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1.3.6U Update - Furniture, Storage, Stampcards, Steam Achievements and more!

Hey Neighbours!

Welcome to 2025 in Garland! I hope you’ve all been well even though it’s certainly been an intense start to the new year.

The first update for the year in Garland is a fun one both with front end stuff and polishing off a lot of back end junk so I can move on to more featurezzzz

First up is furniture! The antiques store is now selling some nice furniture so go check it out! By placing different kinds of furniture in your apartment you'll unlock category organisation tabs in your main storage area (which btw looks super nice now). I can't wait to see how you decorate your apartments :D

Next up I've added in the first batch of Steam Achievements. I know that this has been a long time request and once I'm sure everything is working properly in this update I'll be adding more with proper artwork. If you have any achievement suggestions let me know in the Garland discord!

The Council Initiatives stampcards have also gotten a rework and now you can have the satisfaction of smacking that stamp down when you complete them as well as: actual rewards for doing them. I know, very exciting! Just a quick note that while you can receive the reward items from Patrick, some of the tools attached aren't functional yet (speedy shoes don't make you go any faster right now but the kitty ear beret sure looks damn cute!). Hang on to them until next update and you'll be able to use them properly :D

Back end I’ve done a lot of optimising including adding fps control and texture changes which should help out those of you who are playing on machines with integrated graphics. There are still areas that are a work in progress so I’ll be ticking them off as I go along this year.

Last thing I wanted to mention is that this year I'm going to be doing updates monthly rather than fortnightly. This will give me more time to fix bugs before updates go out and add larger features without having to stress about getting things out while I'm working on bug reports. The updates will be a lot chunkier for you guys too so it should be more fun coming back every month!

Anyway, hope you're all well and I'll be back next time possibly with the ability to move between apartments or upgrade!

See you in Garland!




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General:
- Fish- Fixed crash when trying to take photos of fish.
- Fish - Fixed fish spawning in recycling centre grass.
- Credits. - Fixed being stuck in credits room with no credits displaying.
- Credits - Added fast forward button to credits (hold d/right).
- Hotel tv - fixed some trigger issues, will be updating text/images soon.
- Fixed some conflicts with menu hotkeys.
- Weather - Fixed train level displaying weather incorrectly.
- Fixed collisions in Real Estate area.
- Npcs: fixed collisions causing them to occasionally walk through things.
- Help app: fixed Relationships info displaying incorrect text.
- Tourist booth - Sage will now cycle through various handy tips.
- Wallpaper - added moonflower wallpaper as stamp card rewards.

Player:
- Adjusted highlight logic and detection zones.
- Added highlight when interacting with fridge, vanity, recycling bin, vending machine, noticeboard, mailbox, detective cabinet, stock market desk, hotel tv, apartment rental window, shower, hotel vanity.
- No more getting sucked into stuff with circular collisions!
- Clothing: added speedy shoes, kitty beret, gold construction helmet as stampcard rewards.

Settings:
- Added FPS control.
- Added Weather toggle.
- Added Debug info Overlay.
- Added Shadow toggle.

Inventory/Storage:
- Inventory - updated inventory info to show more appropriate info based on item category.
- Storage - Full ui redesign.
- Storage - Now when in your apartment, the storage will have organisation tabs depending on your furniture. Eg. if you have a wardrobe there will be a tab in your main fridge storage for clothes. Recycling bin? Now you have a trash tab. More tabs coming soon.
- Storage - Storage furniture placed outside your apartment will act like regular category specificchests (eg. fridges can hold anything right now, but recycling bins can only hold trash.
- Storage - Storage furniture outside your apartment must be empty before you can use a hammer to move it.
- Museum - Added better highlight to already donated items.
- Museum - Added better highlight to items currently donating.
- Items - Updated various areas so items can hold more useful info.
- Items - Added a bunch of new upgrade items as stampcard redeems (better watering cans, cameras, cleaning cloths etc) note that these are not currently usable/refillable, functionality will come next update.

Steam Achievements:
- Added 15 starter Steam achievements.
- Old saves: if the item was being tracked already it should tick off automatically on load.

City Council Initiative Stampcards:
- Added a bunch of new stampcards, adjusted counts on old stamp cards.
- Stamp cards are now unlocked incrementally, first one during city council move in letter, second batch when getting your ID in the Welcome cutscenes, others on completion of various cards.
- Old save files will unlock the stampcards automatically and tick them off if the appropriate tallies have already been reached (for the most part… Some non plot ones eg Big Spender might need to be redone).
- Progress on stamps will now either send a notification or a completion achievement. Some tutorial cards will send achievements when the first stamp level is ticked off.
- Stampcards now require you to stamp them yourself in your notes app then redeem the reward to archive them.
- Redeem fully stamped cards by interacting with Patrick’s desk in the Council building.
- Added various furniture, pots, clothing and items for rewards (some of these are not currently usable and don’t have their buffs enabled but you can still collect them and next update you’ll be able to use them properly)

Petal events:
- Cecile PE 1 - Updated with new gardening info and added highlight to plants as the explains things.
- Pinewood BE 1 - Fixed dialogue choice skipping lines.
- Elle PE 4D - Fixed Sophie’s reset dialogue cutting off.
- Elle PE 1 - Swapped timing to be morning/afternoon, added transition lock during event, fixed camera requirement to start.

Quests:
- Demo full: Fixed quest not checking all npcs for first petal event and updated wording.
- Demo: Fixed quests not continuing to track after upgrading to full version.
- Council ID Welcome Quest - updated to add stamp card info.
- Added move in loan for repayment and letters from Ryan about it.
- UI: renamed journal to notes app, renamed errands > jobs, projects > to do.
- UI: Refresh on each notes app tab to make things clearer, readable and easier to navigate.

Gardening:
- Full Gardening logic rework.
- New icons for watering and cuttings.
- Fixed various bugs in growth cycles.
- If you dig up a plant, the seedling item will now remember how old it is.
- Placing a pot now automatically turns to a garden object and will need a spade to move it.
- Plants placed without pots will now be regular items.
- To garden: place a pot, place a plant or seedling in it, water daily. Once fully grown, water less frequently and collect cuttings with the cutters. Remove plants from pot with the shovel.

Furniture:
- Full furniture logic rework.
- Added 34 new furniture pieces in various colours.
- Hammer tool now has option to “turn” some furniture.
- Furniture with different turn options will now face the relevant way during placing action.
- Antique store: Added new furniture items for sale, cutscene on first visit and mail to advertise.
- Adjusted a lot of chair logic.
- Full item placement logic rework to account for oddly sized items.
- Added ability to place any furniture, item or garden object on top of tables.
- Player apt: converted all furniture (except bed) to be removable.
- Player apt: Adjusted starter furniture to be created on first time entry rather than static.

Festival of Petals:
- Upgraded all triggers.
- Upgraded info booth scenes.
- Upgraded fishing mini game, added high scores with tracking.
- Upgraded swan boat logic, added random npcs to boats, added ticket items. Now you will purchase ticket items and physically give them to npcs to ride the boats. You can also give them to anyone even if they’re not at the festival.
- Fixed special day events not triggering properly if you’re reloading the save.

Save files:
- Upgrade conversion for old pot/plant items.
- Upgrade conversion for old items that don’t have attached structs.
- Auto tick off previously completed stamps and steam achievements when possible.
- Added game version of save file to load display area.

Private Detective:
- Man Hunt - updated randomised npcs.
- Gather Evidence - added 9 new quests.
- PD jobs will now pay better and base the amounts on how well you do.
- Updated beginning cutscene to explain you can come and go 24/7 after unlocking.

Rooftops:
- Full rework of rooftop control and items on rooftops.
- Fixed various issues with items having wrong depth when rooftops were involved.
- Fixed issues with shadows on rooftops (some objects will still display incorrectly but it’s on my to do list).

Optimisations:
- Updated entire game to run on delta time for adjustable fps.
- Full reorganise of texture pages to help players with integrated graphics cards.
- Full redo of weather systems to be not frame dependant.
- Added ability to call cutscenes from multiple new objects.
- Consolidated a bunch of old scripts and removed redundancies.
- Changed notifications, tally checks and achievements to only check when one is created.
- Notifications: paused notification creation during transitions.
- Notifications: added auto check to end of cutscenes.
- Updated draw outline of sprites to shader.
- Fixed a couple of errors to player palette shader.
- Shadows: total math rewrite for speed, updated some placement on tree shadows.
- Lighting: moved to be controlled by day cycle rather than object.
- Added additional deactivation to buildings, trees, lamps and decor.

