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Escape Simulator News

Our top community room picks for May!

[h2]The Valor has arrived![/h2]



If you’ve been keeping an eye on our channels, you might have noticed that we released the brand new Steampunk DLC last Monday! This DLC takes place on a majestic steampunk airship called ‘Valor’ and features a total of four new rooms, each of which are bigger than any of the previously released pre-built rooms. It’s currently still on sale with a 10% discount, so now would be the best time for you to board the Valor!

However, chances are that you have already played through all of the new rooms and are still hungry for more awesome content! Luckily, there are of course plenty of great community rooms that are more than worth your time. In fact, we have once again selected four of last month’s finest rooms for you to enjoy! So without further ado, these are our monthly picks for May!

[h2]A towering achievement![/h2]



In Aqueduct Tower by namo_krub you get to explore...well, an aqueduct tower, of course! While wandering through this ancient structure which has been out of operation for millennia, you accidentally get trapped. In order to escape the tower, you will have figure out the mechanics and get it working again. Are you up to the challenge?

[h2]Cats can have lasagna, right?[/h2]



Something strange is going on with Grandma's Kitty! In this room created by Cico, it is your task to feed and take care of your grandmother's many different pets. Sounds easy enough, right? However, it might be trickier than you'd expect! Will you be able to figure out what Grandma's Kitty is secretly up to?

[h2]Can you solve this mystery?[/h2]



Fair warning, Catholic Orphanage is not meant for the faint of heart. In this room by Tarmo, you'll have to solve a mystery which the authorities were unable to uncover. If you're up for something really scary, then this is the room for you!

[h2]An epic conclusion![/h2]



The Scientists' Office Part 3 by Brengo is the final chapter of the Scientists' Office trilogy. It picks up right where Part 2 left off, so be sure to check out the previous entries in case you haven't played those yet! In this final chapter you enter a realm disconnected from the normal world. Will you be able to save the very concept of science itself?

[h2]Up for even more community rooms?[/h2]

Want to be the first to find out which rooms might be featured in next month's picks? Or perhaps you would like to learn more about how to create your own rooms! Well, if that's the case, you might be interested in joining our official Discord server! Here you'll have the chance to chat with some of the most dedicated room builders from our community and find out about their upcoming projects! It's fun!

[h3]♥ Pine team[/h3]

Steampunk Assets Update & Hotfix

Hello explorers!
We've listened to your feedback and fixed all critical bugs and issues reported in the last few days. Also, we've added all Steampunk assets to the room editor for everyone to use!
The update is now live, and here's a changelog of fixes that we can remember we did:

  • Added new Steampunk props for Room Editor
  • Loading custom model without images fixed
  • Fixed cannon bug in Steampunk 1 (S1)
  • Fixed Omega DDR3/PC bug
  • Fix not seeing Steampunk image as a client if the DLC is not installed
  • Fixed puzzle box bug in S1
  • Added reset button sound in S1
  • Added better spawn points
  • The botanists should be happy with new updated plant names in S3
  • Multiple texture fixes in all rooms
  • Yellow crystals don't stack with bolts and screws anymore
  • Fixed box clipping in S1
  • The butterfly in the greenhouse now has a much better path
  • The propellers are now ok in the helm room
  • The radar doesn't have that one bright button anymore
  • The labyrinth in the engine room should work every time!
  • The seed shouldn't disappear from anyone!
  • Multiple optimizations
  • Added more bugs to fix later

If you have any issues please send us via Steam or directly on our Discord.

Thank you so much for playing and supporting our work!
Love,
Pine team

UPGRADE Room Editor 2.0

PATCH NOTES



    [previewyoutube][/previewyoutube]
  • [h3]NEW Steampunk DLC[/h3]
  • [h3]UPGRADE Room editor 2.0[/h3]
  • Added Light prop, now you can add custom lightning and it comes with better performance!
  • Added post-processing prop, change the ambient of your rooms.
  • Added zoomable behavior, no more zooming to locks
  • Added scripting custom rooms using Lua
    - More flexible than current setup, but you Lua programming knowledge is required.
    - Added Custom Drag behavior specifically for scripting. It gives you more control over object interactions.
  • Added loading custom models as props, you can create musical instruments using primitive objects or import one from .gltf file!
  • UX tweak: Changed from behavior buttons to a dropdown (Button, Animation, Turnable,...)
  • Menu UI scale fix for smaller screens
  • Added Discord Rich Presence, show others what awesome rooms you are playing


