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Peripeteia News

Added Topie Chan


Added Topie Chan. That is all. Thank you for your attention.

20250326.05723 & 09723

Hope you're having a wonderful day. If you'll spend part of it playing Peri, you'll notice the following changes:

  • Fixed open bolt guns to not have one round in chamber on mag removal.
  • The dogshit AK respects the reload keybind, wasting all the ammo in your inventory more efficiently. It was also added to the muder/k/ube.
  • A special Topielec will carry a newly added gun. Unfortunately it wont show up when loading a save from before this patch, you'll find it on a new playthrough.
  • Increased speed of RMB93 reload.
  • Tweaked magazine capacity for some guns to reflect real life values
  • Fixed bug introduced in the previous patch where carrying crates and other large objects would cause their physics to break.
  • Updated player model with better shoulder weight painting.
  • Fixed normals on the MAC10 model.
  • Fixed weird loot behavior of Iskander's weapons.
  • Fixed kiln gun and flamer being suppresable.


Patch 09723 is just a hotfix for 2 small mesh issues in the previous build.

20250321.07723

Thank you for ongoing support of the game. Enjoy the latest round of fixes:
  • Fixed the issue where if you saved, rotated an item that was on your hotbar, then loaded, it would leave a blank space that was nominally occupied by the item
  • Galil should no longer get cut down when you load from main menu, this was fixed by changing how attachments are saved
  • Adjusted the collision box for one of the Belgrade save rooms
  • Improved aim-down-sights feel, limiting the jitteriness. Still working on alleviating floating point imprecision when aiming at far away level locations.
  • Fixed various graphical issues with WE2000, Communist Party Shotgun and KK9
  • Often requested gun added to murder/k/ube (for those who know)

20250312.21723

Thanks everyone for helping us with your bugreports, makes our job much more pleasant. List of fixes:

  • Adjustments made to the cost of implants.
  • Several items in missions would disappear when you loaded a saved game from main menu (particularly bad on Belgrade with several of the first guns you can find being affected), this was caused by a discrepancy in their save profiles compared to their prefabs: corrected this systematically
  • Some consumables weren't saving their hotslot number which is why they weren't going back to slots if you used them and reloaded.
  • Belgrade had a several second window (the duration of the opening cutscene) where you could drop your implants and pick them up before they were removed from your inventory.
  • There's been several reported crashes that have been revealed to be caused by a ragdoll stretching out indefinitely. While the exact cause of this crash is unknown, there is now a failsafe that gets tripped when you load a save from main menu and a corpse is showing signs of stretching his arms out (just for you). This at least should stop the bug from persisting on most save files.

20250307.08723

Second patch today! Notes:

  • Hotfix to undo an attempt to fix loading from main menu causing permanent distortion effect on Belgrade - broke several things including making the sound effect for Filemon giving you your augment play on loop and worse
  • Fixed the permanent distortion effect on Belgrade for real
  • Belgrade intro cutscene shouldn't play again when loading from main menu
  • Several updates to item prices and descriptions