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The Road to v16 - Zeepkist Devlog Part 6

Zeepkist Devlog


Hey everyone!!

If you've been following along on the Discord you may have been keeping track of some recent developments!

You may also have read the previous devlog and been waiting for more!

It's been a while since part 5 (I'm really bad at doing these at any regular interval), but work on the update has been steadily progressing. In fact, I'd say this update is about 95% done so we're getting really really close to the end!

So anyway I thought it was time for devlog 6!!


Scaling!!


SO, scaling has been a "hidden" feature in Zeepkist ever since it launched. Blocks, when saved, also save their size. This meant that by file editing, and later by modding, it was possible to scale blocks. No doubt you've played workshop levels with feature up or down scaled blocks!

With v16, scaling will be an official Zeepkist feature!



Blocks have a whole new menu accessed by this blue button in the top right.





In this menu you can change the block's Transform values (position, rotation, size), as well as quickly change a block's scale with the press of a few buttons!



One example of something that will now be really easy in v16 will be making signs!











Scaling also works on particle emitters and lights!







Speaking of lights... v16 gets a "custom light emitter" block!









And finally, when it comes to the level editor:





More Cosmetics!!


There's currently two majors things left to do for this update to be ready:

  • Some sounds
  • Add a whooole bunch of cosmetics


And adding cosmetics in and of itself is not that hard!





The issue I ran into was that Zeepkist is going to have more cosmetics than new adventure levels will allow.



So I had to get creative...







I will be hiding gifts in levels, which unlock cosmetics!

These will be hidden in all levels, not just the new ones, and there's still quite a few cosmetics I need to hide, so the eventual list will get pretty big!



I'm also going to give achievements to players for finding all gifts of a type, and I'll be awarding achievements for people who manage to get all medals in adventure mode!



So lots of good stuff coming all your ways!! Just a bit of work still to get it all done and polished up and presentable :D



The End


That's it for this devlog!! I hope you enjoyed the little behind-the-scenes insight and I hope all of you are as excited for Zeepkist Version 16 as I am!!

If you want to be even more up to date on Zeepkist development, you can join the Discord!

Happy Zeepkisting!!