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Sam & Max Save the World News

Sam & Max Save the World 2.0.0 Update

Sam & Max Save the World has been updated to version 2.0.0, with a handful of bug fixes big and small. Okay, it sounds ominous that this is "version 2.0.0," especially considering the remaster in totality is basically already version 2.0 in spirit, but we recompiled the game engine itself for the first time in quite a while as part of this patch, to fix a few of the lower-level game-wide bugs, so it felt right. Also, it's been a couple years since the last patch; you deserve this.

[h2]Patch notes for today’s Sam & Max Save The World update (version 2.0.0):[/h2]

[h3]Game-wide:[/h3]
  • Fixed instances where setting the game's resolution higher than your screen's physical resolution would cause the cursor to get trapped in a small corner of the screen.
  • Fixed crashes that occurred in rare edge cases when the engine tried to change the list of loaded dialog files when the list was in use. It feels strange explaining a bug in a decades-old proprietary game engine in the patch notes, but here we are reading it together.
  • Reduced situations that would cause the engine's audio system to get confused and play a sound or piece of music a second time.

[h3]Episode 101:[/h3]
  • Fixed typo in Czech driving tutorial text.
  • Added a beat up old version of the Majestic Theater signage to the Asylum exterior, as a treat for the lore sickos.

[h3]Episode 102:[/h3]
  • Fixed missing transparency in the localized versions of TV Studio exit signs.

[h3]Episode 105:[/h3]
  • Fixed logic in VR Office dialog that could prevent getting a coin from Jimmy Two-Teeth, in some rare cases.

[h3]Episode 106:[/h3]
  • Fixed Red Max's muzzle flash sometimes being visible after sending him on the roller coaster. Honestly bug descriptions are fun sometimes.
  • Fixed big red button in Laser Room not rendering on Switch.
  • Fixed Red Max's muzzle flash not rendering on Switch.
  • Fixed roller coaster button in Moon Retreat not rendering on Switch.
  • The closing credits frame colors now match the original game instead of being default grey.


That's all for now! And as usual if you find a bug please point it out in the appropriate forum or the comments below, and we'll do our best to fix it in a future patch!

Let’s sing the Friendly Demon Song… and raise money for charity!

Tomorrow, the Skunkape team and a special guest or two will take over twitch.tv/GameHistoryOrg for a festive holiday stream. 🎄🎅 🎁

First we’ll reveal the winners of our holiday contest. Then we’ll play Sam & Max: Ice Station Santa and chime in with our memories of working on Telltale’s Sam & Max games and Skunkape’s remasters. And the whole time, we’ll be raising money for an incredible cause: the Video Game History Foundation, a nonprofit dedicated to preserving, celebrating, and teaching the history of video games.

So far, the VGHF has raised about $38K toward their $50K goal winter fundraising goal. Let's help them get over the finish line!



[h3]What’s in it for you?[/h3]
Besides the chance to hear about the development of the Sam & Max games from people who made them, we have donation incentives!

We’ve dug through the vault (aka our closets) to find an eclectic mix of swag to appeal to the discerning adventure game fan. Check out the Tiltify campaign and click Rewards to see the full list.

Since announcing the charity stream on Twitter last night, we’ve already raised almost $2,500! Many of our initial rewards have already sold out, but we’re digging deeper and will add more rare artifacts before the stream starts.

We’ll give away three Friendly Demon Song mini-CDs and a signed Sam & Max Save the World vinyl soundtrack during the stream, and we have a few exciting stretch goals planned. What are they? You’ll have to tune in to find out!

We’ll start streaming around 11am PT / 2pm ET / 7pm GMT on December 20, and go for a couple hours. Follow the Video Game History Foundation’s Twitch channel to get an alert when we go live.

Announcing the Sam & Max Holiday Contest

The past two years, we’ve held a Halloween arts and crafts contest for the Sam & Max community. This is a continuation of a tradition that started at Telltale, and we love seeing what you all come up with. Here are last year’s winners.

Then this year we were so busy working on The Devil’s Playhouse… we forgot about the contest!

Good news, Sam & Max fans. The contest has risen from the dead AND we have news about The Devil’s Playhouse!



[h2]The Power of Christmas Compels You[/h2]
We’re calling this one the “Oops, We Missed Halloween So Let’s Do a Holiday Contest Instead” contest. Here’s how it works: the holiday season is upon us. Steve Purcell is a wonderful person who gave us all the gift of Sam & Max. We really should return the favor, don’t you think?

If you could make Steve a Christmas gift, what would it be? Get creative! The only rules are that your entry has to relate to Sam & Max in some way, and it’s gotta be legal. Nothing that would make Baby Jesus cry (on his birthday, no less).

