1.3.6Z Update - Bug fixes
[p]Hey Neighbours! [/p][p][/p][p]Hope you're having a good one! Today's update is just general bug fixing and tightening things up from the big update last time. I wanted to say a big thank you to everyone who's been reporting bugs in the discord, I couldn't get these updates out this fast without your help finding bugs! [/p][p][/p][p]Next update will be content heavy and we'll be jumping to a whole new version number which is exciting :D [/p][p][/p][p]
_______________________________________________________________________[/p][p]Early Access 1.3.6Z - Patch (PC and Mac) (Full and Demo) - 12/06/25[/p][p]_______________________________________________________________________[/p][p]General:[/p][p]- Wedding Boutique - Fixed crash on break up tab.[/p][p]- Dialogue - Fixed a silent fail on npc not found.[/p][p]- Recycling centre - Fixed soft lock when interacting with bins, when finishing intro with one bin, all bins now remember.[/p][p]- Settings - Reset to menu should now work on steam builds rather than quitting the game.[/p][p]- Low energy - Fixed size of overlay when mental energy at 0 to cover whole screen.[/p][p]- Noticeboard - Fixed Recycling/Graffiti not ticking off if Errands aren’t also active.[/p][p]- Location - Unlocked grass area bottom left of CBD.[/p][p]- Return to apartment now drops you at your door, not bed.[/p][p]- NPC Phone/Apartment unlocked - Fixed achievement sending multiple times.[/p][p]- Private detective - When completing an event, you go back inside the private detective office now.[/p][p]- Screenshots - 0 is now a hotkey to take a screenshot (this is a WIP, UI elements are currently not included in the screenshot). Screenshots are saved to your screenshots folder, one folder up from your save file.[/p][p]- Jake’s room - Adjust wall decorations[/p][p]- Chairs - adjust deck chair sitting directions.[/p][p]Shops/Inventory/Furniture:[/p][p]- Adjusted interaction window for bubble tea, Surface Studio, Wedding Boutique.[/p][p]- Fixed Buy All option not working.[/p][p]- Added Food tab to fridge.[/p][p]Saving:[/p][p]- Fixed tiredness/mental energy not updating quick enough to be caught when saving.[/p][p]- Old save files - Fixed beds not spawning in some situations.[/p][p]- Finance - Added reset to finance info to prevent loans doubling up when moving between save files.[/p][p]- Mail - Added reset to mail info to prevent doubling up when moving between save files.[/p][p]- Old save files - Added a check to confirm correct apartments are unlocked and if not, unlock them.[/p][p]- Old save files - Added a check to confirm player mail contains all mail that should have been delivered and if not, redeliver it. (You may get an influx of mail because I’m erring on the side of caution here, enjoy the free stuff!)[/p][p]- Noticeboard - Fixed Errands NPC occasionally loading as a different NPC.[/p][p]Events:[/p][p]- Elle 4D - Fixed crash on Sophie’s dialogue, updated portraits on dialogue.[/p][p]- Cecile 2 - Fixed time skip getting stuck occasionally.[/p][p]- Weddings - Prioritised weddings over other events on that day.[/p][p]- Weddings - Fixed wedding not triggering if you’ve moved apartments.[/p][p]- Moving - Returning to apartment or using taxi no longer quits the moving event (but you can’t exit the game).[/p][p]- Moving - Fixed new apartments not unlocking in specific cases once you’ve moved apartments.[/p][p]- BT 3 - Dialogue reset for NPCs after event now shows the right dialogue.[/p][p]- Fix issue with auto direction not being set correctly when trying to use a locked transition during a mini game.[/p][p]Festivals:[/p][p]- FoP - Fixed number of fish caught to match dialogue.[/p][p]- FoP - Fixed fishing choice not triggering when other dialogue is selected first.[/p][p]- FaL - Snacks booth now says snacks not decor.[/p][p]Animals:[/p][p]- Fixed bunny’s respawning at alarming rates.[/p][p]- Bunnies now have a greater respect for walls (mostly).[/p][p]Optimisation:[/p][p]- Detangled toggle logic from obj_game.