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Escape Simulator News

Dev Update: What's next for Escape Simulator?

[h2]Busy, busy, busy! πŸ› οΈ[/h2]

Wow, can you believe that it's already been nine months since Escape Simulator was released on Steam? Seeing as it has been a while since our last development update, we thought it would be good to give you a little sneak peek at what we've been working on behind the scenes. We hope you are as excited as we are because there is still plenty of stuff coming up for Escape Simulator!

[h2]We heard you like updates! πŸ‘€[/h2]
First off, we're glad to tell you that we still have four additional rooms planned for Escape Simulator! Two of these rooms are already in production, while the other two are currently in the design phase. Each of these rooms will be centered around an entirely new theme which we will reveal later!


More of a room builder than a puzzle solver? No worries, we've got you covered as well! While the in-game room editor recently got its major 2.0 update, that's definitely not the end. We are still working hard on adding even more features and tools for you to build with! We are working on several features: Texture exporter, next level loader, 2 new transparent planes, new sprite display, and many, many more!


Finally, you might wonder if there will be another Build-a-Room challenge soon! Over the past couple of months we received a lot of incredibly valuable feedback from our community in regards to these events. We've been gathering and processing all of this feedback for our next event which will be taking place in September. We will share more information on that soon!


[h2]But first, a short Summer break! 🌞[/h2]

As a team, we're proud of what we have accomplished so far, and we are incredibly grateful for our awesome community. However, even we need a break sometimes, which is why Pine Studio will be off on vacation for the next two weeks. Hopefully, after that, we will once again be completely energized to bring you even more content and updates! We hope you all have a great Summer vacation and we will see you soon!

[h3]β™₯ Pine team[/h3]

Our top community room picks for June!

[h2]It's been an exciting month![/h2]



Wow, July already? Where does the time go? Summer has arrived, which can only mean one thing: Steam Summer Sale! You can still get Escape Simulator with a 25% discount until July 7, so be sure to tell all your friends!

June was once again an incredible month for all of us here at Pine Studio. Not only did June see the release of the new Steampunk DLC, but we also released the free Room Editor 2.0 update, which provided room builders with a whole bunch of new tools to play around with! Speaking of room builders, June was also a great month for new community rooms! So without further ado, here are our monthly picks for June!

[h2]Look who's inside again...[/h2]



Did you know that it took room builder Franch over 600 hours to create his very first room INSIDE: Escape Simulator Edition? Yeah, we were quite impressed too! The result? An incredibly fun and original room based entirely on Bo Burnham's comedy special Inside. Franch even went as far as to record cover versions of the songs featured in said comedy special. Whether you're familiar with the source material or not, we can confidently say that you definitely need to check this one out!

[h2]Get ready for more mind-bending puzzles![/h2]



If you ever played any of the rooms from Klaode's 'Mind Lock' series, you probably already know what you can expect from The Path of Memories! The Path of Memories is the fourth instalment in this mind-bending series. You will once again have to enter the mind of someone suffering from memory loss in order to try and restore their memories. Up for some very intriguing puzzles? Then this one's for you!

[h2]Teamwork makes the dream work![/h2]



Want to know what makes the Escape Simulator room building community so incredibly awesome? The fact that the builders from this community are always glad to help each other out and even collaborate on projects! The biggest example of such a collaboration so far? Why, The Collab: Boardgames of course! For this community room, twelve builders all made their own individual rooms which then combined to make one big room. All of these separate rooms are based around one central theme: Board games! We love this initiative and would really like to see more collaborations like these!

[h2]All the world's a stage...[/h2]



We're pretty sure everyone has heard of William Shakespeare before, but how familiar are you with his work? Well, The Seven Ages of Man is based entirely on a monologue from Shakespeare's As You Like It. In this room by Wollo you will be going through the seven titular stages of man, from infant to old age. It features a series of seriously tricky puzzles, so be sure to give this one a try if you're up for a challenge!

[h2]Who's the best? You're the best![/h2]

So that's it for our monthly picks for June, but there are of course many other great community rooms out there! Did you miss any rooms which you think should have made the cut? Be sure to let us know in the comment section below!

Finally, we would like to thank all of you for your continuous support. There is still plenty of awesome stuff coming up for Escape Simulator, so we hope you continue to look forward to that! In the meantime, why not join us on Discord or Reddit where you can stay up to date about all things Escape Simulator? We hope to see you there!

[h3]β™₯ Pine team[/h3]

v1.0.22791 hotfix

The Crew Quarters
  • Fixed cannonballs
  • Added water sounds


The Greenhouse
  • Fixed sign and flower faces


The Helm Room
  • Fixed textures
  • Fixed handles


Room editor fixes
  • When changing behavior on a prop (button/animation) the prop no longer gets removed from the activator targets
  • Dial value counts can no longer be set to 0
  • Importing props fixes:
    • Custom models are now copied when imported (but they need some time to load in and the prop isn't refreshed when they load in)
    • Importing audio, scripts and custom model files is blocked if the room is not saved
  • Fixed some models not loading paint-overs properly for custom models
  • Fixed steampunk walls on new room
  • Added a dropdown for the impostorClone update type: Never/OnChange/Always


Other fixes
  • Fixed unable to unsubscribe from custom room when the files are deleted locally
  • Male/Female character model colliders are now the same size
  • Scrollbar snaps to the top when entering workshop rooms menu and when searching
  • Fixed activator component desyncs in coop play

The Collab: Boardgames



[h2]The Steampunk DLC is here![/h2]
It's been been a little more than a week since we officially launched the Steampunk DLC for Escape Simulator! Taking place on a majestic steampunk airship called β€˜Valor’, the DLC features a total of four new rooms, each of which are bigger than any of the previously released rooms. If you haven't already, you can wishlist the DLC right here!

However, maybe you've already purchased and finished the Steampunk DLC! If that's indeed the case, you might just be interested in playing even more awesome rooms to keep that escape mood going! Luckily, our community recently provided just what the doctor has ordered! On that note, we can highly recommend you to check out Escape Simulator's very first mega-sized collaboration room made by a grand total of twelve excellent room builders from our community!



[h2]There's no I in team work![/h2]
Last month, several room builders from our Discord server were discussing the idea to make one big collaboration room together. This idea eventually came to fruition and resulted in the creation of The Collab: Boardgames. The idea behind this massive project was that each of the room builders involved would create a single smaller area based around a specific board game. Each room builder was allowed to apply their own signature style. In the end, all rooms would get compiled together to form one mega-sized room.

If you ask us, the final result speaks for itself! Each area featured in The Collab: Boardgames is a unique little space that serves as a showcase of what you might expect from the creators that made them. Above all else however, we are just floored by the sheer awesomeness of this initiative! It took a lot of planning and resourcefulness for the builder to create and combine all of their creations and we are beyond excited to see that our community members pulled through to deliver this awesome room for you to enjoy!

The Collab: Boardgames was made by Citron Vert, Franch, Gav, klov3r, Kusane, LeoWolfbane, MelonVerse, Mumbo, Obvious / Ich, Rawrzee, Thoroniul, Wollo and Zesty Mordant! Great job all of you for putting together this amazing project. We love to see it!

[h3]β™₯ Pine team[/h3]

Puzzle-room game Escape Simulator gets a Steampunk DLC

The million-selling indie game Escape Simulator has expanded with a new Steampunk DLC now available to give you a lot more to play with.

Read the full article here: https://www.gamingonlinux.com/2022/06/puzzle-room-game-escape-simulator-gets-a-steampunk-dlc