1. Zeepkist
  2. News

Zeepkist News

Zeepkist Alpha - Version 2, Patch 6

- Added support for Playstation 5 controllers connected via USB

Zeepkist Alpha - Version 2, Patch 5

This patch mostly adds a bunch of backend settings to instellingen.json, located at:

C:/Users/[User]/AppData/LocalLow/Steelpan Interactive/Zeepkist/Belangrijk

I'll get around to adding proper in-game menus for these later, but I thought it was important to already add the functionality for those who really want/need it.

- Added render distance settings backend (separate values for 1-4 players)

- Added volumetric lighting toggle settings backend

- Added half-rate v-sync toggle settings backend (v-sync AND half-v-sync need to be set to true)

- Added target fps value for when v-sync is toggled off. Default is -1, which corresponds to infinite

- Loading times of levels should now be consistent across framerates

- Enabled Steam cloud save, I hope this works :)

Here's a list of all settings that can be edited in instellingen.json:

Zeepkist Alpha - Version 2, Patch 4

- Changed inverted menu "controls" label to inverted menu "directions"

- Added a worldwide player counter sign, to test Steamworks integration

- Added the first achievement, to test Steamworks integration

- Added a slipstream power value in the settings file, default is 124.*

- This build is newer than the [testing] branch, which I've disabled.

[h3]The settings file is located at:[/h3]
C:\Users\[user]\AppData\LocalLow\Steelpan Interactive\Zeepkist\Belangrijk\instellingen.json

Change the value after "gameplay_slipstream_power" to whatever you want. If that setting doesn't exist, change your audio volume in-game and apply settings, the gameplay_slipstream_power value will now show up in the json.

There will be a slider in the future 😄

Zeepkist Alpha - Version 2, Patch 3

- Resolution list now gets updated every time the settings menu is opened.

- Added frame counter to debug view (Page Up)

- Fixed split-screen slipstream being too sensitive

Zeepkist Alpha - Version 2, Patch 2

- Made time to beat easier on levels B02, B03, and B04

- Changed color of unlocked but not completed adventure levels from orange to light yellow

- Fixed another small comma/dot culture bug