1.3.5T Patches
Hello neighbours!
I'm back at it again on regular schedule after a hectic few weeks. This patch adds a few new accessibility features, fixes some petal events and fixes some little bugs from the new controller stuff. I'm pretty close to getting the virtual keyboard finished so you can expect that next week.
Big Note: If you were one of the players that had a problem with your items/garden not loading into your apartment and you’ve saved since that happened please contact me via discord or email and I will edit your save file to put anything you’re missing back in. The problem is now patched but if you saved since things disappeared it will have overwritten your original files. I am working on adding auto back up options so this doesn't become a problem.
General:
- Mac - Fix for apps not loading in correctly which was causing the phone to crash on close.
- Fixed sprite for second bench in restaurant.
- Changed coffee/nuts naming conventions for clarity.
- Fixed some logging issues.
- Tweaked some logic around getting players unstuck from inside things (still a WIP).
UI:
- Fixed hotbar getting stuck on items between mouse/keyboard input.
- Adjusted button highlight to be more robust.
- Added setting to toggle screen shake on/off.
- Added setting to customise the highlight colour in menu.
- Added more highlight option colours.
Saving
- Added more logging to room persistence so it’s easier to troubleshoot.
- Fixed issue with room persistence double firing when nightly spawn happens on room change causing items not to load in properly.
Petal/Building events:
- Sophie PE 2 - Fixed crash and also a bunch of other stuff with Sophie’s scenes not firing.
- Oliver PE 2 - Fixed double up on last thought and wording change.
- Ryan PE 1 - Fixed trigger not fixing.
- Fixed MP solar panels not loading in correctly.
______________________________
I'm back at it again on regular schedule after a hectic few weeks. This patch adds a few new accessibility features, fixes some petal events and fixes some little bugs from the new controller stuff. I'm pretty close to getting the virtual keyboard finished so you can expect that next week.
Big Note: If you were one of the players that had a problem with your items/garden not loading into your apartment and you’ve saved since that happened please contact me via discord or email and I will edit your save file to put anything you’re missing back in. The problem is now patched but if you saved since things disappeared it will have overwritten your original files. I am working on adding auto back up options so this doesn't become a problem.
General:
- Mac - Fix for apps not loading in correctly which was causing the phone to crash on close.
- Fixed sprite for second bench in restaurant.
- Changed coffee/nuts naming conventions for clarity.
- Fixed some logging issues.
- Tweaked some logic around getting players unstuck from inside things (still a WIP).
UI:
- Fixed hotbar getting stuck on items between mouse/keyboard input.
- Adjusted button highlight to be more robust.
- Added setting to toggle screen shake on/off.
- Added setting to customise the highlight colour in menu.
- Added more highlight option colours.
Saving
- Added more logging to room persistence so it’s easier to troubleshoot.
- Fixed issue with room persistence double firing when nightly spawn happens on room change causing items not to load in properly.
Petal/Building events:
- Sophie PE 2 - Fixed crash and also a bunch of other stuff with Sophie’s scenes not firing.
- Oliver PE 2 - Fixed double up on last thought and wording change.
- Ryan PE 1 - Fixed trigger not fixing.
- Fixed MP solar panels not loading in correctly.
______________________________