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Escape Simulator News

Our top community room picks for June + New assets OUT NOW!



[h2]Summer has arrived! 🌅[/h2]

Ahoy there, mateys! In case you missed it, last month we released a brand-new, free room update for Escape Simulator. This update contains the biggest level in Escape Simulator so far: Treasure Island! This pirate-themed level provides the freedom to explore a vast island hiding a secret treasure chest filled with gems, jewels and other valuable items.

Speaking of treasure, we are also opening up a treasure chest filled with assets for builders to design their very own tropical settings with! That's because as of today, we are adding a whole bunch of palm trees, beaches and many pirate-themed objects to the in-game Room Editor! We are also adding a new water logic prop (and it's awesome!) We can't wait to see what the ever-so-talented room builders will create with all of these new items. ✨



Last month, we also revealed that Escape Simulator VR is now in development! It would mean the world to us if you could add Escape Simulator VR to your Steam Wishlist, as it helps us immensely. You can do so right here or via the button below. 👇

https://store.steampowered.com/app/2440240/Escape_Simulator_VR/

Finally, Escape Simulator and all of its DLC's are currently on sale as part of the Steam Summer Sale. Be sure to tell your friends or grab one of those DLC's if you haven't done so already! Of course, June also saw the release of an abundance of brilliant rooms made by the room builders from our community. We are incredibly thankful for their never-ending creativity, so without further ado... let's have a look at our monthly picks for June!

[h2]Fun at the laundromat! 🧺[/h2]



In the past, we have already seen many incredibly original locations recreated in our Room Editor, but so far we have never seen a room based on a laundromat yet! However, with the release of Laundry Day by namo_krub, you can now do wash your clothes while also solving some tricky puzzles! Can you make a clean escape from this laundromat?

[h2]Donut miss out on this tasty room! 🍩[/h2]



Managed to make your way out of the laundromat, but now you're feeling hungry? Then you should definitely pay a visit to the Jobville Donut Shop. In this room by GetOffMyBeard, you will need to perform a series of tasks to make sure the titular donut shop keeps running properly. This includes managing the orders, fixing the Wi-Fi and starting up the Donut Maker 5000. Can you get it all done before your boss returns?

[h2]❌ or ⭕?[/h2]



In Tic-Tac-Tomb by A Really Short Hobbit. you take on the role of an archaeologist who uncovers the tomb of the forgotten pharaoh Tic-Tac-Tut. In order to make your way through the tomb, you will need to solve a series of puzzles based on the ancient game of Tic-Tac-Toe. The one who manages to solve all of them will be rewarded with a valuable golden orb!

[h2]Time to get spooked all over again! 👻[/h2]



Just when you thought you were safe, the ghost of Little Emily returns! For Little Emily: Chapter I THE REMAKE, Cico revisited one of his classic and probably most infamous community rooms so far and enhanced it to make the experience even spookier! If you're not familiar with Little Emily yet, be warned! This room is not for the faint of heart.

[h2]It's a wrap![/h2]

And that's it for June's monthly picks! As always, we hope you'll enjoy these rooms just as much as we did! Want to talk to some of the room builders from our community or just share your enthusiasm for Escape Simulator? Then be sure to join us on our official Discord or on our subreddit. We hope to see you there!

[h3]♥ Pine team[/h3]

Join us for an Escape Simulator livestream today!



[h2]Join us for another Pine Studio livestream![/h2]

We hope you've got your mind-boggling questions ready, as tonight we aim to answer as many of your questions as possible during this AMA livestream! It will kick off today, July 6 at 8PM CEST / 11AM PST. The livestream will take place right here on Steam. During the livestream, we will also be announcing June's monthly community room picks! If you've got any questions for us; be sure to ask them in the comments down below. We hope to see you there!

[h3]♥ Pine team[/h3]

Hotfix v1.0.17004

[h2]General Fixes[/h2]
  • Fixing rare case where you couldn't use slot in tutorial
  • Zoomables do not rotate weirdly in coop anymore
  • Fixed item not entering correct slot if it enters 2 slots in the same frame
  • Fixed parenting issue in Room Editor


[h2]Level Specific Fixes[/h2]
  • Reduced number of packets in "The Elevator"
  • Fixed weird navigation hole in "The Elevator"
  • Fixed badges puzzle in "The Saloon"

Hotfix v1.0.16965

[h2]General[/h2]
  • Fixed token on "The Top"
  • Fixed some sound issues in "Treasure Island"
  • Fixed crash caused by pinning items
  • Fixed crash in "Executive Office" caused by a screwdriver


