Upcoming Update - New Content, better Performance, QoL improvements etc.
Hello,
I dont have that much to show currently, since it will take a bit more time until I get the update done, but it will come with the following improvements/additions in addition to the ones already made in previous patches. (PS: No, the game is not "broken" or anything like that, I just found ways to improve it with relatively little effort.)
[h3]Upcoming changes (planned):[/h3]
- An additional Section between B and C, to improve the transition from Tutorial to "actual Puzzles", especially for new players.
- Performance improvements regarding the GameThread, which will bring somewhere between 25% and 92% more FPS in situations where you are limited by the GameThread. (This also has a small effect on the RenderThread, therefore in general slightly increasing FPS even in situations where the GameThread is not the limiting factor.) NOTE: This will have no (noticable) impact if you are heavily limited by your graphics card.)
- Additional Puzzles in each area that will act as "buffer" and allow you to skip 2 puzzles per area and still progress through the game, by providing more Keys than you actually need. (to prevent people getting stuck because they cant solve 1 of 21 puzzles in an area.)
- Additional (optional!) difficult puzzles at the end, for those who solved all previous puzzles and have the excess keys from previous areas.
- "Shortcuts" in certain puzzles to reduce the wait at the end. (Specifically: puzzles that take quite a bit of time to change states.)
- New Fences that are more visible than the current ones (see image below)
When?
This year, I expect, but certainly not before Christmas.
Thats all for now, more on this once I actually have something to show besides raw numbers and Fences.
While speaking of fences, here are some fences:

Regarding the Performance IMprovements in GameThread (CPU) limited situations:

I dont have that much to show currently, since it will take a bit more time until I get the update done, but it will come with the following improvements/additions in addition to the ones already made in previous patches. (PS: No, the game is not "broken" or anything like that, I just found ways to improve it with relatively little effort.)
[h3]Upcoming changes (planned):[/h3]
- An additional Section between B and C, to improve the transition from Tutorial to "actual Puzzles", especially for new players.
- Performance improvements regarding the GameThread, which will bring somewhere between 25% and 92% more FPS in situations where you are limited by the GameThread. (This also has a small effect on the RenderThread, therefore in general slightly increasing FPS even in situations where the GameThread is not the limiting factor.) NOTE: This will have no (noticable) impact if you are heavily limited by your graphics card.)
- Additional Puzzles in each area that will act as "buffer" and allow you to skip 2 puzzles per area and still progress through the game, by providing more Keys than you actually need. (to prevent people getting stuck because they cant solve 1 of 21 puzzles in an area.)
- Additional (optional!) difficult puzzles at the end, for those who solved all previous puzzles and have the excess keys from previous areas.
- "Shortcuts" in certain puzzles to reduce the wait at the end. (Specifically: puzzles that take quite a bit of time to change states.)
- New Fences that are more visible than the current ones (see image below)
When?
This year, I expect, but certainly not before Christmas.
Thats all for now, more on this once I actually have something to show besides raw numbers and Fences.
While speaking of fences, here are some fences:

Regarding the Performance IMprovements in GameThread (CPU) limited situations:
