Zeepkist Alpha - Version 2
The Under Construction Update!
Zeepkist has just released its first content update: the Under Construction Update! 🥳🚧
This update is all about being under construction, much like Zeepkist itself! New items include construction themed-blocks, road barriers, and much more!

New content:
- 89 new static blocks
- 14 new dynamic blocks
- 33 new materials
- 6 new adventure mode levels
- 3 new hats
- 3 new zeepkists
Changes:
- Physics timestep changed from 60fps to 90fps*
- Added signs to the overworld at the point where levels become extremely challenging
- Changed color of unlocked adventure levels from Blue to Orange
- Tweaked damage values
- Increased walking speed in adventure mode
- Setting for menu controls inversion is now "off" by default
- Various bug fixes

The physics change
The internal physics timestep has been increased from 60 per second, to 90 per second. This means that in general, the physics simulation will be a lot more stable. It also means that there is less time per physics timestep to complete all calculations, and this might mean that for lower-end PCs, Zeepkist might be too performance intensive to run. It's all a bit experimental at this point, and more changes may come in the future.
For this reason I've updated the recommended specs to the developer's computer specs, which are known to run smooth. Lesser specs might very well run fine, but I can give no guarantees at this point!
The next update
My current plan is to start working on Steamworks SDK integration and Steam Workshop support. This will be a rather technical feature update without much new content, but it will mean (if all goes well!) that user made levels will be able to be shared via Steam!
Progress on this can be followed via the usual channels!
Discord: https://discord.gg/kmfaaQg
Twitter: https://twitter.com/ZeepkistGame
Happy zeepkisting!!