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1.3.6P Update - Backpack Upgrades, Item Refills, Welcome Quest Updates

Hey Neighbours!

The update is a little early this week because I wanted to get that mail bug patched on Mac and for once the planets actually aligned!

This update is another fun one with changes to inventory management! You can now purchase backpack updates at the clothing shop to expand your inventory to 16 or 24 slots! New games will now start with 8 open slots but current saves will continue with 16.

Some items are now consumable and will require refilling. You can fill your watering can or wash out your cleaning cloth in your apartment sink. If you run out of shots for your camera you can pick up some film at any vending machine. If you’re using an item during an event scene they won’t deplete though so don’t worry about not being able to finish!

This update also has updated portraits and emotes in all the Petal Events, there are a loooot of them that had to be done so if you notice any that don’t match the dialogue please let me know in the discord and I’ll get them fixed up!

As I add new features I’m also going back through the old cutscenes/events and editing them so they are more stable and have better dialogue. This update does that for all of the welcome tasks, they’re still waiting on getting the new portraits though. Next update I’m doing the building events, I know there have been some issues with the event mini games preventing progression (and unintentionally hilarious npc interactions) that have been driving me nuts untangling but fingers crossed that will be polished off once and for all next update! Sorry to anyone that enjoyed Cecile’s special ability to levitate though…

Anyway that’s all for now, see you in Garland!




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General:
- Fixed NPCs and player getting stuck in Maple Place Lobby Tree (stay back Treebeard!).
- Adjusted safe spawn spots in Garland Central to avoid big tree.
- Added auto tab select during tutorials for journal.
- Edited text for when the player doesn’t have a map.
- Transitions between rooms now recognise diagonal movement.
- Added vsync option to settings (I don’t recommend it tbh but it’s there).
- Fixed intermittent crash on mail check (Mac).
- Fixed some typos.
- Adjustments to player range checking for interactions/item usage.
- Building Event - CC2 - fixed some spawn issues but the building events are next on my list to polish so full redos are coming soon.
- Fixed noticeboard tasks not updating in journal in some cases.
- Adjusted furniture in player room to be objects to support future furniture movement.
- Fixed intermittent crash on context menu selection.
- Fixed items on roofs not respecting the fact that they are on the roof (some items behind buildings are still a little transparent but I’m working on getting them fully corporeal again).
- Adjustments to menus during mini games which was preventing date registration on hotbar in some situations.
- Fixed the duck in the North pond deciding to live under the pond.
- Settings - Reset settings option now resets only the options on that page and loads the defaults rather than saved options.

Quests:
- Full polish of the Welcome quests with a heap of small fixes and updates to text. (Move in, building quests and NPC first meeting scenes are next.)
- New mail on first day from the tourism department to give a free ticket to the ferris wheel.
- Ferris wheel quest now requires you to bring a ticket, there is also a council worker there to greet you.

NPCs:
- NPC names are now ??? until first meeting is complete (timing of this to be mid scene will be adjusted when the NPC intros are in edit phase.
- NPC Petal Events now have updated portraits and emotes.

Inventory.
- Adjusted new game inventory slots to 8.
- Added ability to expand inventory to 16 or 24 slots with new backpack items.
- Added functionality for refillable consumable items (watering can, camera, cleaning cloth).
- Added film item to refill camera (sold at various shops).
- Added fill to player sink to refill watering can/cleaning cloth.
- Fixed notification on placing item (now says placed not dropped).
- Added item usage counts to room persistent/save files (including handling old files).
- Added cute new UI to display how much usage consumable items have left.
- Hotbar: if you’re not holding an item but there’s a hotbar selection still acting pressing back will now deselect it.

Shops:
- Added Celina to Fashion Fables shop.
- Added backpack expansion items to shop.
- Added Fashion Fables shop opening via mail (after completing Sophie PE 1). If you’ve already completed this event, you should automatically get the mail delivery for this.

Backend:
- Additional audio system optimisations.
- Continued cleaning up, consolidation of old scripts.
- Added support for text during import of emotes and portraits.
- Optimised player tool usage/labels scripts (some of the tools are still WIP).
- Minor adjustments to some money functions (these are on the list to optimise along with the ATM).
- Minor adjustments to mail trigger (this will be polished in the next round of trigger updates).