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Zeepkist News

Zeepkist Alpha - Version 2, Patch 4

- Changed inverted menu "controls" label to inverted menu "directions"

- Added a worldwide player counter sign, to test Steamworks integration

- Added the first achievement, to test Steamworks integration

- Added a slipstream power value in the settings file, default is 124.*

- This build is newer than the [testing] branch, which I've disabled.

[h3]The settings file is located at:[/h3]
C:\Users\[user]\AppData\LocalLow\Steelpan Interactive\Zeepkist\Belangrijk\instellingen.json

Change the value after "gameplay_slipstream_power" to whatever you want. If that setting doesn't exist, change your audio volume in-game and apply settings, the gameplay_slipstream_power value will now show up in the json.

There will be a slider in the future 😄

Zeepkist Alpha - Version 2, Patch 3

- Resolution list now gets updated every time the settings menu is opened.

- Added frame counter to debug view (Page Up)

- Fixed split-screen slipstream being too sensitive

Zeepkist Alpha - Version 2, Patch 2

- Made time to beat easier on levels B02, B03, and B04

- Changed color of unlocked but not completed adventure levels from orange to light yellow

- Fixed another small comma/dot culture bug

Zeepkist Alpha - Version 2, Patch 1

- Changed times on some construction adventure levels

- Construction adventure levels now show up in free play as well

Zeepkist Alpha - Version 2

The Under Construction Update!

Zeepkist has just released its first content update: the Under Construction Update! 🥳🚧

This update is all about being under construction, much like Zeepkist itself! New items include construction themed-blocks, road barriers, and much more!



New content:

- 89 new static blocks
- 14 new dynamic blocks
- 33 new materials
- 6 new adventure mode levels
- 3 new hats
- 3 new zeepkists

Changes:

- Physics timestep changed from 60fps to 90fps*
- Added signs to the overworld at the point where levels become extremely challenging
- Changed color of unlocked adventure levels from Blue to Orange
- Tweaked damage values
- Increased walking speed in adventure mode
- Setting for menu controls inversion is now "off" by default
- Various bug fixes



The physics change

The internal physics timestep has been increased from 60 per second, to 90 per second. This means that in general, the physics simulation will be a lot more stable. It also means that there is less time per physics timestep to complete all calculations, and this might mean that for lower-end PCs, Zeepkist might be too performance intensive to run. It's all a bit experimental at this point, and more changes may come in the future.

For this reason I've updated the recommended specs to the developer's computer specs, which are known to run smooth. Lesser specs might very well run fine, but I can give no guarantees at this point!

The next update

My current plan is to start working on Steamworks SDK integration and Steam Workshop support. This will be a rather technical feature update without much new content, but it will mean (if all goes well!) that user made levels will be able to be shared via Steam!

Progress on this can be followed via the usual channels!

Discord: https://discord.gg/kmfaaQg
Twitter: https://twitter.com/ZeepkistGame

Happy zeepkisting!!