Send a picture (or other files as appropriate) of your entry to [email protected] by December 17 at 11:59pm (PST). (Copy/paste that address into your email -- if you try clicking it, Steam will give you a "blocked link" message.)

We’ll pick our favorites and reveal them during a holiday Twitch stream the week of the 18th. Before sending in your entry, please review the fine print below.

[h3]Two grand prize winners will score a bundle of Sam & Max goodies:[/h3]
Since we always have trouble picking our favorite entries, there will most likely be a bunch of runners up, too. Those people will also win a Sam & Max: The Devil’s Playhouse Remastered game key.

[h3]The Fine Print[/h3]
  • If your file is too big to play nicely with email, sending us a link to a Google Drive, Dropbox, etc. works too. Also tell us how you want to be credited if we share your entry. (Your name or handle, website URL, Twitter, etc.)

  • You can submit multiple entries, but only win once. By submitting, you grant us permission to use your entry (with attribution) for promotion on social media, the Skunkape website, and other places where promotion happens.

  • To select the winners, the Sam & Max Remastered team will hold a democratic vote overseen by a panel of objective nonpartisan observers (okay, maybe not). In case of a tie, Steve Purcell gets the final say.


[h2]Wait, what was that? Did you say The Devil’s Playhouse is launching in Spring 2024?![/h2]
Yes! We’d originally expected to release Sam & Max: The Devil’s Playhouse Remastered this year, but we’ve been keeping quiet until we could be more certain of the date. Now that 2023 is almost over, we can say for sure that the game won’t be out this year. (Sorry!)

But we’re super close, and within a few months you’ll be playing the final game in the episodic Sam & Max trilogy, in all its remastered glory.

The Sam & Max Halloween Contest—2022 Edition

Hey there, Sam & Max community! It's the spooky time of year again—the time when the Skunkape team innocently proposes a Halloween contest and gets bombarded with so much awesome fan art and other creative goodies that we have to stop all work for a week just to sift through it and vote on our favorittes.

In other words, it's time for the 2nd Annual Skunkape Sam & Max Halloween Contest (loosely based on the Telltale "Do What You Will" Halloween contests of the mid-aughts).

Here's how it works:

  • Send pics (or other files as appropriate) of your arts & craftsy Sam & Max themed entry to [email protected] by 11:59pm Pacific time on Sunday, October 30. If your file is too big to play nicely with email, sending us a link to a Google Drive, Dropbox, etc. works too. Also tell us how you want to be credited if we share your entry. (Your name or handle, website URL, Twitter, etc.)

  • Your entry can be fan art, sculpture, cosplay, music, video, words, pictures of delicious cookies shaped like Max's head... anything, really! (Well, anything that won't make our lawyers mad. Keep it legal, folks!) Check out last year's Twitter thread to see which entries caught our fancy in 2021.

  • You can submit multiple entries, but only win once. By submitting, you grant us permission to use your entry (with attribution) for promotion on social media, the Skunkape website, and other places where promotion happens.

  • To select the winners, the Sam & Max Remastered team will hold a democratic vote overseen by a panel of objective nonpartisan observers (okay, maybe not). How many winners? Who knows! Last year we had twelve.

  • Each winner can either select a Sam & Max Save the World or Sam & Max: Beyond Time and Space game key for their platform of choice (PC, Nintendo Switch, Xbox, or PlayStation), OR a Sam & Max Save the World or Sam & Max: Beyond Time and Space soundtrack key for Steam. But wait, there's more! We'll also be awarding a super secret GRAND PRIZE for our favorite entry—we can't tell you what it is yet, but it's probably not what you're expecting...


So, go! Make some cool art, maybe win a thing! We're counting on you.

Sam & Max Save the World 1.1.0 Update

Sam & Max Save the World has been updated to version 1.1.0, an alarming version number that implies we could one day ship a "version 2.0.0" of this thing, which is confusing since this is already basically the 2.0 version. I guess we'll find out 90 patches from now. In the meantime, enjoy these little fixes we've made throughout the game. And as usual thank you to everyone who has pointed out these increasingly esoteric bugs and glitches in the game!