1.3.6T Update - Fishing!

Hey Neighbours!

Welcome to the last update of 2024 and congratulations for making it though the year, it’s certainly been a… time!

This update brings fishing and all the fun bits that come with it. Buy various rods from the boat shed in east Garland, catch 27 kinds of fish, donate to the museum and generally spend your days chilling by the water. In addition to that, I’ve also made fixes and adjustments to a lot of small things like UI, triggers and NPC schedules and interactions.

Like I mentioned, this will be the last update of the year, I’ll be taking a couple of weeks to have a break, refresh my brain and work on features to get ready for the planned updates in 2025. The next update will be in late January and will be crossing off a lot of community QoL requests.

It’s been a huge year for Garland, I’ve crossed a lot of things off the roadmap list but there is still more get done and I really appreciate you all sticking with me and having patience while I work things through. Every update, bug report and suggestion brings Garland closer to its full release and I’m really excited for next year!

I’ll be posting a proper end of year wrap up in the discord so come join us to celebrate or make suggestions for what you want to see next year!

Thank you so much for being part of the Garland community, I hope you have a relaxing holiday season and a chill New Years.

See you in Garland!




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General:
- Adjusted player and NPC trigger areas to make them easier to talk to.
- Mail - Adjusted spacing in letterbox.
- Adjusted bollard placement in East Garland.
- Hairdresser - fixed floor displaying incorrectly.
- Shops - Fixed staff appearing when shops are not open.
- Museum - adjusted text in events to reflect new options.
- Sound - Added sfx for passing out.
- Progress bar - fixed issue of progress bar sometimes getting stuck on when pets are around.

Menus/UI
- UI tabs - Fixed issue with tab sometimes toggling menu on after closing.
- Fixed buttons accepting pressed when highlighted if the mouse is outside a scroll area.
- Shops - Fixed issue not saving scroll ratio when buying/selling items causing a jump to the top.
- Inventory - Added colour to item title, weight/length options to description sidebar.
- Inventory - Added options for sprite/info overrides.
- Inventory - Added transparency to unavailable inventory slots.
- Fixed issues when menu has been opened during sitting.
- Clothing shop - Fixed crash when clicking hover on non-clothing items.
- Adjusted scroll bar speed to be more relative.

NPCS:
- Pathfinding - Fixed NPCs stuck in doorways
- Pathfinding - Fixed NPCS not wandering appropriately and adjusted timing on wandering.
- Petal Points - Fixed relationship level up not sending achievements.
- Petal Points - Added achievements for friendship levels decreasing.
- Kirin - Fixed dialogue loop in Kirin’s first meeting.
- Added Fern to Museum donations counter.

Fishing:
- Fish now spawn in some ocean/river areas.
- Rod items now have Use action
- Added various rod items to fish shop.
- Added X new fish in various rarities.
- Clothing - Added fishing animation to current clothing options.
- Added fishing mini game.
- Collections app - Added fish tab, adjusted other tabs slightly.
- Museum - Added donation ability for fish.
- Updated fishing shop interior.
- Settings - Added accessibility control to have the mini game always on, always off or for less common fish.

Backend/Optimisations
- Started set up for hair style options in hair dresser.
- Pathfinding and schedules for npcs optimised.
- Petal points, Mental and Physical health scripts partially optimised.

1.3.6S Update - Pets!

Hey Neighbours!

We’re coming to the end of the year so this is the second last update for Garland for 2024 and it’s a fun one: PETS!

After Spring 25, the Pet Rescue adoption program will open (via a letter) and you’ll be able to adopt some furry friends! Currently there are 3 colours of cats with 3 personality types and different combinations will be available every morning. Once you adopt a friend, you’ll need to give them a bed and bowl to eat/drink from and take care of their needs every day. You can check your pet’s stats from the bed too and see if you’ve earned their love yet :D

Their reactions to you and how they respond to your care is based on personality so it’s going to take time and work to earn respect from the grumpier animals. Check the full changelog for more details of all the changes. I’ll be adding more mechanics and types of pets once I’ve got some more data on how we can balance the gameplay so feel free to give me your feedback in the discord community!

Also, a special thank you to our discord community for all the random cat names included so far too!

This update also brings the start of the furniture mechanics for decoration (so many sure you buy a hammer if you wanna redecorate!).