[h2]Room Editor and Workshop[/h2]
  1. Added additional options for the Puzzle logic element
  2. Reducing RAM usage in room editor if texture failed to load
  3. Fixed pins hiding in the room editor in certain situations
  4. Fixed custom models not saving settings on import

Free update: Treasure Island is OUT NOW! 🦜

[h2]X marks the spot! 🗺[/h2]



Ahoy there, scurvy dogs! Arrrr ye prepared for another swashbucklin’ adventure in Escape Simulator? Ye’d better be, because we’re plottin’ a course to Treasure Island! This free update features a brand-new room in which you’ll be able to explore a vast island that’s said to hide an invaluable treasure. The Treasure Island update also comes with a matching outfit and an additional soundtrack to accompany you on your quest for booty!
Finally, we also made a whole bunch of fixes and additions for which the full changelog can be found all the way at the bottom of this announcement!💎

https://store.steampowered.com/app/1435790/Escape_Simulator/

To celebrate the launch of this new room, you can now get Escape Simulator with a 25% discount! So if you haven't purchased the game yet or want to gift it to a friend, now would be the perfect time to do so!



With this new update, two secrets from our roadmap for 2023 have been revealed! In case you missed it, we recently announced Escape Simulator VR, which is coming soon. In this VR version, all rooms from the base game will be playable, meaning you will soon be able to explore Treasure Island from up close as well! We would truly appreciate it if you can add Escape Simulator VR to your wishlist on the Steam Store here or via the button below.

https://store.steampowered.com/app/2440240/Escape_Simulator_VR

[h2]Avast, ye landlubbers![/h2]



We hope you’re all ready to set sail to Treasure Island and we can’t wait to hear your thoughts on this brand-new room! As you can see in our roadmap for 2023, there’s still plenty of updates coming up, so please look forward to even more announcements soon. In the meantime, feel free to join us over on our official Discord or subreddit. We hope to see you there! 🏝

[h3]Pine team ☠[/h3]

Full changelog:

New content:
  • Shiny new room: Treasure Island
  • New character customization options for Treasure Island
  • New Puzzle logic prop for the room editor


General fixes
  • Saves are now in Json format.
  • Fixed some RAM memory leaks
  • Reduced size of the game
  • Objects cannot enter two slots by throwing
  • More performant Mirrors
  • Mirrors work in zoom
  • CJK Fonts now work on Steam deck
  • Added zoom in hint on controller when possible to zoom in
  • Internal rework of sliding puzzles so they are less error-prone
  • Fixed all small UI input offsets in levels
  • Added rounded corners where they were missing
  • Next Level now works across all extra rooms
  • Particles are now hidden in ghost placement objects
  • Changed the way items are interacting with physics engine, resulting in more fluid collisions


Co-op fixes
  • Every puzzle now has a name
  • Every sent data packet is smaller, Coop should work better
  • Rework of syncing object poses, the packets are much more smaller, bigger rooms are more smooth now
  • Fixing crashing when interacting with items with weird parenting in custom rooms
  • Items are now spawned into host's inventory when a player disconnects
  • Items are now thrown from the hand resulting in smoother animation


Workshop & Room editor fixes
  • Audio crashes with sound props fixed
  • Better handling of audio on large rooms
  • Zoomables now with free camera position
  • Walkthrough text cutting off and not saving fixed
  • Editor Tutorial rooms - fixed teleport buttons
  • Fixed Game freeze on dragging objects to slots
  • Locks don't need to trigger sound props with a 1
  • Open walkthrough with H for testing in room editor


Level specific fixes
  • Fix "The Top" bug where multiple people would "solve" slider puzzle.
  • Far objects in "The Top" are now pingable in coop
  • Orange is more orange than ever in "Leonardo's Workshop"
  • Fixed wrong syncing of balls in "Chamber of Danger"
  • Better colliders in the clock of "The Underground Lab"
  • Fixed keypad position in "The Lab"
  • Fixed "Decompression Chamber" bug where tool would be fly in the air after using it.
  • Reduced amount of net packets sent in "Space Walk", should be smoother
  • Better controller handling of rope puzzle on "The Engine Room"
  • Fixed disk syncing in "The Engine Room"
  • Better controller handling of final puzzle on "The Helm"
  • Better colliders in sink of "The Saloon"
  • As always, we've added more bugs to fix later


Love,
Pine team