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1.3.6R Update - Museum, Clothes, Second Chances

Hey Neighbours!

What a week huh? *_* Update time I guess… This is a big features update so buckle in.

Second chances at love:
If you’ve completed a romance choice event, chosen the plutonic option and changed your mind later after getting to know someone you can now get a second (or third etc) chance at love. Purchase flowers at the wedding shop and give them to your romantic prospect. But there are no guarantees at love so reactions will depend on whether you’re in their good graces or not >:D

More complicated relationship dynamics:
When you have a life event with an NPC (break ups, divorce, marriage, dating), word gets around the city pretty quickly and you’ll find it effects the NPC’s close friends/family. Eg. If you ask Avery out you might find Cecile happy with you and Leon not so much.

Museum Donations:
Garland’s Museum of Unnatural History has completed its renovations and is now open for donations of Plants, Crystals and wildlife photos. You can track what you’ve already donated in your Collections app. There is currently no reward for donations but that’s coming soon with the Council update and will be applied retroactively to your save files so donate away!

Clothing and Customisations:
This update sees the way clothing and character customisation works backend get a complete overhaul to allow custom clothing and storage solutions in a future update. The clothing shop is now open and has a selection of items in various colours that rotates daily. You can now change your body/face at your bathroom mirror, and your personal options (name, favourites etc) at the Council via your Garland ID.

While all the new UI is done, I’m doing these changes over 2 updates because I didn’t want you to be stuck in an outfit you didn’t like and in the next update, you will no longer be able to select from the customisation options in your phone menu as you’ll need to purchase shirts/pants/socks/shoes/accessories from the shops. So please make sure to pick your favorite outfit options before next update!

When you load into this version, your save file will be upgraded to handle the changes but as always, if you come across any problems please log them in the Discord’s bug reports channel! I’ve also fixed a bug that was causing some older files to default to the smaller inventory allowance, so if you have an old file you should be back to min 16 slots after this update, for some of you this will be a free inventory upgrade :D

Next update will be finishing off the customisation changes, changes to storage (sorting yay!) and either pets or fishing. I’m not sure if this will be in 2 weeks or 4 but I’ll be doing my best to get things out asap. I’ll also be taking a break between 23th Dec - 13th Jan this year so I won’t be as quick with replies during that time.

See you in Garland!




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Notes:
Player clothing and inventory management have changed, so your save files will be updated when you load in.

The player customisation is undergoing some big changes to how you will apply customisations to accomodate custom clothes. From the next update, you’ll be able to do minor changes in your app like you can now, make face/body changes at your bathroom mirror and make info changes at the Council to update your ID. Clothing other than your base set will be purchasable from the clothing shop, hair styles etc will be purchasable from the hair salon. Some of this is already available this update but I’ve left the full customisations in your phone menu for now.

Please choose your clothing options in the phone menu this update because from the next update onwards, anything you’re not currently wearing will need to be purchased from the clothing shop! This includes: shoes, socks, shirts, pants and accessories. Hair/beard/fringe options may also be limited to the hair salon but I’m still working through options there.

General:
- Adjusted some collisions to prevent NPCs getting stuck in the middle of rooms (still a WIP)
- Update Music shop into, Private Detective Intro cutscenes to new system. (no more double Chloes!)
- Shops: adjusted shops that buy everything to say “Everything” instead of listing.
- Player interactions: adjusted a whole bunch of range checks for trigger areas and hierarchy of triggers to make interactions easier especially around shops.
- Fixed mail not being sent for clothing shop opening and ferris wheel invite on some old save files.
- Audio - Fixed sound example being wrong sfx and music level not updating until refresh.

UI:
- Added a new option for hotbar/UI overlay placement. Toggle it in settings.
- Photos - Complete redo of photos app to work with future quests/donations.
- Hotbar - Fixed soft lock when using mouse on hotbar context menus.

Inventory/Tools:
- If an item is selected in the hotbar and we’re not holding it, tab now reselects the item from hotbar before continuing to cycle.
- Fixed tool options not auto selecting when using mouse to select tool from hotbar.
- Repotting: fixed missing option for repotting.
- Planting: removed ability to plant any item in a pot when incorrect tool actions showing.
- Storage: fixed items refilling themselves when placed in storage (sorry lol).
- Item refills: refill your watering can/cleaning cloth at the bathroom sink in your apartment now.
- Added display for item colour/other info to inventory.

Relationships:
- Fixed some petal events that kept trying murder Ryan for no reason.
- Upgraded all first meeting events to new system (will show names as ??? until correct dialogue now).
- Added second chance to date NPCs. If you have completed the Choice Petal Event, you can now buy flowers from the wedding shop and ask them out again… success depends on your current petal point level with them.
- Added NPC responses for second chance at love for: undatable, too soon, already in a relationship, acceptance and rejection.
- Added flowers to wedding shop inventory.
- Weddings - Fixed wedding decor sometimes spawning under backgrounds.
- Weddings - Added specific text for NPCs on wedding night.
- Added Petal Points addition/subtraction for other NPCS for life events (break ups, divorce, marriage, dating). eg. If you date Avery, Leon and Cecile have feelings about it.
- Kirin PE 4D - Pt 2: fixed phone item creating itself over and over. Pt 3: fixed event not triggering at school.
- Chloe PE 5D - Fixed positioning so you and Chloe aren’t hiding behind the couch like weirdos.
- Birthday event - Fixed friendships not registering in some cases and preventing the birthday trigger.

Player Customisation/Clothing:
- Fixed stuck blinking problem (no, for real this time…)
- Full update to how player clothing is handled/saved/drawn in prep for custom clothing.
- Added all current clothing options as clothing items with wear action.
- Added UI to player’s bathroom mirror for changing face/body features.
- Added UI to Council building for changing player info (name, favourites etc).
- Updated UI for character creation during intro.
- Added shop clothing UI including trying clothing on.

Museum Donations:
- Upgraded Museum interior.
- Added Museum donations mail and opening cutscene.
- Museum app cutscene now happens on day 4, donations open day 7.
- Updated Museum app cutscene to new system.
- Updated Museum info in mini map.
- Added donation tracking of plants and photo to phone app.
- Added donation area and tracking to museum area for items(crystals/plants)/photos.
- Note: rewards for museum donations are not currently implemented as they tie into the council reward system that’s comings soon.

Save/Load
- Added tracking for new item management system.
- Added conversions for new inventory tracking and adjusting saves to accommodate.
- Added conversions for new outfit customisations and adjusted saves to accommodate.

Backend/Optimisations:
- Inventory item tracking overhaul to add item custom struct tracking.
- Added additional tracking for photos as prep for future quests.
- Adjustments/optimisations to a bunch of cutscene scripts to continue disentangling old systems.
- Added and adjusted many of the shop trigger functions in preparation for rotating items more thoroughly.