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Peripeteia News

Next Fest Demo Update

Wow, what a week! The Steam Next Fest is almost over, thank you EVERYONE that wishlisted the game, played the demo, joined the Discord to leave feedback, commented on the Steam forums, tweeted out screenshots, drew fanart, streamed the game, made videos, took screenshots and attempted speedruns. There’s thousands of you and it’s been both a very humbling and encouraging experience for our team of 3 people and our contributors.

Many of you have noticed: there’s been a lot of updates over the week. We have been applying hotfixes, tweaks and patches daily. We have to admit: the demo you saw on Monday was very buggy, but thanks to your reports and a lot of work, the demo has achieved a level of quality we are close to proud of and hopefully you’ll find enjoyable over the coming months, as we won’t be taking it down. We’re still ironing out bugs and we’ll keep updating it, so please keep telling us your thoughts and sharing insights and suggestions.

For those who played the demo in its broken state and are planning to return to it, here’s a general patchnote:

  • Added a clearer description to the Puppeteer implant.
  • Added new areas to the Tutorial.
  • Added new quest logs.
  • Android does not collide with random invisible walls.
  • Augmentation UI should not cause a continuous sine wave tone.
  • Consumable items have been fixed.
  • Fall damage has been lowered.
  • Fixed flame damage on enemies.
  • Fixed inventory wipe on save.
  • Fixed issues with activating implants on load after death.
  • Fixed issues with inventory items not saving.
  • Fixed priest conversation.
  • Fixed the main menu for ultrawide resolutions.
  • Fixed transparent textures not working with raycasts (e.g. gunshots).
  • Headshot now work as intended.
  • Improved reliability of the light meter.
  • Improved the intended “first time player” tutorial guidance.
  • Instances of floating magazines removed, they can’t be “stolen” from enemy guns either.
  • Inventory no longer activates during hacking, neither do you switch to third person.
  • Issues with loading after death have been addressed.
  • Items do not appear as “duplicated” inside containers.
  • Mosin sights have been fixed.
  • Night vision has been remade.
  • NPC behavior on load mostly fixed.
  • Resolved issue with receiving quest items from NPCs after load.
  • Save menu works reliably.
  • Snipers should not be sliding around, their laser sights no longer detach from their guns.
  • The “slide” section works as intended (you survive).


Anyone that misses the original demo can still play it on itch.io to compare and contrast.

Thanks again for both encouragement and critique. You make working on Peri worth it.

Steam Next Fest: New demo announcement

Rip enemies arms off, bind their flesh to your own. New augments, new genocides, new demo. October 9th for Steam Next fest. Patrons get to try it now (and extremely helpful in inoring out the bugs).
[previewyoutube][/previewyoutube]

The featured track is Nostalgia by the wonderful Softxoxo's https://softxoxos.bandcamp.com/track/nostalgia

Peripeteia Screenshot Update Spectacular

Things have been hectic on our side, we limited the number of updates on our socials as development carries on. Here's what we've been up to! Remember, if you are craving more frequent updates, our Twitter and Discord are the place to go!

[h3]June 18th: Stars in the Synthetic Sky[/h3]
The projected stars in the synthetic sky... a fitting temple, for the astral Soviet...
[previewyoutube][/previewyoutube]
The used track is titles 0451, made for peri by Ruruyousei! Yousei.bandcamp.com


[h3]May 27th: Raindrops[/h3]
The raindrops are simulated, yet so immersive...
[previewyoutube][/previewyoutube]
Featuring "why didn't i just stay home" by Joyless: https://joy-less.bandcamp.com/track/why-didnt-i-just-stay-home


[h3]May 14th: LPO-50[/h3]
Flamethrower mechanics in the works!



[h3]June 18th: Blue Morning[/h3]
Blue light seeps into a green city on a foggy morning, it's hard to tell if it's the sun or the moon radiating through the rain.
[previewyoutube][/previewyoutube]
Music for this SSS provided from Aineth's newest album, check 'em out here:
https://open.spotify.com/track/3hdFSI9thgzJIjxmzMuk1Q


[h3]April 22nd: Ratical Tech Demo[/h3]
This is a tech demo for our rat and roach based simulation system, capable of supporting thousands of critters at once with little to no performance drop. Available on our patreon! If you're a Kickstarter backer, hit us up on discord to receive access!
[previewyoutube][/previewyoutube]
The song is System ST91's Yummy Pills Bad Pills Wrong Pills: https://soundcloud.com/systemst91/turboacid-yummy-pills-bad-pills-wrong-pills


[h3]April 16th: Through the Mirror[/h3]
An experiment into parallax mapping and non-euclidean spaces
[previewyoutube][/previewyoutube]
Song is 1912, an unreleased by Lotchek: https://lotchek01.bandcamp.com/ but you can find the mp3 on our Discord ;)

Screenshot Saturday March Update

[h3]March 25th: Rats![/h3]
Stress testing a new enemy type and... we exported the wrong model. Music is a yet to be released track made for Peri by salt.bmu: https://virtualsalt.bandcamp.com/
[previewyoutube][/previewyoutube]

[h3]March 11th: Environmental Protection[/h3]
Some enemies won't try to kill you... at first. The RWGŁ launcher you got to try in the demo now works in the hands of NPCs. Thankfully, there now is also an implant to mitigate the effects of its "non-lethal" gas.
Featuring the awesome track "Dead Party" from System ST91, released under the pseudonym AppCrash Infection: https://scumtapes.bandcamp.com/track/dead-party
[previewyoutube][/previewyoutube]

[h3]March 4th: Fever Dream[/h3]
You are not meant to be here.
[previewyoutube][/previewyoutube]

Screenshot Saturday: From each, to his needs

Steal a gun from an enemy, return the bullets to him.
[previewyoutube][/previewyoutube]
The short song fragment featured comes from the track "Happiness by Joyless:
https://joy-less.bandcamp.com/track/happiness