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Sam & Max Save the World News

Sam & Max: Beyond Time and Space is out today!

Hey, you! Yeah, you—the person who played Sam & Max Save the World and is hungry for more. What would you say if we told you that your wish has come true?

That’s right: the remastered version of Sam & Max: Beyond Time and Space is out today. Even better, people who own Sam & Max Save the World can get it for 25% off through December 21.

[previewyoutube][/previewyoutube]

[h3]Wait, back up. Beyond time and what now?[/h3]
As you might know, Sam & Max Save the World first came out in 2006–2007 as a monthly episodic series named Sam & Max Season One.

About six months after the episodic run wrapped, Telltale launched Sam & Max Season Two. That game was later renamed Sam & Max: Beyond Time and Space, and we've spent the past year or so giving it the same treatment as the Sam & Max Save the World remaster.



In Sam & Max: Beyond Time and Space, the Freelance Police save Christmas from a gun-toting Santa, take a splash in the Fountain of Youth, face off with an emo vampire… and then things really start to get weird.

It’s a five-episode game with its own arc, but many characters and story threads carry over from Sam & Max Save the World, with a grand finale that caps off the whole series so far. Tl;dr: if you liked Sam & Max Save the World, you’re going to love Sam & Max: Beyond Time and Space.

Check out this Steam announcement for more details.

[h3]So what’s this about a discount?[/h3]
Yeah, about that! Through December 21, we’re offering a Save the World + Beyond Time and Space bundle for 25% off. If you don’t own either Sam & Max remaster yet, here’s your chance to dive in headfirst with a 25% discount on both of them.

https://store.steampowered.com/bundle/24043/Save_the_World__Beyond_Time_and_Space_Bundle/

But if you do already own Sam & Max Save the World? That's where things get fancy. This is a “complete the set” bundle, which means that people who already own Sam & Max Save the World on Steam will get just Sam & Max: Beyond Time and Space for the discounted price. Your cart will look something like this:



So what do you say… maybe treat yourself to an early Christmas present? We guarantee it'll be better than whatever Santa's bringing you…



Sam & Max Save the World 1.0.9 Update

Though we're about to release the remastered edition of Sam & Max: Beyond Time and Space (it comes out Wednesday!), we would never forget about our first love: You, a proud owner of Sam & Max Save the World. We've got a bunch of little fixes and quality of life updates for your copy of the game. They went live earlier today in fact, in version 1.0.9!

[h2]Patch notes for today’s Sam & Max Save The World update (version 1.0.9):[/h2]

[h3]Game-wide:[/h3]
  • Updated the music that plays when Sam and Max drive away in the DeSoto. Yes, now it's played by live musicians! Why not. Also fixed are some instances where the DeSoto music was getting cut off at the end of scenes. It now concludes over the load screen as needed.
  • Fixed bug preventing the inventory from being disabled when the game is paused. You can no longer browse the pause menu and Sam's inventory at the same time, which we think is for the best.
  • Disabled saving the game when in the middle of entering a scene. At the lightest this was causing a few doors to stick open, and a the worst was causing the game to get very, very confused when it loaded back up thinking it was half way between two scenes.
  • Fixed bugs around pausing or mashing the menu button immediately upon entering a scene.
  • Fixed all in-game mouse cursors being too dark.
  • Fixed instances of Sam being stuck running if the run key was held when the game window loses focus. Also fixed instances of Sam's move animation going to slow motion when scraping against the edge of a scene with his gun drawn.
  • Removed trailing spaces before line breaks in UI elements. This is a tiny fix but if you noticed it and couldn't sleep once you saw it, you can now finally relax.
  • (Xbox only) Fixed HDR being to bright on HDR-compatible Xbox systems.