[h2]Patch notes for today’s Sam & Max Save The World update (version 1.1.0):[/h2]

[h3]Game-wide:[/h3]
  • Fixed Sam teleporting when clicking both mouse buttons at the same time while gun is drawn. (PC only)
  • Fixed game not pausing correctly while pause menu is open if the player got there by mashing escape & spacebar in wild and rapid succession. (PC only) Respect to the person who spent a bunch of time wildly pressing buttons on pause screens until something happened.
  • Fixed Sam's hand sometimes clipping into Max's head during "Do you have any..." dialog chores in Bosco's.
  • Fixed spelling of "Pharaoh" on billboard outside Sam & Max's office.
  • Fixed pop caused by Sam's walk animation playing briefly when entering an interactive dialog.
  • Made Sam path to Bosco when using price list in Store to fix pops.
  • Fixed Sam walk animation pop and camera drifting after turning Office television off.
  • Fixed power lines not connected to anything on the far edge of the street (visible in episode end cutscene).
  • Fixed pause menu button text not being perfectly centered. We can all relax now.

[h3]Episode 1:[/h3]
  • Added collision handling to NPC vehicles so you can't do this anymore.
  • Fixed ghosting at the edge of transparency in Brady painting textures.
  • Fixed Jimmy's ear clipping with rat hole during opening cutscene.
  • Fixed not being able to send Max into the bathroom after talking to Bosco while Whizzer is whizzing.

[h3]Episode 2:[/h3]
  • Updated tabloid textures to use new models.
  • Fixed animation and lighting pops in opening cutscene (SM1-1509).
  • Fixed using price list initiating Bosco "buy" dialog when you're supposed to be chasing the Skinbodies.
  • Changed subtitle to match Myra VO when talking to her in Game Show.
  • Fixed camera pop when taking shaving cream in Bosco's.
  • Fixed Sam & Peepers animation pops during interactive dialog in Embarrassing Idol.
  • Fixed Max's hand clipping into judge's stand after Sam sings in Embarrassing Idol.

[h3]Episode 3:[/h3]
  • Updated Whack Da Ratz "1 token" textures to match season two font and resolution.
  • Fixed Sam's hat flickering during opening cutscene.
  • Fixed card pops while playing poker in Casino.
  • Fixed bad camera cut and Max animation that was causing pops when using bug on Leonard in the Office.
  • Fixed teddy bear legs sticking out of package after placing it on the table in Bosco's.

[h3]Episode 4:[/h3]
  • Fixed Max pop after using the storage door in the White House exterior.
  • Fixed phone floating when returning to White House after Superball is no longer on hold. Sorry to Superball's ghost who has been removed from the game.
  • Fixed Chuckles floating and Lincoln's hand clipping into podium during Lincoln intro.
  • Fixed Max sliding when examining campaign slogans in inventory.
  • Fixed camera pop when using television in Office.
  • Fixed black sky visible in Lincoln chase intro cutscene. The sky shouldn't turn black until Max's third or fourth presidential term.
  • Fixed secret service agent's foot popping off screen during War Song.
  • Fixed Bosco talking about funding after he's been funded when you ask him about his missile defense system.
  • Fixed spelling of "Do svidaniya" in Bosco dialog.

[h3]Episode 5:[/h3]
  • Fixed a small pop in Sam's animation when using Sludgie machine in Bosco's.
  • Added military drumroll music and fixed Sam clipping out of the walkable area when using bug on COPS in Lefty's.
  • Fixed Slime being visible after running away when attacking with boxing glove in VR Bosco's.
  • Fixed Slime not moving all the way off screen when it flees in VR Bosco's.
  • Changed text to match Jimmy VO when pushing him into cannon in Bosco's.
  • Fixed Bosco distracted animation playing when taking binoculars while he's using VR goggles.
  • Fixed Bosco not staying distracted when saving & loading after distracting him.
  • Fixed Jimmy VO not playing in Street when examining cannon in inventory.
  • Fixed dialog UI hand being visible during interactive dialog after combat.
  • Fixed Sam popping back to combat position after fleeing in Street & Bosco's VR.

[h3]Episode 6:[/h3]
  • Made note on dartboard in Office double-sided (it's seen from the back during opening cutscene).
  • Fixed Max's fingers sticking through boxing glove, floating characters and shadow pops in closing credits.
  • Fixed spelling of "Fascist" in Moon Retreat.
  • Fixed Sam sometimes obstructing the camera when looking at magazines in Bosco's.
  • Fixed Sam clipping into camera when talking to COPS in Moon Retreat.
  • Fixed Hugh animation pop when looking at statues in the Inner Sanctum.
  • Fixed Green Max pop when feeding him in Bosco's.
  • Fixed Bob being visible after Max has returned him when helping Lincoln get a date in Moon Retreat.

That's all for now! For a complete history of our patches you can visit the Skunkape support website. And as usual if you find a bug please point it out in the appropriate forum and we'll do our best to fix it in a future patch!