Let's talk about Performance
Hello,
Since I now have data on how Intels GPUs perform in UE5, I can finally provide a good overview on how the game should perform.
For transparency reasons:
The Data I am using comes from Techpowerups GPU database, Benchmarks for other Unreal Engine games, and the Review for the a750 and a770 from JayzTwoCents.
The baseline was my own GPU, a 6900XT, everything else is calculated based on percentages - therefore are estimates!.
The final performance obviously depends on your system configuration, Temperatures, Drivers, etc. so dont take them as "written in stone".
Intel Graphics cards are put in "where they should be", based on performance in other games, but they underperform massively in UE5, judging by the Benchmarks I have seen. (Intel needs to fix the drivers, nothing I can do here.)
Benchmarks are for 1080p.
If you cant find your own Graphics card, use whatever is comparable.
High End Cards will be bottlenecked by your CPU at lower settings, the ~300 FPS of a 4090 are theoretical.
The shown numbers are pretty much worst case, I specifically have chosen a place in the game that has a lot of trees and foliage in view, most of the time performance is much better.
[h3]Lowest Settings:[/h3]
Just as the previous games, this one should do fine with a GTX 960 / R9 280X for minimum requirements.
Of course, technically it is possible to run the game at lower resolution and/or resolution scaling and maybe get away with a graphics card that is even slower than the aforementioned ones.

[h3]Old highest Settings:[/h3]
This is the same setting as previous games had as maximum, therefore the performance is not much different, aside from the impact the larger maps have. With minor adjustments the game should run at 60fps just fine. The older nvidia cards do not perform very well under DX12, this is why they are a bit lower than one would expect. (Tested it first hand on a 1070 Ti)

[h3]Highest possible Settings:[/h3]
These Settings are meant for current high end and future graphics cards, but the visual impact is big.
1080 or higher can run these settings at ~30 fps (my old 1070 Ti could too, so it should be fine.)
CPU also is an important factor here, since there is a big impact there too, so there will be differences based on the CPU being used, even if the Graphics card is the same.
These settings are optional, no one is forced to use them, the game will look like the previous games if disabled.

Everyone also gets Temporal Super Resolution by default now, this replaces AntiAliasing and is already included in the Performance numbers.
[h3]Conclusion:[/h3]
As promised over a year ago, the game still runs "just fine" on old hardware with pretty much zero changes to system requirements. (based on my estimates, which are based on real world data.)
That said, I do not recommend using the old AMD cards, since they were "dropped" in terms of support by AMD, and similar will be happening to the 960 etc. for nvidia in the foreseeable future.
The game, or better: the engine... also does not run on anything older than the "Maxwell" architecture from nvidia (GCN for AMD), which is the reason why I have chosen a 960 for system requirements instead of a 780 etc.
Given the age of these cards this should not be an issue anyway, but I want to be open about it - this is nothing I could change.
I also noticed that the game will tell you, if a driver has "known Problems". This does not stop you from using it, but whatever problem the driver has with UE5 might be observed. (mostly older drivers, when UE5 was still new.)
Since I now have data on how Intels GPUs perform in UE5, I can finally provide a good overview on how the game should perform.
For transparency reasons:
The Data I am using comes from Techpowerups GPU database, Benchmarks for other Unreal Engine games, and the Review for the a750 and a770 from JayzTwoCents.
The baseline was my own GPU, a 6900XT, everything else is calculated based on percentages - therefore are estimates!.
The final performance obviously depends on your system configuration, Temperatures, Drivers, etc. so dont take them as "written in stone".
Intel Graphics cards are put in "where they should be", based on performance in other games, but they underperform massively in UE5, judging by the Benchmarks I have seen. (Intel needs to fix the drivers, nothing I can do here.)
Benchmarks are for 1080p.
If you cant find your own Graphics card, use whatever is comparable.
High End Cards will be bottlenecked by your CPU at lower settings, the ~300 FPS of a 4090 are theoretical.
The shown numbers are pretty much worst case, I specifically have chosen a place in the game that has a lot of trees and foliage in view, most of the time performance is much better.
[h3]Lowest Settings:[/h3]
Just as the previous games, this one should do fine with a GTX 960 / R9 280X for minimum requirements.
Of course, technically it is possible to run the game at lower resolution and/or resolution scaling and maybe get away with a graphics card that is even slower than the aforementioned ones.

[h3]Old highest Settings:[/h3]
This is the same setting as previous games had as maximum, therefore the performance is not much different, aside from the impact the larger maps have. With minor adjustments the game should run at 60fps just fine. The older nvidia cards do not perform very well under DX12, this is why they are a bit lower than one would expect. (Tested it first hand on a 1070 Ti)

[h3]Highest possible Settings:[/h3]
These Settings are meant for current high end and future graphics cards, but the visual impact is big.
1080 or higher can run these settings at ~30 fps (my old 1070 Ti could too, so it should be fine.)
CPU also is an important factor here, since there is a big impact there too, so there will be differences based on the CPU being used, even if the Graphics card is the same.
These settings are optional, no one is forced to use them, the game will look like the previous games if disabled.

Everyone also gets Temporal Super Resolution by default now, this replaces AntiAliasing and is already included in the Performance numbers.
[h3]Conclusion:[/h3]
As promised over a year ago, the game still runs "just fine" on old hardware with pretty much zero changes to system requirements. (based on my estimates, which are based on real world data.)
That said, I do not recommend using the old AMD cards, since they were "dropped" in terms of support by AMD, and similar will be happening to the 960 etc. for nvidia in the foreseeable future.
The game, or better: the engine... also does not run on anything older than the "Maxwell" architecture from nvidia (GCN for AMD), which is the reason why I have chosen a 960 for system requirements instead of a 780 etc.
Given the age of these cards this should not be an issue anyway, but I want to be open about it - this is nothing I could change.
I also noticed that the game will tell you, if a driver has "known Problems". This does not stop you from using it, but whatever problem the driver has with UE5 might be observed. (mostly older drivers, when UE5 was still new.)