1.3.7B Update - Energy Balance, Inventory Sorting
[p]Hey Neighbours! [/p][p][/p][p]Just a quick one today, I've added some requested inventory/storage sorting options, fixed up some bugs and done some balancing around the mental/physical energy drains to make getting through the day a bit more fun and less stressful. You can also now eat foraged herbs... with mixed results :D[/p][p][/p][p] _______________________________________________________________________[/p][p]Early Access 1.3.7B - Patch (PC and Mac) (Full and Demo) - 18/07/25[/p][p]_______________________________________________________________________[/p][p]General:[/p][p]- Remove force UI scaling to 0.75 on small screens (with the small hotbar layout this is no longer required).[/p][p]- Adjusted player speed to link better to delta time on lower fps.[/p][p]- Fixed NPC rubber banding on lower fps.[/p][p]- Fixed rare crash on holding a gift while the npc exists.[/p][p]- Fixed crash on task completion when it’s the last task in list but another task also replies on that check.[/p][p]- Adjusted speed of birds at low FPS.[/p][p]- Adjusted speed of transitions on low fps.[/p][p]- Fixed occasional crash on verbose logging when loading tallies.[/p][p]- Pinewood BE 3 Pt 2 - Adjusted walk speed of pick up to avoid sticking.[/p][p][/p][p]Mental/Physical Energy:[/p][p]- Adjusted mental energy to fix drain issues across fps.[/p][p]- Adjusted mental and physical energy drain speeds.[/p][p]- Removed requirement for welcome tasks to be completed to get overnight mental health boost.[/p][p]- Doubled mental and energy boosts from eating (still balancing this)[/p][p]- You can now eat herbs/foragables.[/p][p][/p][p]Inventory/Storage:[/p][p]- Inventory: added buttons to sort by name, category and number.[/p][p]- Inventory: added button to stack existing items.[/p][p]- Storage: added buttons to sort by name, category and number.[/p][p]- Storage: added button to stack existing items.[/p][p]- Storage: added buttons to stack store and store all items.[/p][p]- Inventory: added buttons to stack take and take all items in storage tab.[/p][p]Back end / Optimisation:[/p][p]- Updated Gamemaker to V2024.12.1.242[/p][p]- Updated Steam SDK to V1.61[/p][p]- Syntax fixes for new GM version.[/p][p]- Moved some code to step event for faster run.[/p][p]- Removed double up of dialogue import being called on entry to Garland Central.[/p][p]- Cleaned up various code.[/p][p][/p]