[h3]Episode 1:[/h3]
  • Fixed camera pops when listing symptoms of artificial personality disorder in Sybil's and Asylum Exterior. Also fixed the size of the selection box for the symptoms form, and cleaned up the position Sam paths to to read it (so there's less of a pop).
  • Added long-missing "signed" version of the symptoms form inventory icon, so when it returns to your inventory signed, you can see Sybil's signature on it. This texture was made for the original game but never used! (We had to remake it for the remaster because the original was too low res, but now its spirit lives on in the game for the first time.)
  • Added new textures for when when Sybil marks & signs the symptoms form, and added close-up shots of form. This is probably the last update the Artificial Personality Disorder symptoms form will ever receive in its 15 year lifespan, but never say never.
  • Fixed a camera pop and added a fade out when transitioning from Sybil's to the psychoanalysis office in Sam's dream.
  • Fixed blown out dartboard and associated objects in psychoanalysis office.

[h3]Episode 2:[/h3]
  • Gamepad UI hotspots (the little yellow circles) no longer also show up on the TV studio monitors.
  • Adjusted the timing of when the Midtown Cowboys video clip goes into your inventory, so it happens after the Director has handed it to you, instead of before.
  • Fixed Hugh Bliss' music stopping when you ask him for a photo the first time.
  • Fixed Hugh Bliss' photo going into your inventory while still in a conversation with him.

[h3]Episode 3:[/h3]
  • Fixed instances where the DeSoto's idle sounds were sometimes not playing or not stopping correctly when driving up to the casino.
  • Fixed anti-delivery camera sometimes pointing in the wrong direction when Sam puts the magnet on it.

[h3]Episode 5:[/h3]
  • Fixed DeSoto VR exit music getting cut off. Unlike the normal DeSoto scene exit music, this version is still performed by a computer.

[h3]Episode 6:[/h3]
  • Fixed street parking meters not staying bent/straight.
  • Fixed camera pop when flinging Jimmy off parking meter.
  • Fixed Sam teleporting and camera pop after selling deed to Sybil.


As always, thanks to everyone who found an issue and reported it! For a complete history of our patches you can visit the Skunkape support website. And as usual if you find a bug please point it out in the appropriate forum and we'll do our best to fix it in a future patch!

Sam & Max: Beyond Time and Space Remastered will be out December 8!

It's the news you've been waiting for! We announced yesterday that the remastered version of Sam & Max: Beyond Time and Space (aka Season Two) will release on Steam, Nintendo Switch, and Xbox on December 8. That's just three weeks away!



Head over to the Sam & Max: Beyond Time and Space store page to ooh and ahh over the trailer and screenshots, and to read up on some of what's in store in this remaster.

And if you don't mind a few spoilers, IGN posted a juicy gameplay where the Skunkape team plays and talks through the first twenty or so minutes of Sam & Max: Beyond Time and Space's first episode, Ice Station Santa.

[previewyoutube][/previewyoutube]

Announcing the Sam & Max Halloween Contest

Back when Telltale’s Sam & Max games first released, we held a little arts and crafts contest every Halloween. Entries could be anything Sam & Max related… fan art, Halloween costumes, Max-shaped cookies… one year someone even carved Max’s head into a pumpkin and set it on fire! (Note from our lawyers: please don’t set things on fire.)

Sadly many of the old entries have been lost to time (and a server implosion), but you can see a few of them here.

Halloween’s rolling around and we just happen to be finishing up our second Sam & Max remaster,* so we’ve decided to bring back the Halloween contest, 2021-style! Submit your entries to [email protected] for a chance to win the remastered version of Sam & Max Beyond Time and Space on your platform of choice, when it comes out. Please include how you’d like to be credited if we share your entry. (Your name or handle, website URL, Twitter, etc.)

As always, the rules are fairly lax: be creative, keep it legal, and don’t do anything that would make baby Jesus cry. (Making baby Jimmy Hoffa cry is totally fine!) It has to be Sam & Max related, Halloween theme optional. And it’s okay if it’s not something brand new that you created just for this contest, we’ll never know!

We’ll choose our favorite entry—or maybe more than one favorite?—based on creativity, originality, Maxinality, and whatever other -ities strike us in the moment. We’ll also share some of the entries on Twitter for all to enjoy. You can enter as many times as you want, but you can only win once.

Send in your entries by October 31 at 11:59 p.m. Pacific time (spooky!) and we’ll announce the winner(s) on November 1.

*Shhh, that’s a secret! We haven’t officially announced it yet!

