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Zeepkist News

💨 The Big Fan Update 💨

The Big Fan Update!!


Hello everyone!! It's time for a new content update!!

It's big fan blocks!! :O




The Fan Block


Fan blocks apply a directional force to your Zeepkist, and will push it around to where ever the fan is pointing!

You can adjust fan color, range, and force. They can push you away and pull you in!

Fans will help you create massive jumps, upside down levels, and generally all sorts of stuff that's never been possible before!




Changes / Fixes:


- Level editor icons for checkpoints
- Level editor icons for finishes
- Level editor icons for first/third person view switch block

- Booster block now has a “Booster Force” option
- Gave first/third person blocks a different color
- Level start timing should be more consistent between runs
- Workshop levels should no longer get updated while racing
- Added drift “Particles” for when particles are disabled

- Fixed online lobby refresh
- Fixed issue where default cosmetics are missing
- Fixed a workshop uploader bug

- Booster block now has a convex trigger
- More debug logs for level loading
- More debug logs for leaderboard sorting


New Content:


- 4 new adventure mode levels
- 8 new hats
- 8 new soapboxes

- 8 new rock/concrete colors
- 8 new wood colors
- 4 new leaf colors
- 2 new metal panel colors

- 3 fan blocks
- 4 more rocks of varying sizes
- 5 new checkpoints
- 2 new finishes
- Trash can dynamic object

- Sunflower block




✨ The Next Update ✨


The next update is not 100% decided on yet.
It's very likely going to be a feature update that will add new functionality to the game.

Keep an eye out for updates! ;)

Happy Zeepkist everyone!!

King's Day DLC is out now!!

New DLC




Hey everyone!!

The Zeepkist King's day DLC is out now!!

https://store.steampowered.com/app/1962260/Zeepkist__Kings_Day_DLC/

King's Day is an annual Dutch holiday where we celebrate the birthday of our king!

This day usually involves heavy partying across the entire Netherlands, dressing up in a lot of orange, and wearing a bunch of orange hats!

So of course, I couldn't just let this day pass by without dropping some King's Day swag in Zeepkist!


The Contents


The DLC contains 9 hats and 13 zeepkists:



You can read the announcement post with further info here:
https://steamcommunity.com/games/1440670/announcements/detail/3201504529544900037

Happy Zeepkisting!!! :D

(And happy birthday mr Dutch king!!)

Zeepkist Awesome Alpha - Version 8, Patch 11

- Added a settings file error catching + error message
- All start block properties can now be toggled off at the same time
- Fixed an issue with negative times I think
- Yellow split-times at checkpoints are now italic, to facilitate colorblind accessibility until Zeepkist has true colorblind settings:



Announcing the King's Day DLC!

New DLC




Hey everyone!!

I would like to announce Zeepkist's first paid DLC:
King's Day DLC

King's Day is an annual Dutch holiday where we celebrate the birthday of our king!

This day usually involves heavy partying across the entire Netherlands, dressing up in a lot of orange, and wearing a bunch of orange hats!

So of course, I couldn't just let this day pass by without dropping some King's Day swag in Zeepkist!

You can find the DLC here:

https://store.steampowered.com/app/1962260/Zeepkist__Kings_Day_DLC/

The King's Day DLC will launch with a 33% launch discount.

The Contents


The DLC contains 9 hats and 13 zeepkists:




Why DLC?




I'd also like to take this opportunity for a bit of transparency, and why I've chosen to add DLC.

Originally, Zeepkist was meant to be offline only. Meaning you'd just have singleplayer and local split-screen multiplayer. This also meant that my expenses were non-recurring. I paid development costs once and then didn't need to worry about upkeep of any servers or anything.

However, after launch it quickly became apparent that players were really eager to also have online multiplayer. I hadn't planned for this because online multiplayer is notoriously difficult to program well. (Which turned out to be true, it took me about 3 months to actually develop online multiplayer).

But anyway, online multiplayer was added. And with this came the cost of running servers!

Every player costs me an amount of money each year. It's a recurring cost. This means that every year I'll need to keep making money to keep Zeepkist running.



Some games pay for this upkeep with a subscription model, other games use loot-boxes or purchasing of in-game currency. Personally, I'm a fan of keeping it as simple as possible: DLC that gets released every now and then to pay for server upkeep.

It means that if you want to support Zeepkist server upkeep and look swag, you can buy some DLC. And if not, then that's fine too.

I intend for DLC to be cosmetic only, so that you'll still be able to enjoy the entire game as it was meant to be by only buying the base-game.

I feel this is the most fair way to deal with the costs of online multiplayer, and I hope people enjoy the exclusive cosmetic content :)

Happy Zeepkisting!!

Zeepkist Awesome Alpha - Version 8, Patch 10

- Fixed a mesh LOD bug for certain blocks
- Added some output_log debug lines
- Behind-the-scenes DLC preparation
- Added small online leaderboard in photo mode: