1. Zeepkist
  2. News

Zeepkist News

Zeepkist Awesome Alpha - Version 15, Patch 27

- Limited amount of feather particles able to be spawned per single feather block (100)

- Feather blocks now also affect dynamic objects

Zeepkist Awesome Alpha - Version 15, Patch 26

- Fixed Z-Fighting on feather forcefields

- Disabled "Filename" input field in level editor loading screen, to avoid confusion

- Added "Use Legacy LOD Calculations" toggle in graphics settings, enabling it causes big-scaled objects to no longer appear "further away" for the LOD calculation. (The way it used to be before the LOD update a while ago).

Zeepkist Awesome Alpha - Version 15, Patch 25

Small Update!!


- Added Banner & Level Contest winners

- Added "Feather Forcefield" blocks

- Added feather primitive

- Moved road physics blocks (fans, tilt blocks, feather forcefields) to the roads folders

- Placed an extra podium back into the statues folder


Feather Forcefields!


Hi everyone!!

Zeepkist 2D and the sound update are still taking a while, so I figured it was time to give Zeepkist another neat cool fun feature while the big stuff isn't done yet.

Introducing: Feather Forcefields!!



Feather forcefields are built as a solution for cases where you made a biiiig yump, but the landing doesn't quite fit right and Unity throws you some occasional landing bugs.



Feather forcefields will slow down your velocity along the forcefield's local Y axis (green), while not touching your velocity along the X and Z axis (red & blue).

There's settings for slow down force and max-slowing-speed, so they're highly customizable for your specific situation!



In game, they don't look like big blue transparent forcefields, but instead display as a bunch of white feathers floating around where the forcefield is active.


Happy Zeepkisting!


If anything's broken, let me know in the Discord!! (the blue-purple button in the main menu)

Happy Zeepkisting!!

Zeepkist Awesome Alpha - Version 15, Patch 24

- Fixed not being able to exit character select and level select with controller in split-screen

- Changed level editor tip "Level needs 1 start & at least 1 finish!" to be reactive, now mentioning start & finish if those aren't placed yet, mentioning podium if that isn't placed yet, and letting you know everything is all good when you've placed a start, finish, and podium.

Zeepkist Awesome Alpha - Version 15, Patch 22 & 23

- Fixed switching from paint tool in editor while hovering over a block with a new paint not resetting the previous paint

- Added 3 green concretes

- Added 3 "Roman Pillar" blocks