[/p][p]- Inventory - Added graceful exit for compare structs.[/p][p]- Inventory - Added graceful exit for structs when placing items.[/p][p]- Moving - Removed excessive logging when moving apartments.[/p][p][/p]
_______________________________________________________________________[/p][p]Early Access 1.3.6Z - Patch (PC and Mac) (Full and Demo) - 12/06/25[/p][p]_______________________________________________________________________[/p][p]General:[/p][p]- Wedding Boutique - Fixed crash on break up tab.[/p][p]- Dialogue - Fixed a silent fail on npc not found.[/p][p]- Recycling centre - Fixed soft lock when interacting with bins, when finishing intro with one bin, all bins now remember.[/p][p]- Settings - Reset to menu should now work on steam builds rather than quitting the game.[/p][p]- Low energy - Fixed size of overlay when mental energy at 0 to cover whole screen.[/p][p]- Noticeboard - Fixed Recycling/Graffiti not ticking off if Errands aren’t also active.[/p][p]- Location - Unlocked grass area bottom left of CBD.[/p][p]- Return to apartment now drops you at your door, not bed.[/p][p]- NPC Phone/Apartment unlocked - Fixed achievement sending multiple times.[/p][p]- Private detective - When completing an event, you go back inside the private detective office now.[/p][p]- Screenshots - 0 is now a hotkey to take a screenshot (this is a WIP, UI elements are currently not included in the screenshot). Screenshots are saved to your screenshots folder, one folder up from your save file.[/p][p]- Jake’s room - Adjust wall decorations[/p][p]- Chairs - adjust deck chair sitting directions.[/p][p]Shops/Inventory/Furniture:[/p][p]- Adjusted interaction window for bubble tea, Surface Studio, Wedding Boutique.[/p][p]- Fixed Buy All option not working.[/p][p]- Added Food tab to fridge.[/p][p]Saving:[/p][p]- Fixed tiredness/mental energy not updating quick enough to be caught when saving.[/p][p]- Old save files - Fixed beds not spawning in some situations.[/p][p]- Finance - Added reset to finance info to prevent loans doubling up when moving between save files.[/p][p]- Mail - Added reset to mail info to prevent doubling up when moving between save files.[/p][p]- Old save files - Added a check to confirm correct apartments are unlocked and if not, unlock them.[/p][p]- Old save files - Added a check to confirm player mail contains all mail that should have been delivered and if not, redeliver it. (You may get an influx of mail because I’m erring on the side of caution here, enjoy the free stuff!)[/p][p]- Noticeboard - Fixed Errands NPC occasionally loading as a different NPC.[/p][p]Events:[/p][p]- Elle 4D - Fixed crash on Sophie’s dialogue, updated portraits on dialogue.[/p][p]- Cecile 2 - Fixed time skip getting stuck occasionally.[/p][p]- Weddings - Prioritised weddings over other events on that day.[/p][p]- Weddings - Fixed wedding not triggering if you’ve moved apartments.[/p][p]- Moving - Returning to apartment or using taxi no longer quits the moving event (but you can’t exit the game).[/p][p]- Moving - Fixed new apartments not unlocking in specific cases once you’ve moved apartments.[/p][p]- BT 3 - Dialogue reset for NPCs after event now shows the right dialogue.[/p][p]- Fix issue with auto direction not being set correctly when trying to use a locked transition during a mini game.[/p][p]Festivals:[/p][p]- FoP - Fixed number of fish caught to match dialogue.[/p][p]- FoP - Fixed fishing choice not triggering when other dialogue is selected first.[/p][p]- FaL - Snacks booth now says snacks not decor.[/p][p]Animals:[/p][p]- Fixed bunny’s respawning at alarming rates.[/p][p]- Bunnies now have a greater respect for walls (mostly).[/p][p]Optimisation:[/p][p]- Detangled toggle logic from obj_game.[/p][p]- Inventory - Added graceful exit for compare structs.[/p][p]- Inventory - Added graceful exit for structs when placing items.[/p][p]- Moving - Removed excessive logging when moving apartments.[/p][p][/p]