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Zeepkist News

Zeepkist Awesome Alpha - Version 9, Patch 3

- Fixed unintended text formatting. Texts for Usernames, Level names and chat messages are now properly parsed
- Improved game startup time

We're still hard at work to finish the next big update! This is only a small hotfix to alleviate some issues that were easily fixed :)

v9p2 was bugged and v9p3 fixed it

Zeepkist will be showcasing at INDIGO this Friday!!



Hey all! Quick bit of cool news!


I will be showcasing Zeepkist this Friday, June 17, at the Dutch INDIGO Discover showcase! https://indigoshowcase.nl/discover/

The showcase will go live at 09:30 AM CEST, and Zeepkist will be showing at around 4:00 PM!
(Timezone calculator here)

You'll be able to view the showcase here: https://www.twitch.tv/indigoshowcase

I'll be showing off Zeepkist to some cool streamer(s) for about 20 minutes, so be sure to put it in your calendar and come watch! :D


[h2]What's INDIGO?[/h2]

INDIGO INDIGO is the leading game business and showcase event in the Netherlands. Organized annually by Dutch Game Garden, INDIGO has brought together the game industry from the Netherlands and beyond since 2008. This year INDIGO welcomes you to both an on-site and online program.

Online Discover Showcase Discover 25 new game creations from the Netherlands and beyond. The games will be played by streamers who are with us live in the INDIGO studio. Developers are invited on the stream to talk about their game and streamers will answer questions from the audience.

Game Update Preview: Zeepkist Rewired

Zeepkist Rewired


Hey everyone!!

I figured I'd give a quick update on what we're working on, because while things may seem a bit quiet, behind the scenes we're working very hard to deliver an awesome new update! :D




We got a new programmer!!


Due to increased sales I've been able to hire a freelance programmer to help me out with programming and bugfixing, that sort of thing!

They're absolutely brilliant at their job and with their support Zeepkist development should be speeding up quite a bit!!

As long as Zeepkist keeps selling properly, I can keep hiring them. So tell your friends!

Unity Engine Upgrade


Goodbye Unity 2018, Hello Unity 2021!

We've managed to upgrade the Zeepkist Unity project from using Unity 2018, to using Unity 2021!

This new version of the engine adds many awesome new features under the hood, and players should notice that overall the game runs a lot smoother than it did before!

We've also been able to fix a weird wallride porpoising (bouncing up and down, like in Formula 1) issue.




Input rebinding


One of the big big things that's always been on my list has been input rebinding, however I've always had other things that were more important that needed to be added first. That means input rebinding kept getting pushed back further and further and it never really got added.

However! It's finally time!

The next Zeepkist update is planned to finally feature input rebinding!

We're also upgrading the input framework under the hood from InControl to Rewired, to give us more flexibility and to allow support of more input devices!


That's it for now!!


I hope ya'll enjoyed this quick little update post!

Keep your eyes peeled for more update posts in the future!

And in the meantime, happy Zeepkisting!!!

Zeepkist Server Capacity Increased from 100 to 600 Players!

Server Upgrade Time


Due to an increase in player number it was necessary to increase Zeepkist's server capacity from 100 concurrent players to 600 concurrent players! And because the King's Day DLC has been selling well, I've been able to do that without impacting the rest of the game's budget :D

In time I'd like to further upgrade Zeepkist's networking framework/code/etc, but more on that in the future.

Happy Zeepkisting!!

Zeepkist Awesome Alpha - Version 9, Patch 1

- Level E1 is now called Level E01
- Level E2 is now called Level E02
- Level E3 is now called Level E03