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Zeepkist Super League - Fixed Checkpoints

View the event on Zeepkist's Official Discord server!


[h2]When is the Super League tournament?[/h2]

[h3]Timeslot 1 (1 Room, 64 player capacity)[/h3]

  • Sunday 16th June at 10:00 PT
  • Sunday 16th June at 13:00 ET
  • Sunday 16th June at 18:00 BST
  • Sunday 16th June at 19:00 CEST
  • Monday 17th June at 03:00 AET


[h3]Timeslot 2 (1 Room, 64 player capacity)[/h3]

  • Sunday 16th June at 19:00 PT
  • Sunday 16th June at 22:00 ET
  • Monday 17th June at 03:00 BST
  • Monday 17th June at 04:00 CEST
  • Monday 17th June at 12:00 AET


[h2]Super League Details[/h2]

We will be competing on 15 of the 25 level submissions from the Fixed Checkpoints level contest held earlier this month. You can checkout all submissions on the Steam Workshop!

The rooms will open around 10 minutes before the event starts and is scheduled to last around 2 hours (7 minutes per level) with a rest period half way through. The first timed level will begin on the hour (~10 minutes after rooms open)

The leaderboards in all rooms will be tracked and will be combined into a single overall leaderboard post-event on zeepki.st/super-league!

Top 3 with the most points will receive a NEW special racing helmet IN-GAME, a Discord role and 3,000 chat EXP in our Discord server!


[h2]Who can join?[/h2]

The Super League is open to all! Open Zeepkist and hop in to one of the Super League rooms hosted by Akane (Timeslot 1) or Kernkob (Timeslot 2). Rooms are filled on a first-come-first-served basis.

Look out for the following rooms hosted by either Akane or Socks242:
  • Zeepkist Super League: Fixed Checkpoints


[h2]What tracks are we racing on?[/h2]

The 15 tracks we're racing on have been picked out by our judges.

They are:

  • Bergkäse by JobW + Maki
  • Gartengitter by Renergy
  • Drobos by Shadynook
  • Rooted Outlook by Codewalt
  • Foggy Mountain Trail by Lazy_Echidna
  • Don't Look Back In Anger by icRS
  • Ghost Lights by Lilly the Bun
  • [BREAK TIME: FIXED CHECKPOINTS EDITION]
  • Flower Power by Diabler
  • Tattooine by OwlPlague + Sheriff + TheBamboozler
  • Nothing strange here, right guys, uh guys, by Ionjig
  • Citrus Twist by DeeDeeNaNaNa
  • Moonlit Malachite Mine by Lexer
  • Something's off by Hate Hater
  • Rustmaw Ridge by reholmes92
  • Spearmint by Kernkob + St. Nicholas


Download the level playlist at https://drive.google.com/file/d/1JgRp3tF6KHrEsrIMQOIdUy90sC9otp8q/view?usp=drive_link

Save the downloaded playlist in "%userprofile%\AppData\Roaming\Zeepkist\Playlists" and load it inside an Online room!



[h2]Vote for the Best Layout & Best Track Décor [/h2]

Voting is now open! The top 3 levels with the best layout and the top 3 levels with the best decoration will earn their creators the Season 3 & 4 builders hat cosmetic!

CAST YOUR VOTE HERE

- Akane

Level Contest - Video Games

[h3]THEME: Video Games[/h3]

Build a level that reimagines your favourite levels or maps from a non-Zeepkist video game of your choice, from any era of gaming!

Looking for ideas? How about recreating a level or map from a classic arcade game from your childhood; a level racing through the eerie corridors of a survival horror game; recreating a side-scrolling platformer level; or a level weaving through the labyrinthine dungeons of RPGs!

[h3]DEADLINE[/h3]
  • Your track should be complete and submitted by Sunday, 30th June 2024 at 18:00 BST
  • Submissions will be combined into a single workshop item after the deadline above


[h3]SUBMISSION RULES[/h3]
  1. You can only submit one level (you can modify or replace your submission as much as you like until the deadline)
  2. Level collaborations are permitted (Maximum of 3 players per level. This counts as a level submission for each individual creator. Please name/mention collaborators when submitting)
  3. The name of the level MUST start with "ZSL - " (e.g "ZSL - My Level")