Sam & Max Save the World 1.0.8 Update

Over the last few months, while we've been working on remastering the next season and bringing Sam & Max Save the World to other platforms (like Xbox, available as of yesterday!), all of you have kept playing on PC and Switch, and you've helpfully been pointing out tiny bugs across the game. We fixed a bunch of them! Yesterday those fixes went live in version 1.0.8 across PC, Switch, and Xbox.

[h2]Patch notes for today’s Sam & Max Save The World update (version 1.0.8):[/h2]

[h3]Game-wide:[/h3]
  • The game's window position now remembers its previous location and restores to that position on startup.
  • Disabled the pause menu while a dialog box is active. Sorry, it's true, you can no longer pause the game in a panic when it's in the middle of warning you about something.
  • Fixed a bug causing Sam's gun to appear stuck to his hand in some situations when loading from a game saved in shooting mode.
  • Fixed "Art Director" text running off screen during opening credits in French, Hungarian & Polish.
  • Fixed small hole in the world visible when driving on sidewalk.
  • Fixed a dark/unlit patch of lighting outside Bosco's.
  • Fixed some little jaggies and shadow ghosting in the Sam & Max logo on the menu. Crucial fix!
  • Switch: Increased music mix volume to match PC. Thanks everyone who reported mysteriously quiet music on Switch!
  • Switch: Fixed a bug preventing double-tapping the touchscreen from making Sam run.
  • Switch: Fixed bad model deformation on Specs' mouth corners. (PC fixed in 1.0.6.)

[h3]Episode 1:[/h3]
  • Fixed symptoms form being upside down when Sybil writes on it at her desk.
  • Fixed unpleasant shadow under schematic when giving it to Bosco.
  • Fixed Sam pathing to a strange point when clicking on Sybil.
  • Fixed Whizzer's hand clipping through his shorts at the end of the Soda Poppers song.

[h3]Episode 2:[/h3]
  • Fixed instances of the spice shaker floating in air after skipping lines in Cooking Without Looking.
  • Fixed instances of trivia cards floating in air after skipping lines in Who's Never Going To Be A Millionaire.
  • Fixed Myra's audience boos that were originally ooohs. Thanks again to folks who pointed this out!
  • Fixed instances where Myra's microphone & grabber could float in the air after skipping lines.
  • Fixed Sam's tie clipping into his chest during sitcom.

[h3]Episode 3:[/h3]
  • Fixed street background art was misaligned in the final cutscene of the Mafia Chase.
  • Fixed hitch when shooting Sybil's coffee cup.
  • Fixed instances where Sam's aim would look like its off if players saved and loaded during Wak Da Ratz.
  • Switch: Improved lighting when Ted E. Bear steps out of shadows during initiation. (PC fixed in 1.0.6.)

[h3]Episode 4:[/h3]
  • Fixed hole in the world visible when Sam & Max talk about Shaft.
  • Fixed small animation pop when using the bug on Lincoln.
  • Fixed small animation pop when talking to the president.
  • Fixed camera pop when using nutcracker.
  • Fixed Sam popping back into place after using nutcracker.
  • Fixed Sam popping back into place after interpreting for the president.
  • Fixed Sam walking through Superball in Oval Office after winning election. Sorry, Superball.
  • Fixed Sam popping back into place after talking to Hugh Bliss.
  • Fixed Max's foot clipping into White House awning pole when entering from Oval Office.

[h3]Episode 5:[/h3]
  • Fixed typo in Text Adventure (changed "seem" to "seen").
  • Fixed the episode title being stuck on screen if players skip lines during the opening credits.
  • Fixed issues where Sam's virtual gun could disappear in the Reality 2.0 Street.

[h3]Episode 6:[/h3]
  • Fixed hitch in opening credits.
  • Fixed instances where the screen gets stuck on black if skipping dialog during the game's opening.
  • Fixed Max pop after riding the elevator down in the Blister of Tranquility
  • Fixed instances where Sam could warp back to the entrance after riding the elevator or the roller coaster in Blister of Tranqility.


For a complete history of our patches you can visit the Skunkape support website. And as usual if you find a bug please point it out in the appropriate forum and we'll do our best to fix it in a future patch!