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Game Update Preview: Zeepkist Rewired

Zeepkist Rewired


Hey everyone!!

I figured I'd give a quick update on what we're working on, because while things may seem a bit quiet, behind the scenes we're working very hard to deliver an awesome new update! :D




We got a new programmer!!


Due to increased sales I've been able to hire a freelance programmer to help me out with programming and bugfixing, that sort of thing!

They're absolutely brilliant at their job and with their support Zeepkist development should be speeding up quite a bit!!

As long as Zeepkist keeps selling properly, I can keep hiring them. So tell your friends!

Unity Engine Upgrade


Goodbye Unity 2018, Hello Unity 2021!

We've managed to upgrade the Zeepkist Unity project from using Unity 2018, to using Unity 2021!

This new version of the engine adds many awesome new features under the hood, and players should notice that overall the game runs a lot smoother than it did before!

We've also been able to fix a weird wallride porpoising (bouncing up and down, like in Formula 1) issue.




Input rebinding


One of the big big things that's always been on my list has been input rebinding, however I've always had other things that were more important that needed to be added first. That means input rebinding kept getting pushed back further and further and it never really got added.

However! It's finally time!

The next Zeepkist update is planned to finally feature input rebinding!

We're also upgrading the input framework under the hood from InControl to Rewired, to give us more flexibility and to allow support of more input devices!


That's it for now!!


I hope ya'll enjoyed this quick little update post!

Keep your eyes peeled for more update posts in the future!

And in the meantime, happy Zeepkisting!!!