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9-Bit Armies: A Bit Too Far News

Fight Night Friday


Commanders,

We will be hosting Fight Night Friday. This is an open-to-all community event where we encourage everyone to get on and play some games. We will be hosting versus games whether as PVP or PVE but if you want to play some survival or co-op campaign those are also on the table.

All skill levels are welcome, do not worry if this is your first time playing with others or you're an old hat. We will try to balance teams in any PVP lobbies to make it fair as best guess.

Join the discord: https://discord.gg/petroglyph
Watch the Stream: https://www.twitch.tv/petroglyphgames

"Classified" update now LIVE!

Commanders,

A new update our this week. You will find many fixes and balance passes on the campaigns as well as improvements to the translations, especially for français.

We are aware there have been some issues with quickmatch are investigating. On our discord we have been asking for logs with instructions on how to get them. So if you have been encountering disconnect issues in quickmatch and would like to help track them down you can do so there.
[h2]Translations[/h2]
  • French translations updated
  • Italian and German texts shortened for several buttons.
  • Fixing translation for shipyard for several languages.

[h2]Campaign[/h2]
  • Fixed some Secret Objectives not having the "Hidden Objective" heading
  • Added the Victory/Defeat Animations to remaining missions
  • Overlords Mission 09:
  • Added extra barks
  • Balance Pass on AI (including getting the Sentinels to go after Overlords more)
  • Reduced Resources per node
  • Reduced Silver Objective to 30,000
  • Overlords Mission 11:
  • Added extra barks
  • Outro Cinematic updated to match story
  • Reduced Resources per node
  • Balance Pass on AI to adjust some numbers based on player feedback and reduced Resources for the player
  • AI Base Adjustments: Mostly Reduced number of Mega Turrets and some preplaced units
  • Overlords Mission 12:
  • Added extra barks
  • Outro Cinematic updated to match story
  • New Secret Objective
  • Reduced Resources per node
  • Balance Pass on AI
  • AI Base Adjustments: Increased Sentinel Base to help deal with Exile Units and also added Air Elementals to Exiles
  • Sentinels Mission 06: Fixed Typo in Secret Objective Numbers once completed Sentinels M10: Fixed secret so is actually completable Sentinels Mission 12: Fixed where Gwen spawns
  • Mission 9,Mission 11,Mission 12 : Now use mod data

Fight Night Friday


Commanders,

We will be hosting Fight Night Friday. This is an open-to-all community event where we encourage everyone to get on and play some games. We will be hosting versus games whether as PVP or PVE but if you want to play some survival or co-op campaign those are also on the table.

All skill levels are welcome, do not worry if this is your first time playing with others or you're an old hat. We will try to balance teams in any PVP lobbies to make it fair as best guess.

Join the discord: https://discord.gg/petroglyph
Watch the Stream: https://www.twitch.tv/petroglyphgames

"Taking the Lead" update now LIVE!


Commanders,

We are releasing our second patch after releasing to 1.0 earlier this week. This update includes changing the way we are handling the leaderboard, as well as several fixes and addressing issues and balance considerations in the campaign.

This update should also make modding the campaign easier as we have moved all the data to lua and updated the Deutsch translation.

Core Game
  • New Feature: Quickmatch Leaderboards have moved to quarterly reset. The first will be 1 month long, and the rest will be 3 months starting in October, January, April, and July.
  • Translation: German translations updated
Bug Fixes
  • Fix for player sometimes having the wrong veterancy set when joining a co-op campaign as a guest
  • Fixed (Hidden) Purple Star Objectives to display correctly in both solo and co-op campaigns.
  • Fixed bridges highlighting when they should not.
Campaign
  • Moved a bunch of campaign data (Gold Timers, Bonus Starting Resources, and Resource Node Values) to single Lua file per campaign (to make potential Mods easier).

[h2]Overlords Campaign[/h2]
  • Hooked up victory and defeat animations
  • Fix for Preplaced Sentinel APC causing AI to send all preplaced infantry to it
  • Adjusted default Resource Node values to 12000 for most missions
  • Adjusted AI Unit counts for difficulty (including but not limited to: attack groups sizes, Grenadier Infantry Ratios, Defensives AA drones caps)
  • Updated AI Defensive Caps to fix potential issue with not being able to attack due to large defensive forces
  • Swapped rewards so buildable nuke comes before starting nuke
  • M02: Added Bark for Radars taking initial damage to give more warning
  • M03: Added Bark for Para canon taking initial damage to give more warning
  • M04: Added Barks related to building/losing Mobile HQs (Bronze)
  • M04:Added Barks related to Radiation and Cooling Towers
  • M04:Updated the Barks related to Allied Base under attack to be less annoying
  • M05: Add some Air Elementals
  • M06: Fixes so AI again correctly attempts to take back control points
  • M06: Gave AI access to para cannons
  • M06: Added some extra barks (including Flavor and related to Objective Updating)
  • M07: New Secret Objective
  • M07: Added Barks related to building/losing Mega Rocket Turrets (Bronze)
  • M07: Adjusted some enemy AI portal placements (including adding Air Elementals)
  • M08: Added some extra barks (including Flavor and related to Objective Updating)
  • M10: New Secret Objective that doesn't go against the SILVER
  • M10: Gave AI access to para cannons and transport copters
  • M10: Outro Cinematic updated to match story

[h2]Sentinels Campaign[/h2]
  • Swapped rewards so buildable orbital laser comes before starting version
  • M12: Silver Objective Update to match new text
  • M12: Outro Cinematic updated to match story

Fight Night Friday


Commanders,

We will be hosting Fight Night Friday. This is an open-to-all community event where we encourage everyone to get on and play some games. We will be hosting versus games whether as PVP or PVE but if you want to play some survival or co-op campaign those are also on the table.

All skill levels are welcome, do not worry if this is your first time playing with others or you're an old hat. We will try to balance teams in any PVP lobbies to make it fair as best guess.

Join the discord: https://discord.gg/petroglyph
Watch the Stream: https://www.twitch.tv/petroglyphgames