There will be one more update in Mid December before I take a break over the December holidays. It will include some more furniture and a couple of other big things for you to play with over the holiday break.

That’s all for today, see you in Garland!

See you in Garland!




________________________________________________________________

General:
- Updated overnight transition to be smoother, now you wake up with an emote for some pep in your step too.
- Minor wording adjustment to controls image.
- Moved phone portrait placement during text conversations.
- Save/load menu - Removed save button when opened on title screen.
- Added “Accuse!” label to Private Detective Man Hunt mini game.
- Adjusted random spawn mechanics to be more precise and have less change of void spawning.
- Temporarily turned off some highlights on interaction to prepare for furniture system (furniture, chairs etc).
- Fix for the nightly spawn running twice in some cases.

PETS!!
- Cats are now available as adoptable pets from the pet shop.
- Pet adoption will unlock via a letter after Spring 25th, visit the pet rescue after reading the letter to trigger the cutscene.
- 3 colours of cat with 3 personality types are available to start with.
- Once adopted, pets will appear in your apartment.
- Added pet information tracking system.
- Pet interactions added : food, water, cleaning, patting.
- Added Pet adoption cutscene event.
- Upgrade to pet shop ui, redid shop tab and added adoptions tab.
- Added cat food, pet beds, pet bowls in 4 colours to pet shop.
- Added overnight resets for food, water, other pet systems.
Pet care instructions:
- Adopt a pet from the pet rescue, a basic bed/bowl is included in the adoption fee but you can purchase other colours (and soon styles) in the pet shop).
- Feed once a day by adding cat food to the pet bowl.
- Water once a day by adding water to the pet bowl via the watering can.
- Pat daily.
- Wash weekly with the cleaning cloth.
- Gain points towards hearts by meeting your pet’s daily needs, lose points if you don’t care for them.
- Points are determined by pet personalities, so grumpy animals will take longer to earn a relationship with while cheerful animals will be quicker etc.
- Each pet requires its own food/water bowl.
- Pets can share beds.
- Check on your pet’s stats, thoughts and mood by interacting with the pet bed (highlight for this interaction is coming soon).

NPCs/Events:
- Oliver PE 1 - Fixed last line repeating
- Chloe PE 2 - Minor dialogue changes.
- Fixed issues with NPC dialogue not progressing in some situations, updated associated scripts.
- Small changes to NPCs who are path walking when talking (this is still not fixed fully but soon!).
- Adjusted NPC spawn logic (still WIP).
- Pathfinding - Fixed NPCs randomly disappearing while walking their paths.
- Adjusted a bunch of doorway nodes to have the correct facing directions for NPCs starting and ending paths there.

Inventory/Furniture:
- Bird seed now has 10 uses, Cat food now has 3 before being empty and removed from inventory.
- Hammer - Now if you place a furniture item, you will need to use the hammer to pick it up again as an item. (Update for the label coming soon, currently it’s using the “pick up label”).
- Added furniture system including colour handling (only current placeable furniture items are pet bed/pet bowl).
- Added ability for furniture items to link to menu ui.
- Added room persistence for player placed furniture items.
- Added special item tracking for shops.
- Added colour of furniture/clothing objects to inventory, storage and shop listings. Note: some thumbnails will have a default colour eg. pet bowl/pet bed will display their thumbnails as the red version currently.
- Cat food - Will refill pet bowl.
- Watering can - Will refill pet bowl - Note: must be on “Water” action NOT refill, this label will be updated soon.

Back end/Optimisations:
- Debugger - New scripts added: petal_points, go_to, npc_romance
- Debugger - Adjusted time_season to accept text input for eg. “spring”, etc
- Fixed crash if wedding menu system is somehow called outside of mall level.
- UI - fixed issues with UI button auto button selection and added recursive search for button selection in scroll area stacks.
- Updated a few other random scripts to have silent exits.

1.3.6R Update - Museum, Clothes, Second Chances

Hey Neighbours!

What a week huh? *_* Update time I guess… This is a big features update so buckle in.

Second chances at love:
If you’ve completed a romance choice event, chosen the plutonic option and changed your mind later after getting to know someone you can now get a second (or third etc) chance at love. Purchase flowers at the wedding shop and give them to your romantic prospect. But there are no guarantees at love so reactions will depend on whether you’re in their good graces or not >:D

More complicated relationship dynamics:
When you have a life event with an NPC (break ups, divorce, marriage, dating), word gets around the city pretty quickly and you’ll find it effects the NPC’s close friends/family. Eg. If you ask Avery out you might find Cecile happy with you and Leon not so much.

