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Magic DLC - Hotfix Update #1

If you've missed it, our Magic DLC and an update for the base game were launched yesterday. You can read more about the DLC here.
Thank you to everyone who has played the DLC and shared your thoughts. Your positive feedback has been overwhelming, and we're grateful for it!

Following your reports, we've released a hotfix (v31630r) to address some issues. Here's the updated changelog:

[h3]Level Fixes:[/h3]
  • Fixed a player navigation bug in Chronomancy Hall.
  • Fixed the mandrake drawer not working after a certain checkpoint in Potions Garden.
  • Fixed the wrong collider in Potions Garden.
  • General tweaks for the Magic DLC checkpoint system.

[h3]General Fixes:[/h3]
  • Improved sorting of custom levels in the community tab in level pickers.
  • "Save And Exit" now displayed only on host and singleplayer games.
  • Badge for completed custom rooms is now displayed properly.
  • Added a Delete button for player-created rooms.
  • Tokens for the Tutorial are now displayed correctly.
  • Fixed game freeze when entering controller mode while in the workshop screen.
  • Fixed some audio issues in Magic DLC.
  • Fixed a room editor bug where decimal numbers would lose their decimal point, e.g., 0.25 turning into 25.

If you enjoy the DLC, please take your time and leave us a Steam review. Your feedback is very important to us and helps us make better games!

https://store.steampowered.com/app/2419810/Escape_Simulator_Magic_DLC/

Thank you for your support and feedback. Pine team

Magic DLC Available Now!✨

Hey everyone!
Ready your wands and brew your potions, because the Magic DLC is finally here! 🪄

https://store.steampowered.com/app/2419810/Escape_Simulator_Magic_DLC/

Embrace your magic potential, and follow in the footsteps of great witches and wizards! First, grab your equipment in the mysterious magic shop... From there go onward to the school of magic where three more classes await your mastery!



[h2]🗒️Frequently Asked Questions (FAQ)[/h2]

What's included in the Magic DLC?
The Magic DLC has four (magical) rooms, and new wizard/witch outfits! Each of these rooms provides approximately 45 minutes of gameplay.
What is the price of the DLC?
The Magic DLC is priced at $4.99 / €4.99 / £4.29, but you can get it 10% off during the launch sale!

Will there be new achievements introduced with the DLC?
Although we would love to add more achievements, we've decided against it. Our concern is ensuring that players who have already completed the game aren't required to start over due to the addition of new achievements.

Do my friends need to purchase Magic DLC to play it with me in co-op?
Yes, all players participating in multiplayer mode need to have the Magic DLC purchased.

How many friends can I invite to play Magic DLC multiplayer with me?
Multiplayer mode supports a maximum of 10 players, though for the best gameplay experience, it's recommended to play with 2-3 players.

I have a VR headset. Will Magic DLC be available in VR?
Absolutely, the Magic DLC will be fully compatible with VR (coming out later this year).

I don't have Escape Simulator yet. Is there some special deal I can grab right now?
Escape Simulator is currently on its biggest sale yet and you can get it for only $9,89 / 9,89€ / £8,57! But the absolutely best deal is
The Collector's Edition which contains base game, 3 DLCs and OST.

I want to use Magic DLC props in my room design, but I can't find them in the Room Editor. What should I do?
Magic DLC props will be added to the Room Editor next week. The props will be available to all players (with or without the DLC).

What should I do if I encounter a bug or experience a crash while playing?
If you encounter a bug or experience a crash while playing, please report the issue via email at [email protected] or on our Discord server in the #bugs channel. You can help us by sending your .LOG file.
[h2]🛠️Full Changelog: [/h2]
[h3]New Content[/h3]
  • Added brand new Magic DLC!
  • Two new mystical outfits from the Magic DLC.
  • Added bald haircut (not sure if it's consider a haircut, but it looks awesome!)
  • Menu redesign, navigate more clearly in the new main menu.
  • Options redesign, all of the options are in the same place, making it easier than ever to tweak.
  • Saves (checkpoints) are now supported on all official levels (including all DLCs).
  • You can now restart the level from the in-game menu.

