"Locked and Loaded" update now LIVE
Commanders, we have been going through the requests made through early access and are adding some much requested features. Today we are proud to announce in the new Locked and Loaded update you can now save and load your game in skirmish play. We have also added new documentation and various fixes/improvements under the hood.
[h3]New Features[/h3]
- Expanded Save Games - You can now save and load in skirmish/versus battles. Take on big battles at your own pace.
- News Crainoid - Our news reporter will highlight important updates, spotlight mods and maps and more.
- Modding Documentation - We have updated and added new documentation for map and mod makers. You can find the following PDFs under your installation directory \9BitArmies\TerrainEditorData\
- ModStructureManual.pdf
- AIModdingManual.pdf
- GUIEditorManual.pdf
- ModelConverterManual.pdf
[h3]AI Improvements[/h3]
- AI will now build forward bases when it feels advantageous to do so.
- Naval transports may try to find an alternate landing point when a beach is contested.
[h3]Modding Support[/h3]
- Fix for a crash when using a base delay with an effect generator entry.
- Added attribute modifier Lua functions.
- Added new object Lua signal effect component to allow Lua to receive events from the effect system.
- Fix for unit AI being able to use non autonomous abilities during its non interrupting attack logic.
- Fix for Lua RPC calls skipping nil values when dispatching the call.
- Adding support for sending nil arguments for Lua RPC functions.
- Updated Lua kill object function to destroy objects with no damageable component.
[h3]Campaign and Misc Fixes[/h3]
- Missions #3, #6, and #10 - Replaced Abandoned bases with new versions (so units no longer target the structures in middle of combat without player input).
- Mission #11: Adjusted all Enemy Base setups to increase challenge. Added more Mega Power Plants, Mega Turrets, and adjusted some structures and units. Also updated map image to mark location of enemy HQ.
- Mission #6: Adjusted balance and added ability for enemies to use Transport Helicopters.
- Fixed exploit allowing players to deploy the forward HQ while the vehicle is rolling out of the factory to any spot on the map.
- Fixed fog of war to properly show explored and unexplored areas.
- Rocket Infantry, Rocket Drone, and Mammoth Tank models/textures optimized.