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Escape Simulator News

Build a Room Competition - First place wins $1000!

Build a Room Competition


Join up and create the best escape room!

[h2]Prizes[/h2]
[h3]Prize pool is $2000 (USD)[/h3]
[h3]πŸ₯‡ $1000 (first place) [/h3]
[h3]πŸ₯ˆ $300 (second place) [/h3]
[h3]πŸ₯‰ $200 (third place) [/h3]
[h3]And: Popularity Award - $500.[/h3]

We wanted to do something special to celebrate the release of Escape Simulator. We invite you to create an escape room and win cash prizes for the best ones!

Unique feature of the Escape Simulator is that it has a room editor. It features object graphics from the game and asset packs. You can create buttons, animations, locks, and paint hints. The best thing is that when you're done, you can share your levels with the community via Steam Workshop.

[h2]Deadline (Friday 2pm CET, Oct 29th)[/h2]
Submissions will be considered if they have been made by 2 pm CET on Friday (Oct 29th).

[h2]Rules[/h2]
  • To submit a room for the competition, you have to post a link to it in "#πŸ†competitionπŸ†" of our Discord channel: πŸ‘‰ Link. πŸ‘ˆ
  • Rooms you already created are eligible to enter the challenge.
  • You can submit multiple rooms but only win one prize.
  • Copies of other players' rooms are not eligible.
  • Developers and their families are not eligible for rewards.


[h2]Judging criteria[/h2]
We will be playing the game in pairs and rating the game based on the below-mentioned scoring. We will then take the average of each scoring point and sum them together. Thus, you can get a total of 20 points, which will be rounded to 2 decimal places. You can create a room for a solo player, two players, and even more players (but please keep it under ten :P)

Scoring:
  • How much fun did we have playing it? [1-10] - This one is worth the most points. It's going to be based on the experience we had playing the game.
  • How good does it look? [1-5] - Does the room look esthetically pleasing. Does it have visual glitches or looks sloppy, or is it polished up? How well are puzzles integrated into the room?
  • How unique were the puzzles? [1-5] - Were the puzzles we already seen a lot, or do they have a uniqueness to them?


* Additionally, for the popularity award, the winner will be the person whose room gets the most subscribers.

[h2]How to make a Room[/h2]
Go to Escape Simulator, "Workshop" button, "Your Rooms," and press "Create". This creates an empty room, and you can start building.
To get some help, you can look through "Tutorial Rooms" and see how you do certain things, such as puzzles and animation, or you can watch this Tutorial Video by Tankadela.
You can also get on our Discord community and ask about anything you need help with!

Alex: Your time starts... NOW!


P.S. πŸ¦ŸπŸ”¨ We've just launched another bug-fix release. If you find an issue, get in touch via forums or Discord.

Version 1.0.8338

  • Audio / Medieval Props / Audio fix
  • RoomEditor - zoomable cleanup.
  • Don't teleport all players in MP
  • RoomEditor - trigger/slot fix when deleting linked objects.
  • Character wardrobe auto select fixed
  • Added Zoom on Z key, fixing text layout for coop code
  • Fixing workshop UI subscribe bugs
  • RoomEditor - cleaning props.
  • Room Editor added walls doors, wall windows, textures and doors for Toy and Bank Theme.
  • Egypt 2 - Compass update
  • Multiplayer joining UI fixes
  • Multiplayer lobby bug fixes
  • RoomEditor - cleaning props.
  • Not dropping items with shift in editor levels anymore.
  • RoomEditor - escape opens Options popup if nothing else is cancelable.
  • Changed basketball score sound in Toy1
  • RoomEditor - new save backup system.

Get out together, go it alone or make your own rooms in Escape Simulator out now

Up for a challenge and love to problem solve? Team up with a friend in co-op or do it alone in Escape Simulator out now.

Read the full article here: https://www.gamingonlinux.com/2021/10/get-out-together-go-it-alone-or-make-your-own-rooms-in-escape-simulator-out-now

Thank you all and what's coming next!

First of all, thanks to everyone who got the game! You rock!!
This was an incredible launch for Pine, and the game is already a big success for us.

πŸ¦ŸπŸ”¨ We are working hard on fixing bugs and trying to make sure everyone has the best experience. Yesterday we published the first bug-fix build, and the next bug-fix was just launched! If you find an issue, get in touch via forums or Discord.

What's next for the game?

[h3]This is what's coming to the game in the coming weeks:[/h3]

  1. We're going to be launching free levels from a new theme, "Operation Omega", throughout the coming weeks, starting with room #1 on Thursday (Oct 28th).



  2. Adding many new assets to the room editor, and they will be available this week.



  3. Room editor tutorial video is coming.

  4. Trading cards!

  5. More languages starting with German and French.

  6. Adding controller support. So you can play from your couch or with your new Steam Deck ;)


-Pine team

Version 1.0.18291

  • Tutorial - Removed video because it crashed on some platforms.
  • Correct labels in menu screen and end screen for workshop rooms
  • Victorian - lightning audio glitch fix
  • RoomEditor - fixed non-raycastable statue.
  • Names for multiple editor objects
  • Fix for audio playing after exiting the scene
  • Added Toy and Bank Walls, Floors, Cielings.
  • RoomEditor - fixed bug with hiding empty walls/floors/ceilings in play mode.
  • RoomEditor - Mac textures removal when loading failed.
  • Audio / Toy 1 / Added missing chair drag sound, lock open sound
  • RoomEditor - fixed missing confirm button in screenshot mode.
  • Showing gear in play icon while waiting for sync.
  • More reliable Play button in coop mode
  • Achievements fixes and review.
  • Egypt 2 - fixed issue with the feather appearing before unlocking the floor panel
  • Space 5 - fixed fuel can be solved without solving fuel panel and pipes solved but unable to pull final lever