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Stellar Monarch 2 News

Version 1.23 released

This version has several balance tweaks (mostly related to the expansion but not only), interface improvements (clarification how things work) and manual improvements (more topics covered). In addition, Fighters get an interesting change, now those can target ships with shield up, but at a penalty, so Fighters became more valuable now. Next, I was playing with Communication Towers mechanic, got a new idea for it but I'm not sure it would be better, so for now I put it as an optional extra rule which you can enable if you wish. The last thing is improvement of safe mode (which you run where you encounter problems), to address some rare issue with some GFX cards.


- [feature] Fighters can target ships with shields up (but as the last resort since half of the bombs will bounce off and miss if shields are operational). This makes Fighters and Heavy Fighters more useful since they can always find a valid target for a bomb run.
- [feature] Extra rule (must be enabled on game start) "Alternative communication towers mechanic". It alters communication towers mechanic, those become much cheaper (including upkeep) but you have to place those adjacent to each other.

- [interface] Adminstrative pts tooltip show how much total you get per turn.
- [interface] Improved legislation pts tooltip.
- [interface] Improved political marriage tooltip (arranged marriage sources explained).
- [interface] Improved megalopolis tooltip.
- [interface] Improved planetary battle report a bit.
- [interface] Added range of starbase to "build starbase" button tooltip.
- [interface] Starmap Base map mode shows also range markers.
- [interface] Main menu news notice box beautified.

- [misc] If safe mode is enabled the game limits frame rate to 30 FPS (to prevent potential CPU/GPU overheat).
- [misc] There is a delay of 1/10 of a second between pressing End Turn multiple times (to prevent overheat on some machines, plus it partially prevents accidentally holding ENTER key). The delay is disabled when in Tester Mode.
- [misc] Auto limit FPS (for a few seconds) when running the Game Mode first time (like after New Game or loading from a save) to prevent "underheat" on some GPUs.
- [misc] Removed "Purchase expansion" button if expansion is present.
- [misc] Hawk Eye and Combat Recon ship hulls had data link bonus but no Data Link itself (illogical).
- [misc] Other small changes.

- [balance] Base Rebel points growth +5.
- [balance] Ships manufacturing cost increases/decreases with difficulty level.

- [expansion] if Expansion #1 active Base Rebel points growth +5 (to offset Propaganda Tradition gain).
- [expansion] Industrial Mongers tradition: +25% Food processing efficiency bonus per level (previously +50%).
- [expansion] Intrigue increases each audience a bit (affected by difficulty level).
- [expansion] Star Knights regular operations (and Master of the Order) event options made weaker and more expensive in terms of Intrigue.

- [manual] Chapter #3 added Secrets, Favors, Great Council, Banquet, better explanation of Political Marriage.
- [manual] Chapter #5 added Centralization, Stability.

- [fix] Create dynasty screen showed uniform of the Emperor as if this was a vassal house.
- [fix] Small cosmetic fixes.



Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Expansion for Stellar Monarch 2 is out!

The "Old Dynasties" expansion for Stellar Monarch 2 has been released!

The expansion focuses on noble houses and internal politics of the Empire. Many new mechanics introduced (intrigue, vassals, renegade houses, demoting great houses, traditions, option to dissolve the great council, star knights order, new political agendas, etc) and a lot of new audience events.

https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/

PS. Make sure to leave a review! Thanks!

Version 1.22 released

This is a minor version, the first one that supports the upcoming "Old Dynasties" expansion (which is out tomorrow!), so mostly small technical changes. But it also has two nice features. First, new random events were added, those were originally planned for the expansion, but since I got more new events than I planned, I decided to move some to the base game instead. Second, a kind of modding was added. Now audience events can be written in a simple scripting language, so you can add your own if you wish!

BTW, this version incorrectly says "the expansion can be purchased" instead of "wishlisted", but it will "fix" itself tomorrow when the expansion is out :)


- [feature] This version allows writing your own events (modding), since events system was exposed to LUA (a simple scripting language). In "data/content/" folder you have various files you can edit (note that those will break saves compatibility in most cases) and documentation (most effects are described, with parameters). There are also hints which allow you to disable hardcoded events, etc (for easier testing of new events). Overall, it's a bit crude, and I would recommend to wait for future version before using it (it might be improved/extended), but overall it works.

- [content] New random audience events (mostly for early game).



The expansion can be wishlisted/purchased here:
https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Version 1.21 released

This version is the last one before the new expansion is out and contains various improvements which went to the base game during the expansion development. A new feature, when you accumulate a lot of secrets the Head of the house will visit you on their own and propose some deal (many people were forgetting about the Secrets mechanic, now it's much more straightforward and you don't need to remember to capitalize on known secrets). Simplified interaction with the head of the house (now there is just a single "Summon to audience" button). Changed randomization of some important events to prepare for influx of new regular random events in the expansion (so those do not compete with each other and so the periodic events are truly periodic no matter how many regular events there are). Manual has been updated. Many usual adjustments and improvements (interface related mostly) and fixes (one quite important).


- [feature] If you know at least 3 secrets of a house, there is a chance the head of the house will appear during an audience and offer you some deal to forget those (you also have an option to expose them).

- [misc] "F.E.D. Directorship meeting" events are now guaranteed to be called regularly over time (removed from random events pool).
- [misc] Simplified "Summon head of the house to an audience" (merged into a single button).
- [misc] Spouse of a head first dialogue option requires 3 secrets instead of 5 for exchange of favors (to make it in par with the new event where the head visits and offer favors for forgetting secrets).

- [interface] Audience Prev/Next buttons got hotkeys ("").
- [interface] House screen got Prev/Next buttons. Note that those selects houses based on order of seniority (not relations).
- [interface] Mini buttons for houses now also close Help if open.
- [interface] Event effect tooltips showing person stats (Competence/Loyalty/Charisma/Authority/Monarchism) colored with the custom stat's color.
- [interface] Event effect tooltips showing house stats (Authority/Monarchism) colored with the custom stat's color.
- [interface] Interact with house button slightly bigger.
- [interface] Tooltips for all alien relations change now shows the aliens crests.

- [manual] Updated manual (also added special tag for displaying colored hotkeys).

- [fix] Ships never miss (the whole accuracy system was broken).
- [fix] Rename house UI window open when switching to another house.
- [fix] Reform slider was missing button arrow icons.




Don't forget to wishlist the expansion!
https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

The "Old Dynasties" expansion is out in April!

The "Old Dynasties" expansion for Stellar Monarch 2 will be out 23 April 2024!

[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

Official announcement: https://www.silverlemurgames.com/2025/03/19/release-date-and-announcement-trailer-for-upcoming-stellar-monarch-2-old-dynasties-expansion/


https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/