[h3]LEVEL RULES[/h3]
  1. Scaling track pieces is permitted
  2. Level MUST follow any theme requirements set above
  3. Level MUST be under 4000 blocks
  4. Level MUST have an author time above 30 seconds
  5. Level MUST have an author time under 75 seconds (1m15s)
  6. Level MUST have at least 2 checkpoints. Consider adding additional checkpoints for split timing or where it would prevent a cut, as cuts do not make for good tournament tracks!
  7. Level MUST NOT have risky or hidden finishes/shortcuts (e.g blind shortcuts or using no-collision/invisible blocks to hide a secret path that is NOT the intended route)


[h3]HOW TO SUBMIT YOUR LEVEL[/h3]
  1. Join our Official Discord server
  2. Upload the level to the Steam Workshop
  3. Link the workshop item in the theme's thread in #level-submissions

    Don't have Discord? You can submit your entry by linking your workshop item in the comments section of this announcement post!


[h3]WINNERS & PRIZES[/h3]
  • Up to 15 of the submitted levels will be used for the next Zeepkist Super League event
  • The community will vote on their favourite maps from the theme once submissions close
  • Top 3 in the community votes for Best Decor and Best Track Layout will each win a special hard hat cosmetic in-game. Discord users will also get a `Level Contest Winner` role and 3,000 chat EXP in our Discord server.


[h3]BANNER CONTEST[/h3]
We're also hosting a themed banner contest for our Discord server banner image where you can win a special beret hat!!

The theme is Video Games and ends at the same time as this level contest!! View the banner contest event details on Discord

- Akane

UPDATE - Steam Deck Bug - Stuck at 100% Downloading

Hi everyone!

I recently made a post about a workshop bug people have been experiencing on Steam Deck:

https://store.steampowered.com/news/app/1440670/view/4173225272335082654

And I've got a small update on how that's progressing!

The Proton team has tested Zeepkist and confirmed the issue, and have filed an internal bug report so that it can get fixed.

That's all the news I have to share for now. But I'm very thankful of how supportive Steam and the Proton team is, and I'll let you know when I hear more!

- Yannic

The Road to v16 - Zeepkist Devlog Part 6

Zeepkist Devlog


Hey everyone!!

If you've been following along on the Discord you may have been keeping track of some recent developments!

You may also have read the previous devlog and been waiting for more!

It's been a while since part 5 (I'm really bad at doing these at any regular interval), but work on the update has been steadily progressing. In fact, I'd say this update is about 95% done so we're getting really really close to the end!

So anyway I thought it was time for devlog 6!!


Scaling!!


SO, scaling has been a "hidden" feature in Zeepkist ever since it launched. Blocks, when saved, also save their size. This meant that by file editing, and later by modding, it was possible to scale blocks. No doubt you've played workshop levels with feature up or down scaled blocks!

With v16, scaling will be an official Zeepkist feature!



Blocks have a whole new menu accessed by this blue button in the top right.





In this menu you can change the block's Transform values (position, rotation, size), as well as quickly change a block's scale with the press of a few buttons!



One example of something that will now be really easy in v16 will be making signs!











Scaling also works on particle emitters and lights!







Speaking of lights... v16 gets a "custom light emitter" block!









And finally, when it comes to the level editor:





More Cosmetics!!


There's currently two majors things left to do for this update to be ready:

  • Some sounds
  • Add a whooole bunch of cosmetics


And adding cosmetics in and of itself is not that hard!





The issue I ran into was that Zeepkist is going to have more cosmetics than new adventure levels will allow.



So I had to get creative...







I will be hiding gifts in levels, which unlock cosmetics!

These will be hidden in all levels, not just the new ones, and there's still quite a few cosmetics I need to hide, so the eventual list will get pretty big!



I'm also going to give achievements to players for finding all gifts of a type, and I'll be awarding achievements for people who manage to get all medals in adventure mode!



So lots of good stuff coming all your ways!! Just a bit of work still to get it all done and polished up and presentable :D



The End


That's it for this devlog!! I hope you enjoyed the little behind-the-scenes insight and I hope all of you are as excited for Zeepkist Version 16 as I am!!

If you want to be even more up to date on Zeepkist development, you can join the Discord!

Happy Zeepkisting!!




Zeepkist Awesome Alpha - Version 15, Patch 78 & 79

- Awarded Event Cosmetics
- Hopefully fixed an issue where UNC paths instead of regular drive paths would cause the game to lock up