Museum Donations:
Garland’s Museum of Unnatural History has completed its renovations and is now open for donations of Plants, Crystals and wildlife photos. You can track what you’ve already donated in your Collections app. There is currently no reward for donations but that’s coming soon with the Council update and will be applied retroactively to your save files so donate away!

Clothing and Customisations:
This update sees the way clothing and character customisation works backend get a complete overhaul to allow custom clothing and storage solutions in a future update. The clothing shop is now open and has a selection of items in various colours that rotates daily. You can now change your body/face at your bathroom mirror, and your personal options (name, favourites etc) at the Council via your Garland ID.

While all the new UI is done, I’m doing these changes over 2 updates because I didn’t want you to be stuck in an outfit you didn’t like and in the next update, you will no longer be able to select from the customisation options in your phone menu as you’ll need to purchase shirts/pants/socks/shoes/accessories from the shops. So please make sure to pick your favorite outfit options before next update!

When you load into this version, your save file will be upgraded to handle the changes but as always, if you come across any problems please log them in the Discord’s bug reports channel! I’ve also fixed a bug that was causing some older files to default to the smaller inventory allowance, so if you have an old file you should be back to min 16 slots after this update, for some of you this will be a free inventory upgrade :D

Next update will be finishing off the customisation changes, changes to storage (sorting yay!) and either pets or fishing. I’m not sure if this will be in 2 weeks or 4 but I’ll be doing my best to get things out asap. I’ll also be taking a break between 23th Dec - 13th Jan this year so I won’t be as quick with replies during that time.

See you in Garland!




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Notes:
Player clothing and inventory management have changed, so your save files will be updated when you load in.

The player customisation is undergoing some big changes to how you will apply customisations to accomodate custom clothes. From the next update, you’ll be able to do minor changes in your app like you can now, make face/body changes at your bathroom mirror and make info changes at the Council to update your ID. Clothing other than your base set will be purchasable from the clothing shop, hair styles etc will be purchasable from the hair salon. Some of this is already available this update but I’ve left the full customisations in your phone menu for now.

Please choose your clothing options in the phone menu this update because from the next update onwards, anything you’re not currently wearing will need to be purchased from the clothing shop! This includes: shoes, socks, shirts, pants and accessories. Hair/beard/fringe options may also be limited to the hair salon but I’m still working through options there.

General:
- Adjusted some collisions to prevent NPCs getting stuck in the middle of rooms (still a WIP)
- Update Music shop into, Private Detective Intro cutscenes to new system. (no more double Chloes!)
- Shops: adjusted shops that buy everything to say “Everything” instead of listing.
- Player interactions: adjusted a whole bunch of range checks for trigger areas and hierarchy of triggers to make interactions easier especially around shops.
- Fixed mail not being sent for clothing shop opening and ferris wheel invite on some old save files.
- Audio - Fixed sound example being wrong sfx and music level not updating until refresh.

UI:
- Added a new option for hotbar/UI overlay placement. Toggle it in settings.
- Photos - Complete redo of photos app to work with future quests/donations.
- Hotbar - Fixed soft lock when using mouse on hotbar context menus.

Inventory/Tools:
- If an item is selected in the hotbar and we’re not holding it, tab now reselects the item from hotbar before continuing to cycle.
- Fixed tool options not auto selecting when using mouse to select tool from hotbar.
- Repotting: fixed missing option for repotting.
- Planting: removed ability to plant any item in a pot when incorrect tool actions showing.
- Storage: fixed items refilling themselves when placed in storage (sorry lol).
- Item refills: refill your watering can/cleaning cloth at the bathroom sink in your apartment now.
- Added display for item colour/other info to inventory.