Scripting (LUA)
  • scripting props need to be enabled in the room config - only to view them in the menu, doesn't affect loading or saving
  • exposed the Vector3 and Quaternion class for static methods
  • now it's possible to lua functions to chat so players can trigger them
  • access to player IDs + teleport specific players
  • importing a lua object should now copy the lua file as well


Custom Models
  • collider dropdown added - None/Box/ConvexMesh/ConcaveMesh
  • shiny material issue fixed
  • cross platform loading of custom models fixed


Other
  • new event: LuaCallType.ChatCommand when players write "/something"
  • Vector/Quaternion exposed
  • new functions for players: getAllPlayers, getLocalPlayer, getClosestPlayer, getMainPlayer
  • new function for teleporting: teleportPlayer


v1.0.22636 hotfix

* Fixed search in the in-game workshop not working
* Fixed community rooms issue with teleport.

Escape Simulator: Steampunk DLC is OUT NOW!

[previewyoutube][/previewyoutube]
[h2]Four brand new rooms for you to escape from in style![/h2]
Get ready to solve a lot more puzzles, because the brand new Steampunk DLC is out now! Featuring four additional rooms that are filled to the brim with all kinds of curious machinery, this DLC is sure to get your gears grinding! To celebrate the arrival of this new content, both Escape Simulator and the Steampunk DLC are currently on sale! Additionally, you can now get all available content directly through the newly available Escape Simulator: Collector's Edition. This bundle is also available if you already own Escape Simulator and will add the content that you don't own yet to your Steam wallet. If you can't wait to board the Valor, then you can get the Steampunk DLC right here!

https://store.steampowered.com/bundle/26190/Escape_Simulator__Collectors_Edition/

Each room in this DLC represents a different area of the steampunk airship ‘Valor’. Your journey through the Valor begins at The Crew Quarters, where you are awoken by a sudden explosion. You’ll have to make your way topside by putting out fires in The Engine Room and by taking care of the plants in The Greenhouse. Will you be able to make it to The Helm Room on time and regain control of the airship?

[h2]Bring your community rooms to the next level![/h2]
In addition to all of the newly available Steampunk content, we are also releasing the free ‘Room Editor 2.0’ update today! This update will greatly expand the amount of possibilities for builders to make awesome community rooms! Additionally, builders will also get access to all of the Steampunk DLC assets, regardless of whether they bought the DLC or not.

To start things off, the latest version of the Room Editor now allows room builders to add all types of lighting to their rooms! With this feature, you’ll be able to really crank up the atmosphere in your creations. Additionally, we are adding post-processing options and a brand new model importer! With this model importer, builders are now able to add their own assets to their rooms, which will open up a world of opportunities!



Finally, the new Room Editor also adds a function which allows builders to make use of LUA scripting. Through scripting, builders will be able to modify the properties of their rooms to their own will. Like with the other added functions, we believe this will allow builders to further create rooms that are beyond our imagination!

For more information on the contents of the Room Editor 2.0 update, see the patch notes below!
  • New Light prop, now you can add custom lighting and it comes with better performance!
  • New post-processing prop, allowing you to change the ambience of your rooms.
  • New zoomable behavior, no more zooming to locks 🔒🔍
  • New scripting custom rooms using Lua
  • More flexible than current setup, but Lua programming knowledge is required.
  • New Custom Drag behavior specifically for scripting. It gives you more control over object interactions.
  • New loading custom models as props, you can create musical instruments using primitive objects or import one from .gltf file!
  • UX tweak: Changed from behavior buttons to a dropdown (Button, Animation, Turnable,...)
  • Menu UI scale fix for smaller screens
  • New Discord Rich Presence, show others which awesome rooms you are playing 🙂

[h2]So what’s next for Escape Simulator?[/h2]
We’ve been working hard to continue improving the Escape Simulator experience and there’s still a lot more awesome stuff coming up! That said, we are well aware that we couldn’t have done any of this without all of your support. We are truly glad to have such a great community and we hope you’ll continue to enjoy all of the upcoming updates. Currently we are still working on two free additional rooms that will be revealed at a later point, so be sure to keep an eye on our channels for more information! Finally, you can also join our official Discord channel to talk about all things Escape Simulator. See you there?

[h3]♥ Pine team[/h3]