[h3]General Fixes[/h3]
  • More stable networking.
  • Fixed some hats not fading on other characters.
  • Pinging can now also be performed in single-player (the only difference is that no chat message is shown).
  • Fixed UI overlap bugs with the controller while using the trashcan.
  • Connectable interactions are more clearly visualized.
  • Optimized the code so the game is more performant.
  • Level saves are now in JSON, which are now more modifiable.

[h3]Room Editor & Workshop[/h3]
  • Fixed menu slider not updating position properly.
  • You can now input float values with a dot.
  • Fixed some objects being repeated two times inside the same Theme but under different categories.
  • Fixed .bin files being deleted when publishing rooms.
  • Graveyard floor can now be deleted.

[h3]Level Fixes[/h3]
  • Fixed several interactions and translations in the Among Us DLC.
  • Fixed several interactions and glitches in the Tutorial.
  • Fixed portal gun where it doesn't play animation when the cores are inserted too quickly in Portal DLC.
  • Fixed bad colliders in The Library.
  • Fixed weird ghost token texture in 70's Room.
  • Fixed unnatural badge animation in The Jail.
  • Quieter drone in Hallway Accident.
  • Fixed wrong Italian translations in The Saloon.
  • Changed the turnable direction on the chess box in The Greenhouse.
  • Better controller support for TV games in 70's Room.
  • The robot controller in The Lab is now mounted on the wall.
  • Fixed planets lost behind cupboard in Lost Spirits.
  • Fixed floating batteries and wire interactions in Space Walk.
  • Added more bugs so we can fix something in the future.

See you in the realms of wonder and magic!

[h3]Pine Team[/h3]

Let's escape a room together! 🥰

February is all about spreading the LOVE! Looking for a fun activity this week? Look no further! Join us on Friday, February 16th, 2024, for the third installment of our Escape Simulator Date Night, this time called, Escape Simulator Friday Date Night!

We'll pair you up with another player for a two-player session of Escape Simulator! To participate, simply hop onto our official Discord server, and reserve your spot by reacting to the latest message in the announcements channel.

Registration for the event will remain open until February 16th at 9 AM CET, at which point we'll start pairing up players. All match-ups will be announced on Discord!

Not sure which room to tackle? Here's a small guide:
[h2]Calling all players![/h2]

Ready to switch up your usual hangout routine? Just hop on our official Discord server, follow the steps in the announcements channel, and you're all set for a unique online experience.

Can't wait to see you there!

[h3]🫶 Pine team[/h3]

Escape Simulator VR Demo 2.0 is LIVE!

Hey everyone!
Iggy here from Pine and I'm bringing some exciting news for y'all!

Escape Simulator VR is taking a next step forward with the unveiling of VR Demo 2.0. This refined version has been shaped by the invaluable feedback we received from you guys! We’re sincerely grateful for the suggestions and constructive criticism we’ve received so far.

[h2]So, what's new in Demo 2.0?[/h2]
Among the notable additions are a newly introduced camera and a sleek wristband, injecting a fresh perspective and style into the virtual escape room adventure. We’ve optimized the VR experience for smoother gameplay, and numerous bugs have been squashed to ensure a polished and seamless encounter for players. You can check the full changelog down below.



Our collaboration with you guys doesn’t end with Demo 2.0. We’re eagerly anticipating further comments and suggestions to fine-tune the game even more, with the goal of releasing a super-polished full version in the near future.

[h2]Support [for more VR devices] incoming![/h2]

In terms of supported VR devices, the demo will be accessible via Steam VR (or the new Steam Link App) on popular devices such as Meta Oculus Quest 2, Meta Oculus Quest 3, Steam Index, HTC Vive, and more.

Moreover, our goal is to extend support to numerous other VR devices following the official release of Escape Simulator VR. We highly value any feedback or suggestions that can enhance the player experience on your preferred headset. Your input is incredibly valuable and greatly appreciated!

