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Zeepkist Beautiful Beta - Version 16, Patch 46-50

Patch 46

BIG ONE FOLKS!! :D

Contains a bunch of new blocks to build with! B-)

- updated Unity version to Unity 2021.3.45f1

- added ball dropper with a different pivot point
- added new dynamic object toilet with more colors
- added new traffic cone block with more colors
- added tire barriers dynamic blocks
- added some tire barrier primitives
- added super-matte black material
- added static police car statue
- added some dynamic zeepkist and car blocks
- added inflatable gate blocks
- added some more logo blocks
- added new sign block

- moved particles folder to physics folder
- changed icon of "road special" blocks to indicate that they also contain state changers
- changed icon of the start/finish/checkpoints folder
- moved tilt roads/bump roads/fans/feather blocks to same folder as boosters/changer gates
- moved logo blocks into a separate "primitives - logos" folder

- lights now immediately update in-game after you change light settings in settings
- added setting to disable lights for other online zeepkists, enabled by default

- fixed a bug where tree gun with "plant on trees" enabled would not shoot random trees anymore
- fixed legs not rendering in garage outfit thumbnails
- fixed some settings not disabling when a thing gets toggled
- fixes to text rendering
- ctrl-z while loading level in editor no longer breaks game
- halloween and december gift count now shows up on TV outside of halloween and december, if you have at least one of either unlocked

- changed twitter button in main menu for a bluesky button
- made EZ author times 1 second easier
- awarded event cosmetics

Patch 47

- awarded event cosmetics

Patch 48

- added a weird block some streamer was convinced would be amazing

Patch 49

- fixed trains not waiting for start if you wanted them to wait for start
- the streamer was right

Patch 50

- Reverted to Unity 2021.3.10f1 because 45f1 completely broke my edge-bug fix :(









Happy Zeepkisting!!! :D :D