Relationships:
- Fixed some petal events that kept trying murder Ryan for no reason.
- Upgraded all first meeting events to new system (will show names as ??? until correct dialogue now).
- Added second chance to date NPCs. If you have completed the Choice Petal Event, you can now buy flowers from the wedding shop and ask them out again… success depends on your current petal point level with them.
- Added NPC responses for second chance at love for: undatable, too soon, already in a relationship, acceptance and rejection.
- Added flowers to wedding shop inventory.
- Weddings - Fixed wedding decor sometimes spawning under backgrounds.
- Weddings - Added specific text for NPCs on wedding night.
- Added Petal Points addition/subtraction for other NPCS for life events (break ups, divorce, marriage, dating). eg. If you date Avery, Leon and Cecile have feelings about it.
- Kirin PE 4D - Pt 2: fixed phone item creating itself over and over. Pt 3: fixed event not triggering at school.
- Chloe PE 5D - Fixed positioning so you and Chloe aren’t hiding behind the couch like weirdos.
- Birthday event - Fixed friendships not registering in some cases and preventing the birthday trigger.

Player Customisation/Clothing:
- Fixed stuck blinking problem (no, for real this time…)
- Full update to how player clothing is handled/saved/drawn in prep for custom clothing.
- Added all current clothing options as clothing items with wear action.
- Added UI to player’s bathroom mirror for changing face/body features.
- Added UI to Council building for changing player info (name, favourites etc).
- Updated UI for character creation during intro.
- Added shop clothing UI including trying clothing on.

Museum Donations:
- Upgraded Museum interior.
- Added Museum donations mail and opening cutscene.
- Museum app cutscene now happens on day 4, donations open day 7.
- Updated Museum app cutscene to new system.
- Updated Museum info in mini map.
- Added donation tracking of plants and photo to phone app.
- Added donation area and tracking to museum area for items(crystals/plants)/photos.
- Note: rewards for museum donations are not currently implemented as they tie into the council reward system that’s comings soon.

Save/Load
- Added tracking for new item management system.
- Added conversions for new inventory tracking and adjusting saves to accommodate.
- Added conversions for new outfit customisations and adjusted saves to accommodate.

Backend/Optimisations:
- Inventory item tracking overhaul to add item custom struct tracking.
- Added additional tracking for photos as prep for future quests.
- Adjustments/optimisations to a bunch of cutscene scripts to continue disentangling old systems.
- Added and adjusted many of the shop trigger functions in preparation for rotating items more thoroughly.


1.3.6Q Update - Building Event Updates

Hey Neighbours!

Hope you're all having a good one.

This update doesn't look big on paper but it crosses off a huge thing on my todo list: converting all the building events to the new cutscene system. They've all gone through text edits, positioning edits and some changes to the mini games. There have also been some changes to the event trigger times (you can trigger at more times of the day) and positioning (you can trigger more events without needing to use a specific entrance). I’ve fixed up a couple of bugs (particularly in the Man Hunt mini game) too.

All of these changes will be added to the wiki in coming weeks.

I was hoping to get a bit more into this update but unfortunately, life gets in the way sometimes. Next update will be museum collections, second chances at romance, menu layout options for steamdeck and possibly furniture placement with a few items to get you started.

I’m also going to be doing a stream on Oct 25th (Friday Melbourne time)/Oct 24th (Thurs night US time) to celebrate a year since the original early access release so come join me on twitch!

See you in Garland!




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General:
- Adjusted collisions in mountain area to avoid being stuck in the campfire.
- Added check to specific older save files to ensure they get the Ferris Wheel letter for the ticket.
- Inventory - Fix crash on old save conversion when blank items are in inventory.
- Fixed Ryan PE 1 only triggering at night (triggers morning/afternoon now).

Private detective:
- Man Hunt - fixed ui overlay not displaying.
- Man Hunt - updated code for smoother running and added a few new dialogue options. (Private detective quests are next on the polish list).

Building Events:
- Adjusted many event triggers to be available at other times of the day and less dependant on which entry of the building you take. (Full details will be added to the wiki in the next few weeks)
- Move ins (all buildings) - Full polish with a heap of small fixes and updates to text.
- Cedar Court: 1, 2, 3, 4, 5, 6 - Full polish with a heap of small fixes and minor updates to text.
- Birch Tower: 1, 2, 3, 4, 5, 6 - Full polish with a heap of small fixes and minor updates to text.
- Maple Place: 1, 2, 3, 4, 5, 6 - Full polish with a heap of small fixes and minor updates to text.
- Pinewood Central: 1, 2, 3, 4, 5, 6 - Full polish with a heap of small fixes and minor updates to text.

Backend:
- Optimised scripts for player movement.
- Optimised scripts for player interactions during cutscenes and mini game events.
- Moved all building events to new cutscene system and dialogue to csv format.