[h2]Get ready for some VR magic![/h2]

Mark your calendars because Magic DLC is not only for the flat-screen players! The Escape Simulator Magic DLC will launch on February 22nd and it will be compatible with VR when Escape Simulator VR comes out - very soon!

So make sure to push that Wishlist button!

https://store.steampowered.com/app/2419810/Escape_Simulator_Magic_DLC/

[h2]Join us on Discord and Reddit![/h2]

We are eager to hear your thoughts and feedback! Join us on our official Discord server or our subreddit.


[h3]Pine Studio[/h3]


[h3]Full changelog: [/h3]
  • Added instant camera that autospawns in your inventory.
  • Added new tutorial intro part where you can pick locomotion type and stance.
  • Added VR band on both hands with the settings and inventory buttons for easier controls and imersion. The band has a screen to display the token count.
  • Hide all VR control panels on the tutorial as controls are now shown directly on the hands.
  • Fixed various issues with VR tutorial controller visuals, such as thinner lines, improved text positions, and binding mismatches.
  • Removed bloom in the game menu in VR.
  • Fixed a bug where sparkles would not spawn in VR.
  • Updated the HTC Vive tutorial controller message to indicate the upper button is now the secondary button. Removed the background panel from VR tutorial controller texts for a cleaner look.
  • Logged OpenXR device for easier Meta Quest 3 detection.
  • Fixed a critical bug where non-VR and VR lobbies would not work.
  • Refactored VR grabbing to make transferring items from one hand to another faster and cleaner, without weird resetting of scale for items that have hand scale defined.
  • Disabled trigger actions if the VR picture camera is held to prevent unintended picture taking.
  • Slightly offset the Meta Quest controller position to better match real-life hand positioning.
  • The VR picture camera now has a 1-second cooldown to prevent spamming or accidental double clicks.
  • Disabled VR picture camera rendering when no more pictures are left.
  • VR pictures are set to always respawn.
  • Added utility methods for easier manual addition of items to VR inventory and for visualizing drawing bounds.
  • Improved VR watch button presses to be easier to trigger.
  • Set proper offsets for HTC Vive and SteamVR Index controllers and improved the throwing mechanism.
  • Added a shadow to VR inventory bubble icons for "key," "hint," and "container" items.
  • Fixed a bug where the VR raycast indicator would not be shown in the main menu.
  • Fixed a bug where VR watches would show in the main menu, causing confusion.
  • VR performance and memory optimizations across several updates, focusing on reducing allocations and improving efficiency in raycasting, memory usage, and controller updates.
  • Added the ability to disable VR item sparkles.
  • Toy2 VR improvements included making drawer handles collidable and puzzle slots triggers in VR.
  • If entering a wall (out-of-bounds) in VR and the menu is entered, the VR position is reset to the last valid position on the map.
  • Improved VR locomotion prompts in Toy1 to ensure buttons are all the same size.
  • VR button interaction improvements, including a new algorithm for calculating finger touch points and adding vibrations to VR button and finger interactions.
  • Added feedback to all inputs for all VR devices in Toy1, ensuring a consistent experience across tutorials and gameplay.





Magic DLC is coming this February! 🪄

Hello everyone!

Iggy from Pine here! Following our Magic DLC announcement back in December 2023, we now have an official release date!

[h3]✨Magic DLC is coming on February 22nd, 2024 ✨[/h3]

So gear up with your mystical apparatus, grab your enchanted broomsticks, and place magical hats upon your heads, for it is time to explore the magical unknown!

https://store.steampowered.com/app/2419810/Escape_Simulator_Magic_DLC/

So here it is, dear esteemed practitioners of the mystical arts! The official release date has been set! Also, we're thrilled to share some exciting updates with you.

Check out the refreshed trailer, explore a collection of new screenshots, and don't forget to wishlist!

[previewyoutube][/previewyoutube]







Additionally, make sure to join your fellow enchanters on Pine's Discord and become an integral part of our magical gathering!

[h2]Pine Team[/h2]