teleport all players.
  • Remove temp publish rooms on init
  • Fixing duplicate workshop items
  • Fixing sorting & editor rooms token UI removed
  • Sorting workshop rooms
  • Map editor fixing tags. Decor, carpets etc.

Update: Build a Room Competition

We have news to share about the "Build a Room Competition". We're extending the deadline for room submissions until ⏰Sunday, October 31st 11:59 pm CET⏰.

The first reason for changing the date is that some players have had issues uploading rooms to Workshop. Steam team updated a configuration on the backend, and those issues should now be fixed. The secondary reason is that we updated the game quite a bit since launch, which resulted in more assets and editor features. Today (Edit: Tomorrow!) we're launching one final feature update for this week. And finally, we checked with the Discord community, and overwhelmingly the vote was towards extending the deadline.

Next, let's talk a little bit more in detail about how the competition will be judged. We've received over 100 submissions so far. And that's insane! We can't wait to play all the rooms.

After the deadline, the rooms will be played in a randomized order by multiple groups in our studio. They will use the same system of scoring as described in the original news: https://store.steampowered.com/news/app/1435790/view/3047241030485493857
From that list, we will select the top 10 rooms.

On 🏆Friday Nov 5th, 1 pm CET🏆, we will do a live stream on Steam. At the start of the stream, we'll announce which ten rooms made it into the selection. Then we'll play the ten rooms live and score them. Finally, at the end of the stream, we'll announce who won the top 3 prizes and the popularity award.

Looking forward to you joining us for the stream, and best of luck to all the contestants! 💪

- Pine team

More than 50 000 players played ES in the first week!

Hello explorers!
A week ago, we released Escape Simulator, and it was by far our best release! More than 50 000 players played it in the first week! (Well, 250 thousand if we count the pirates 🏴‍☠️)
This success will help us invest more time in polishing the game and adding more content.

We'd like to take the time to thank everyone for their support and involvement in Escape Simulator community. Since launch, we have been following your feedback closely, and it has been immensely helpful for our team. Even if we haven't been able to respond to everyone, we can assure you that we keep a close eye on the community discussions and will continue to do so.

Since the launch, we deployed two updates with more than 200 fixes for the game. We are releasing one more update with various fixes and the first room from the "Omega Corp." series this week. We are also preparing something special for this Halloween season, but more on that later.

Here are a few exciting stats from the first week:


Pine Studio team